ø Old Gods of Chaos Tournament ø

@Pb_pal - Thanks! Technically a Matriarch for the legacy aspect of this tournament, but Pyre is an honorary Guardian for a deathless run. Splice definitely opens up a few options, but I haven't decided on anything concrete yet.

Also, here's a little summary. I wanted to keep this long post separated from the table.

BF and WoF listed damage were both an impressive 200+!!! But seriously, WoF fires fast enough for the damage to be decent. Points went into Shadow Master for tanking purposes. It wasn't until late NM I bought a pair of shadow claws for prebuffing purposes.

Name: Pyre
Class: Assassin
Experience: 531306285
Level: 77
Naked/Gear
Strength: 90/90
Dexterity: 75/96
Vitality: 290/290
Energy: 25/35
HP: 1072/1131
Mana: 139/169
Stamina: 527/535
Defense: 18/601
AR: 100000339/100001730
Fire: 188/148/88
Cold: 147/107/47
Lightning: 153/113/53
Poison: 128/88/28
MF: 25
Block: 19
GF: 0
FR/W: 0
FHR: 20
IAS: 30
FCR: 20
Fire Blast: 14/15
Shock Web: 0/0
Blade Sentinel: 1/1
Charged Bolt Sentry: 0/0
Wake of Fire: 20/21
Blade Fury: 20/20
Lightning Sentry: 0/0
Wake of Inferno: 11/12
Death Sentry: 0/0
Blade Shield: 0/0
Claw Mastery: 1/1
Psychic Hammer: 1/1
Burst of Speed: 1/1
Weapon Block: 1/1
Cloak of Shadows: 1/1
Fade: 2/2
Shadow Warrior: 1/1
Mind Blast: 1/1
Venom: 0/0
Shadow Master: 13/13
Tiger Strike: 0/0
Dragon Talon: 0/0
Fists of Fire: 0/0
Dragon Claw: 0/0
Cobra Strike: 0/0
Claws of Thunder: 0/0
Dragon Tail: 0/0
Blades of Ice: 0/0
Dragon Flight: 0/0
Phoenix Strike: 0/0

Blackhorn's PMH and Goblin Toe CB turned out to be incredibly useful against bulky fire immune monsters.

Magefist
Light Gauntlets
Defense: 25
Durability: 18 of 18
Required Level: 23
Required Strength: 45
Fingerprint: 0x599a48bc
Item Level: 33
Version: Expansion 1.10+
+1 to Fire Skills
+20% Faster Cast Rate
Adds 1 - 6 Fire Damage
+28% Enhanced Defense
+10 Defense
Regenerate Mana 25%

Chaos Turn
Ring
Required Level: 12
Fingerprint: 0xf94ecd36
Item Level: 30
Version: Expansion 1.10+
+2 to Minimum Damage
+16 to Attack Rating
+2 to Life
+8 Maximum Stamina
Cold Resist +19%
Magic Damage Reduced by 2

Bitter Master
Ring
Required Level: 13
Fingerprint: 0xf3df0e75
Item Level: 57
Version: Expansion 1.10+
+1 to Dexterity
Cold Resist +5%
Fire Resist +9%
Damage Reduced by 2
Magic Damage Reduced by 2

Blackhorn's Face
Death Mask
Defense: 261
Durability: 20 of 20
Required Level: 41
Required Strength: 55
Fingerprint: 0xd2a9b072
Item Level: 79
Version: Expansion 1.10+
Prevent Monster Heal
Slows Target by 20%
+200% Enhanced Defense
Lightning Resist +15%
+20 Lightning Absorb
Attacker Takes Lightning Damage of 25

Felicitous Amulet of Warding
Amulet
Required Level: 5
Fingerprint: 0x8c7a716a
Item Level: 80
Version: Expansion 1.10+
Magic Damage Reduced by 1
10% Better Chance of Getting Magic Items

Smoke
Serpentskin Armor
NefLum
Defense: 199
Durability: 24 of 24
Required Level: 37
Required Strength: 43
Fingerprint: 0x7f2a409a
Item Level: 79
Version: Expansion 1.10+
+20% Faster Hit Recovery
+75% Enhanced Defense
+280 Defense vs. Missile
+10 to Energy
All Resistances +50
-1 to Light Radius
Level 6 Weaken (18/18 Charges)
2 Sockets (2 used)
Socketed: Nef Rune
Socketed: Lum Rune

Nef Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: Knockback
Armor: +30 Defense vs. Missile
Shields: +30 Defense vs. Missile

Lum Rune
Required Level: 37
Version: Expansion 1.10+
Weapons: +10 to Energy
Armor: +10 to Energy
Shields: +10 to Energy

Goblin Toe
Light Plated Boots
Defense: 33
Durability: 18 of 18
Required Level: 22
Required Strength: 50
Fingerprint: 0x667b4bac
Item Level: 40
Version: Expansion 1.10+
25% Chance of Crushing Blow
+50% Enhanced Defense
+15 Defense
Damage Reduced by 1
Magic Damage Reduced by 1
-1 to Light Radius

Tal Rasha's Fine-Spun Cloth
Mesh Belt
Defense: 38
Durability: 16 of 16
Required Level: 53
Required Strength: 38
Fingerprint: 0x3a02aebc
Item Level: 79
Version: Expansion 1.10+
+20 to Dexterity
+30 to Mana
37% Damage Taken Goes To Mana
15% Better Chance of Getting Magic Items
Requirements -20%
Set (2 items): +60 Defense
Set (3 items): +10% Faster Cast Rate

Shadow Scissors Quhab
Scissors Quhab
One Hand Damage: 19 - 40
Durability: 68 of 68
Required Level: 45
Required Strength: 82
Required Dexterity: 82
Fingerprint: 0xd1b77e4c
Item Level: 80
Version: Expansion 1.10+
+3 to Shadow Discipline Skills (Assassin Only)
+1 to Mind Blast (Assassin Only)

Shadow Scissors Katar
Scissors Katar
One Hand Damage: 9 - 17
Durability: 68 of 68
Required Level: 45
Required Strength: 55
Required Dexterity: 55
Fingerprint: 0x138e8200
Item Level: 80
Version: Expansion 1.10+
+3 to Shadow Discipline Skills (Assassin Only)

Skull Scratch
Greater Claws
One Hand Damage: 33 - 82
Durability: 52 of 52
Required Level: 45
Required Strength: 76
Required Dexterity: 76
Fingerprint: 0xfc51d453
Item Level: 62
Version: Expansion 1.10+
+30% Increased Attack Speed
21% Enhanced Damage
+12 to Minimum Damage
+38 to Maximum Damage (Based on Character Level)
+1270 to Attack Rating (Based on Character Level)
Required Level +5

Ancients' Pledge
Large Shield
RalOrtTal
Defense: 21
Chance to Block: 0
Durability: 24 of 24
Required Level: 21
Required Strength: 34
Fingerprint: 0x1ee332ba
Item Level: 20
Version: Expansion 1.10+
+50% Enhanced Defense
All Resistances +43
Lightning Resist +5%
Fire Resist +5%
Poison Resist +5%
10% Damage Taken Goes To Mana
3 Sockets (3 used)
Socketed: Ral Rune
Socketed: Ort Rune
Socketed: Tal Rune

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Stealth
Breast Plate
TalEth
Defense: 67
Durability: 50 of 50
Required Level: 17
Required Strength: 30
Fingerprint: 0xc3d2f873
Item Level: 17
Version: Expansion 1.10+
+25% Faster Run/Walk
+25% Faster Cast Rate
+25% Faster Hit Recovery
+6 to Dexterity
Regenerate Mana 15%
+15 Maximum Stamina
Poison Resist +30%
Magic Damage Reduced by 3
2 Sockets (2 used)
Socketed: Tal Rune
Socketed: Eth Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Natalya's Soul
Mesh Boots
Defense: 137
Durability: 66 of 66
Required Level: 25
Required Strength: 65
Fingerprint: 0xeb4631c
Item Level: 62
Version: Expansion 1.10+
+40% Faster Run/Walk
+95 Defense
Heal Stamina Plus (Based on Character Level) +19%
Cold Resist +25%
Lightning Resist +21%
+50 Maximum Durability

Battle Staff of Teleportation
Battle Staff
Two Hand Damage: 6 - 13
Durability: 40 of 40
Required Level: 24
Fingerprint: 0xddba3a46
Item Level: 28
Version: Expansion 1.10+
Level 1 Teleport (32/33 Charges)

I didn't have the charm expert talent, but pyromania allowed charms with fire damage or resistances, so I took full advantage of that.

Amber Small Charm of Flame
Small Charm
Required Level: 32
Fingerprint: 0xe1f40045
Item Level: 82
Version: Expansion 1.10+
Adds 1 - 2 Fire Damage
Lightning Resist +10%

Septic Small Charm of Flame
Small Charm
Required Level: 13
Fingerprint: 0x78f172f
Item Level: 66
Version: Expansion 1.10+
Adds 1 - 2 Fire Damage
Adds 15 Poison Damage Over 3 Secs (75 Frames)

Ruby Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x712527d3
Item Level: 80
Version: Expansion 1.10+
Fire Resist +11%

Garnet Grand Charm
Grand Charm
Required Level: 15
Fingerprint: 0x95087b28
Item Level: 80
Version: Expansion 1.10+
Fire Resist +24%

Crimson Large Charm of Sustenance
Large Charm
Required Level: 34
Fingerprint: 0xe7126248
Item Level: 80
Version: Expansion 1.10+
+23 to Life
Fire Resist +7%

Crimson Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x7550c2a1
Item Level: 80
Version: Expansion 1.10+
+18 to Life
Fire Resist +5%

Smoking Small Charm
Small Charm
Required Level: 56
Fingerprint: 0x1ec74c76
Item Level: 80
Version: Expansion 1.10+
Adds 7 - 15 Fire Damage

Crimson Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xed732bd
Item Level: 80
Version: Expansion 1.10+
+16 to Life
Fire Resist +4%

Heather didn't make it past Stony Field. No mercenaries after.

Mercenary:
Name: Heather
Race: Rogue Scout
Type: Ice - Normal
Experience: 10336
Level: 4
Dead?: false
Naked/Gear
Strength: 36/36
Dexterity: 47/47
HP: 54/54
Defense: 34/34
AR: 211/211
Fire: 2/-38/-98
Cold: 2/-38/-98
Lightning: 2/-38/-98
Poison: 2/-38/-98

Hunter's Bow
Two Hand Damage: 2 - 6
Durability: 25 of 32
Required Dexterity: 28
Fingerprint: 0xc2ae4473
Item Level: 10
Version: Expansion 1.10+
 
oh my we have a guardian, nice! Gj @NanoMist
I'll go modify the talents, Splice is now unlocked.

Edit:
Here, we now have Thoth way ahead in the score.

Also what quests are you missing?
Unless I'm wrong:
Full difficulty = 54 (so x3 = 162)
Then 5+10+10 for completion, 187.

Code:
~ God ~

Name ----------- Points ----------- Score
Thoth            +10                181

~ Cultists ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Pyre            Assassin/Thoth       NanoMist         77          5hell     171
Derevus         Paladin/Sol          Vildecor         74          1hell      98
GoreJess        Assassin/Ullr        mwille           60          4nm        89
Wicular         Necromancer/Requiem  Southpaw8668     57          2nm        87
Xiu_Atesh       Druid/Xiu-Matesh     Dazliare         54          2nm        73
Geras           Druid/Malstrom       Pb_pal           48          1nm        55
ManOfSteel      Barb/Fractured One   Bry              28          4          38
Toxic_Tom       Barbarian/Pherydimox mwille           27          3          28
UndeadCooper    Druid/Requiem        Mezion           26          2          22
Quimble         Necromancer/Sol      ranagrande       25          2          14
Vrauzhul        Necromancer/Chimaera iMonsterEatCity  17          1           8
Stefon          Barbarian/Ouroboros  Neksja            1          1           0

~ Legacy ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Wicular         Necromancer/Requiem  Southpaw8668     74          2hell     135
Gore            Assassin/Ullr        mwille           49          1nm        63
BaileyCat       Assa./Antediluvianis Mezion           27          5          48
Lycaon          Druid/Ouroboros      Neksja           29          4          40
Perturbator     Paladin/Pherydimox   Mezion           33          4          38
OwenCat         Necro/Antediluvianis Mezion           27          4          38
GoreLord        Necromancer/Ullr     mwille           31          4          38
AnnGore         Amazon/Ullr          mwille           32          4          38
Derevus         Paladin/Sol          Vildecor         32          4          34
Sabine          Sorc/Chimaera        iMonsterEatCity  25          2          18
Snirn           Barbarian/Pherydimox broxi_111        22          2          10
Gunvor          Assassin/Ullr        mwille           20          2          10
 
Last edited:
8 unfinished quests:

Imbue: NM/Hell
Socket: Norm/NM/Hell
Personalize: Norm/NM/Hell

So there's the remaining 16 points. I can use them anytime, but I'll hold off for now.
 
Wait a minute, someone who completes Hell unlock the Talent for literally everyone?!

I thought it was just for your own future cultists. Maybe I should learn to read a little more carefully :p
 
@NanoMist - Way to go, great job!
@Southpaw8668 - Ah man, sorry to hear about your deeds.

GoreJess, Cultist of Ullr (Assassin Kicker/Death Sentry, level 65, Act 5nm, 97 points)
Talents: Pyromania, Boon, Pride

GoreJess was leveling up a little before taking on the Ancients, and now I wish I had gone on up to the Summit. I have a bad habit of not reading ALL abilities of rare bosses. I saw Cold Enchanted so I took a thawing potion to get my resist up to 85% before going in for the kill. But evidently, it was also Fire Enchanted. Boom, another cultist of Ullr has fallen. I think I'm going to take a break for a bit before trying another one.
Code:
~ God ~

Name ----------- Points ----------- Score
Thoth            +10                181

~ Cultists ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Pyre            Assassin/Thoth       NanoMist         77          5hell     171
Derevus         Paladin/Sol          Vildecor         74          1hell      98
Wicular         Necromancer/Requiem  Southpaw8668     57          2nm        87
Xiu_Atesh       Druid/Xiu-Matesh     Dazliare         54          2nm        73
Geras           Druid/Malstrom       Pb_pal           48          1nm        55
ManOfSteel      Barb/Fractured One   Bry              28          4          38
Toxic_Tom       Barbarian/Pherydimox mwille           27          3          28
UndeadCooper    Druid/Requiem        Mezion           26          2          22
Quimble         Necromancer/Sol      ranagrande       25          2          14
Vrauzhul        Necromancer/Chimaera iMonsterEatCity  17          1           8
Stefon          Barbarian/Ouroboros  Neksja            1          1           0

~ Legacy ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Wicular         Necromancer/Requiem  Southpaw8668     74          2hell     135
GoreJess        Assassin/Ullr        mwille           65          5nm        97
Gore            Assassin/Ullr        mwille           49          1nm        63
BaileyCat       Assa./Antediluvianis Mezion           27          5          48
Lycaon          Druid/Ouroboros      Neksja           29          4          40
Perturbator     Paladin/Pherydimox   Mezion           33          4          38
OwenCat         Necro/Antediluvianis Mezion           27          4          38
GoreLord        Necromancer/Ullr     mwille           31          4          38
AnnGore         Amazon/Ullr          mwille           32          4          38
Derevus         Paladin/Sol          Vildecor         32          4          34
Sabine          Sorc/Chimaera        iMonsterEatCity  25          2          18
Snirn           Barbarian/Pherydimox broxi_111        22          2          10
Gunvor          Assassin/Ullr        mwille           20          2          10
 
Quimble did not survive his encounter with Duriel. Actually, he died in perhaps the stupidest way possible. I accidentally hit the windows key and was able to hear Quimble die while I was frantically trying to close the dumb Windows app thing and get back to the game. I have since learned how to disable that key, and F1 too for good measure, so that that will not happen again.

Now I've been inspired by the Build Your Own Tournament thread to do something a little different. So I present my new cultist of Sol, Kraxian the Druid, with the talents of Boon, One With Nature, Specialist, and Weapon Expert (2-handed swords).

He is now level 12, and getting ready to head to the Stony Field with his new friend, Aliza the Cold Rogue, and of course the trusty poisonous vine that inexplicably follows him everywhere.

His gear is fairly underwhelming right now consisting of a Cap, some Leather Gloves, some Boots, and a Two-Handed Sword, all plain white items. Aliza doesn't have any equipment at all yet.

I'll be doing cross-posting this character in the afore-mentioned Build Your Own Tournament thread with some more details, and all of the other rules and restrictions. It should be fun and ridiculous.

Code:
~ God ~

Name ----------- Points ----------- Score
Thoth            +10                181

~ Cultists ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Pyre            Assassin/Thoth       NanoMist         77          5hell     171
Derevus         Paladin/Sol          Vildecor         74          1hell      98
Wicular         Necromancer/Requiem  Southpaw8668     57          2nm        87
Xiu_Atesh       Druid/Xiu-Matesh     Dazliare         54          2nm        73
Geras           Druid/Malstrom       Pb_pal           48          1nm        55
ManOfSteel      Barb/Fractured One   Bry              28          4          38
Toxic_Tom       Barbarian/Pherydimox mwille           27          3          28
UndeadCooper    Druid/Requiem        Mezion           26          2          22
Vrauzhul        Necromancer/Chimaera iMonsterEatCity  17          1           8
Kraxian         Druid/Sol            ranagrande       12          1           4
Stefon          Barbarian/Ouroboros  Neksja            1          1           0

~ Legacy ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Wicular         Necromancer/Requiem  Southpaw8668     74          2hell     135
GoreJess        Assassin/Ullr        mwille           65          5nm        97
Gore            Assassin/Ullr        mwille           49          1nm        63
BaileyCat       Assa./Antediluvianis Mezion           27          5          48
Lycaon          Druid/Ouroboros      Neksja           29          4          40
Perturbator     Paladin/Pherydimox   Mezion           33          4          38
OwenCat         Necro/Antediluvianis Mezion           27          4          38
GoreLord        Necromancer/Ullr     mwille           31          4          38
AnnGore         Amazon/Ullr          mwille           32          4          38
Derevus         Paladin/Sol          Vildecor         32          4          34
Quimble        Necromancer/Sol      ranagrande      28          2          16
Sabine          Sorc/Chimaera        iMonsterEatCity  25          2          18
Snirn           Barbarian/Pherydimox broxi_111        22          2          10
Gunvor          Assassin/Ullr        mwille           20          2          10
 
@mwille - Condolences on the loss. Best of luck if/when you get back to it!
@ranagrande - Good luck!

--

[highlight]Geras, Cultist of Malstrom
Talents: Charms Expert, One With Nature, Pride, Specialist[/highlight]

Geras set out into NM with all resists but fire in the red. Things remain safe, however, as killing speed has remained at a comfortable level so Geras has opted for the high-MF-low-res setup to try to score a couple decent finds along the way. Annor's newly personalized (and therefore allowed under Malstrom) Wizendraw is absolutely tearing it up so far. A nice benefit is that she's shattering a good chunk of the enemies so far, so fallen camps are way less irritating to deal with than usual. Geras does need a better bow for himself soon though, he's still using his chipped topaz/ral/ral bow from way back in A1 normal, so he basically does nothing more than counteract regeneration in most cases.

The Den was promptly cleared, and after a whole lot of chasing around, so was Blood Raven. As we cleared the Dark Wood we did manage to find a Sol, and promptly upgraded Annor's bow to exceptional. Our gear and charms have been slowly upgrading, as we crafted a sort of decent amulet for Geras. The flee will help as sone exceedingly unreliable CC, but it's mostly the FR that we like here. We'll have to find a way to increase the other elements soon though, as our next closest resist is currently lightning at a staggering 1. That will have to be remedied before we meet up with those beetles in Act 2, that's for sure.

The wolves are beginning to falter against tougher packs such as these guys:

3jJmEVV.jpg

.
Might have to make the switch to the grizzly soon, but for now we're still alright. The rest of the trek to andy was uneventful, and soon we were ready to take on the lady. As with Baal, the wolves just didn't stand a chance, so the bear got the call this time.

uo8rFPm.jpg

.
The fight was quite easy as the bear tanked her very well the whole fight. He needed about 4 recasts but neither Annor nor Geras were ever in danger. The drop had nothing useful for us, so the group saddled up with Warriv and headed for the sands.

[highlight]Destroyer Geras the Hunter/Summoner Druid with Annor the Cold Rogue - lvl 52, NM Lut Gholein - 65 points[/highlight]


---


Code:
~ God ~

Name ----------- Points ----------- Score
Thoth            +10                181

~ Cultists ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Pyre            Assassin/Thoth       NanoMist         77          5hell     171
Derevus         Paladin/Sol          Vildecor         74          1hell      98
Wicular         Necromancer/Requiem  Southpaw8668     57          2nm        87
Xiu_Atesh       Druid/Xiu-Matesh     Dazliare         54          2nm        73
Geras           Druid/Malstrom       Pb_pal           52          2nm        65
ManOfSteel      Barb/Fractured One   Bry              28          4          38
Toxic_Tom       Barbarian/Pherydimox mwille           27          3          28
UndeadCooper    Druid/Requiem        Mezion           26          2          22
Vrauzhul        Necromancer/Chimaera iMonsterEatCity  17          1           8
Kraxian         Druid/Sol            ranagrande       12          1           4
Stefon          Barbarian/Ouroboros  Neksja            1          1           0

~ Legacy ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Wicular         Necromancer/Requiem  Southpaw8668     74          2hell     135
GoreJess        Assassin/Ullr        mwille           65          5nm        97
Gore            Assassin/Ullr        mwille           49          1nm        63
BaileyCat       Assa./Antediluvianis Mezion           27          5          48
Lycaon          Druid/Ouroboros      Neksja           29          4          40
Perturbator     Paladin/Pherydimox   Mezion           33          4          38
OwenCat         Necro/Antediluvianis Mezion           27          4          38
GoreLord        Necromancer/Ullr     mwille           31          4          38
AnnGore         Amazon/Ullr          mwille           32          4          38
Derevus         Paladin/Sol          Vildecor         32          4          34
Quimble        Necromancer/Sol      ranagrande      28          2          16
Sabine          Sorc/Chimaera        iMonsterEatCity  25          2          18
Snirn           Barbarian/Pherydimox broxi_111        22          2          10
Gunvor          Assassin/Ullr        mwille           20          2          10
 
Kraxian has completed Act I. It was pretty easy; the poison creeper basically soloed everything. The fight with Andariel took almost half an hour though. The only S/U drop so far was Hsaru's Iron Fist. The Countess dropped a Tir rune.

Andariel dropped:
View attachment 3953

No charms yet, gear is currently limited to white boots and two-handed sword, two rings, and a wolf head. All quests are completed, this was the imbue:
View attachment 3954

Aliza was killed by some lightning enchanted Dark Stalker. Kraxian was then accompanied by Fiona, who died during the battle with Andariel. Now he has been joined by Elly. We'll see how long she lasts... Off to the desert!
Code:
~ God ~

Name ----------- Points ----------- Score
Thoth            +10                181

~ Cultists ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Pyre            Assassin/Thoth       NanoMist         77          5hell     171
Derevus         Paladin/Sol          Vildecor         74          1hell      98
Wicular         Necromancer/Requiem  Southpaw8668     57          2nm        87
Xiu_Atesh       Druid/Xiu-Matesh     Dazliare         54          2nm        73
Geras           Druid/Malstrom       Pb_pal           52          2nm        65
ManOfSteel      Barb/Fractured One   Bry              28          4          38
Toxic_Tom       Barbarian/Pherydimox mwille           27          3          28
UndeadCooper    Druid/Requiem        Mezion           26          2          22
Kraxian         Druid/Sol            ranagrande       20          2          12
Vrauzhul        Necromancer/Chimaera iMonsterEatCity  17          1           8
Stefon          Barbarian/Ouroboros  Neksja            1          1           0

~ Legacy ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Wicular         Necromancer/Requiem  Southpaw8668     74          2hell     135
GoreJess        Assassin/Ullr        mwille           65          5nm        97
Gore            Assassin/Ullr        mwille           49          1nm        63
BaileyCat       Assa./Antediluvianis Mezion           27          5          48
Lycaon          Druid/Ouroboros      Neksja           29          4          40
Perturbator     Paladin/Pherydimox   Mezion           33          4          38
OwenCat         Necro/Antediluvianis Mezion           27          4          38
GoreLord        Necromancer/Ullr     mwille           31          4          38
AnnGore         Amazon/Ullr          mwille           32          4          38
Derevus         Paladin/Sol          Vildecor         32          4          34
Quimble        Necromancer/Sol      ranagrande      28          2          16
Sabine          Sorc/Chimaera        iMonsterEatCity  25          2          18
Snirn           Barbarian/Pherydimox broxi_111        22          2          10
Gunvor          Assassin/Ullr        mwille           20          2          10
 
So, after quite some time Imoquir has made his progress and finally finished Act II. Greatest issues are currently low weapon damage, absence of CB / OW and obviously a descent bow for my rogue. However I decided not to lower player setting and so we went on full clearing the whole Act. Attaching some pictures bellow.

Fine drop, but not for my God :-/
Screenshot078.jpg


Same with the Amulet...
Screenshot080.jpg


This is how the fights basically look like. Imoquir tries his best to kill at least one monster in a pack and then he uses CE. The other monsters get wounded a little bit and so he repeats that until he downs everything. Doesn't look too funny but I'm starting to like it eventually.
Screenshot082.jpg


I had really hard times finding the right angle to beat this chump without getting killed by his bolts :)
Screenshot084.jpg


Oh dear... (Possesed cannot be cursed)
Screenshot087.jpg


This was actually a highlight of the Tal Rasha's Tomb. Finally, after few days, I found myself a little time to ask my wife how was her day while beating Duriel.
Screenshot089.jpg


Screenshot090.jpg


Screenshot091.jpg


Finally after 20 minutes or so...
Screenshot094.jpg


See you guys next month, I'm heading to the Jungle to chase some Flayers.

Imoquir (Melle Necromancer) & Annor (Cold Rogue)

Level 28, Kurast Docks

Cultists of Requiem

Talents: Boon, Necromancy, Maleficium


Code:
~ God ~

Name ----------- Points ----------- Score
Thoth            +10                181

~ Cultists ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Pyre            Assassin/Thoth       NanoMist         77          5hell     171
Derevus         Paladin/Sol          Vildecor         74          1hell      98
Wicular         Necromancer/Requiem  Southpaw8668     57          2nm        87
Xiu_Atesh       Druid/Xiu-Matesh     Dazliare         54          2nm        73
Geras           Druid/Malstrom       Pb_pal           52          2nm        65
ManOfSteel      Barb/Fractured One   Bry              28          4          38
Toxic_Tom       Barbarian/Pherydimox mwille           27          3          28
Imoquir         Necromancer/Requiem  broxi_111        28          3          24
UndeadCooper    Druid/Requiem        Mezion           26          2          22
Kraxian         Druid/Sol            ranagrande       20          2          12
Vrauzhul        Necromancer/Chimaera iMonsterEatCity  17          1           8
Stefon          Barbarian/Ouroboros  Neksja            1          1           0

~ Legacy ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Wicular         Necromancer/Requiem  Southpaw8668     74          2hell     135
GoreJess        Assassin/Ullr        mwille           65          5nm        97
Gore            Assassin/Ullr        mwille           49          1nm        63
BaileyCat       Assa./Antediluvianis Mezion           27          5          48
Lycaon          Druid/Ouroboros      Neksja           29          4          40
Perturbator     Paladin/Pherydimox   Mezion           33          4          38
OwenCat         Necro/Antediluvianis Mezion           27          4          38
GoreLord        Necromancer/Ullr     mwille           31          4          38
AnnGore         Amazon/Ullr          mwille           32          4          38
Derevus         Paladin/Sol          Vildecor         32          4          34
Quimble        Necromancer/Sol      ranagrande      28          2          16
Sabine          Sorc/Chimaera        iMonsterEatCity  25          2          18
Snirn           Barbarian/Pherydimox broxi_111        22          2          10
Gunvor          Assassin/Ullr        mwille           20          2          10
 
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I've been lurking these forums for a while, but decided I should probably make an account and interact!

These tournaments seem really fun, I'm a sucker for themed builds. I've just been taking a cursory look at the information while I decide what I might want to build.

One thing sticks out to me right now as a curiosity though. Is there any particular reason why Holy Bolt is not allowed to be used for Ouroboros cultists? Mentioning Defensive Auras shows some sway towards Paladins, yet I find it odd that a God associated with Restoration (and to a lesser degree Circles, namely the cycle of life/death or relation between living/dead in this case) doesn't allow one of the only healing moves in the game that isn't aggressive/adversarial in nature (namely the leech skills, which outside of Hunger is mostly Xiu-Matesh's domain I see.)

As it stands right now it just seems like a Cleric would have no real home if not Ouroboros. Technically it seems like it could be forced into Sol depending on how you stretch the definition of what is your primary "attack" (FoH / Holy Bolt to unlock auras) but I don't think it fits the theme as well-- a pure FoHer would make sense there more than a Cleric to me.

From what I can see in the talents there's no way to tailor towards this either, since Holy Bolt is only a synergy of FoH (something Ouroboros cannot get, which I'm not disputing should be otherwise) so Splice wouldn't work. if it worked in reverse it could, given that Prayer is a synergy for Holy Bolt, but that's besides the point.

Just a subjective observation of course, with any broad sense of themes it's easy to perhaps see things that aren't there or overanalyze, and it's not like every build should exist.

In any case, I look forward to perusing the ideas further and coming up with something fun.
 
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Cool !!! Looking forward to what you'll come up with.

O yes, and our three boys just tell me I have to mention they love your avatar :).
 
After mulling over the options, I noticed that Zisla has yet to be represented! A fact that I would like to remedy. I don't know what strange treasures I will encounter but my eyes shall remain peeled for them. And so I present the newest cultist.

Name: [The] Squid. Both a pragmatic choice for further options, as well as a thematic choice, given how I picture this character playing out.

God: Zisla

Talents:
Maleficium (If I am to be using Poison Skills, I'll need Lower Resists if I have any hopes of making it through poison immunes)
Specialist (There are many daggers with bonuses to particular Poison Skills. Also, +Curses tend to be tacked on to many valuable items)

I had many potential options here. The most prudent choice was to take Necromancy, so that I could summon Skeletons. But I felt it wasn't the best thematic choice. On the other end of the spectrum, Venomology would make sense, however it's unlikely I'd want to actually use the weapons with those attributes (although perhaps my mercenary would have). I considered picking one of the colour options to broaden potential items, but instead I decided along this path..

Boon (For access to Bone Armor. Also, many valuable items have Magic Damage Reduced tacked on to them, and the Squid is a survivor)
Charm Expert (On the hunt for wealth, trinkets and baubles abound. Let's hope they serve me better than their previous owner)

Character Plan:
I hope to make a Poison Novamancer, although he lacks the safeguards of the summoning tree. He will need to play fairly cowardly, spraying out his ink and fleeing like a proper Squid. I'm playing on current versions so I don't have access to 1.07 Runewords, but maybe I'll find something strange to present. If I somehow luck into a Poison Necro piece of equipment I can't use I'll hope to personalize it to allow it, as using Lem or Mal runes to utilize items seems a little unlikely.

In the city of Kingsport lurks a lanky wretch of a man known simply as “The Squid” by those who have seen how quick the man is to evade and hide to survive the dangers of the city by the sea. The outcast lived without purpose until one stormy night where he sought the guidance of a higher power.

Shuffling out to the coast he called upon Zisla, a name whispered by the local fishermen and pirates in order to show him the way, or that the god's rumored favor of the eccentric would allow the man to serve. Standing out in the storm, he pleaded for a sign so that he would know what to do. Met only by the pelting rain, gusts of wind and the rumble of thunder, he assumed all was for naught, yet as he walked back home through the runoff the storm produced, he saw an abnormal shimmer in the water. Stooping to pick it up, he found a single coin of the realm, in much better condition than any discarded currency should be. While some might take it as a coincidence or good fortune, the Squid kept it in his mind.

The next day, he started to hear the news from the neighboring regions. The Aranoch-Khanduras trade route had been blocked through Eastgate Keep, and the flow of goods has slowed to a crawl. Rumors as to the cause were inconsistent and irregular, but none of it boded well. Thumbing the coin he found from the night before, the Squid decided this was not mere chance, it was a sign. The pass to the east must be cleared so that wealth can be restored to the region, and perhaps his own coffers as well.

The roads to the Rogue monastery was fraught with danger, but luckily the Squid had grown used to skulking in the shadows to go by unnoticed. He originally intended to stop to rest at the town of Tristram, but all rumors of the town seemed grim, and the place itself had gone dark. Unwilling to put himself in further danger, he made his way further east, only to find a ramshackle encampment in front of him.

Arriving with merely the clothes on his back and a stick not even suitable for walking he learned the truth-- that passage to the East was blocked by foul creatures and corrupted warriors. With such a daunting task in front of him, the man was hesitant to go about it alone but among the dour company none seemed willing to join him in his quest. Afraid but not discouraged he soon left the safety of the rickety walls and soon stumbled upon the corpse of another who tried to brave the wilderness. Taking both a trinket and their blade as his own, he hoped they would both serve him better in the times to come.

While the Squid was no warrior he soldiered on regardless. Encountering creatures more cowardly than even himself, he learned from their mistakes that fleeing will not always be an option. After looting what he could from the countryside, he amassed a modest amount of coin. While he could flee now and offer what he had found, he decided to stay resolute. Using what he found he purchased clothes and equipment more suitable for adventuring, and then put it to use. Clearing out a shelter for the evil in the nearby region, he learned that these were not merely absent minded or feral creatures. They were organized, and so he must be as well.

As the last death shriek of the monsters in the dwelling echoed out, he began to scavenge. Among the remains was a ring marked with the symbol of Zisla-- a mixed portent. It meant he was on the right path, but he was not the first to walk it. Before leaving the now silent cavern, he saw a glimmer of something embedded into a rusty helm. While his sword lacked the finesse to pry it out, the small dagger on a nearby corpse was much more suitable. As he held the jewel in his now gloved hands he could feel its sickly power. He had no idea how to harness it, but as he held the smaller blade in his hand and looked down at his former weapon next to the corpse of a much more able adventurer, a moment of reflection occurred-- if he tries to fight these horrors like a soldier, he will surely die as one.

And so he left the cave-- this time with a knife in hand as he left the sword next to the fallen warrior, intent on not joining his ranks.

All the basic Cultist equipment: Cap, Quilted Armor, Gloves, Boots, Sash.
First Charm: 7% Lightning Resist Large Charm (The first of many trinkets and baubles)
Bronze Ring of Greed: 18 AR, 30% Extra Gold (The first item marked by Zisla)
Jewel of Envy: 20 Poison / 2 Secs (Can't currently use it, but a good omen for a fledgling Poisonmancer to see the element in the world)

Current Level: 6
Current Wealth: 6122

Code:
~ God ~

Name ----------- Points ----------- Score
Thoth            +10                181

~ Cultists ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Pyre            Assassin/Thoth       NanoMist         77          5hell     171
Derevus         Paladin/Sol          Vildecor         74          1hell      98
Wicular         Necromancer/Requiem  Southpaw8668     57          2nm        87
Xiu_Atesh       Druid/Xiu-Matesh     Dazliare         54          2nm        73
Geras           Druid/Malstrom       Pb_pal           52          2nm        65
ManOfSteel      Barb/Fractured One   Bry              28          4          38
Toxic_Tom       Barbarian/Pherydimox mwille           27          3          28
Imoquir         Necromancer/Requiem  broxi_111        28          3          24
UndeadCooper    Druid/Requiem        Mezion           26          2          22
Kraxian         Druid/Sol            ranagrande       20          2          12
Vrauzhul        Necromancer/Chimaera iMonsterEatCity  17          1           8
Squid           Necromancer/Zisla    Xios              6          1           2
Stefon          Barbarian/Ouroboros  Neksja            1          1           0

~ Legacy ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Wicular         Necromancer/Requiem  Southpaw8668     74          2hell     135
GoreJess        Assassin/Ullr        mwille           65          5nm        97
Gore            Assassin/Ullr        mwille           49          1nm        63
BaileyCat       Assa./Antediluvianis Mezion           27          5          48
Lycaon          Druid/Ouroboros      Neksja           29          4          40
Perturbator     Paladin/Pherydimox   Mezion           33          4          38
OwenCat         Necro/Antediluvianis Mezion           27          4          38
GoreLord        Necromancer/Ullr     mwille           31          4          38
AnnGore         Amazon/Ullr          mwille           32          4          38
Derevus         Paladin/Sol          Vildecor         32          4          34
Quimble         Necromancer/Sol      ranagrande       28          2          16
Sabine          Sorc/Chimaera        iMonsterEatCity  25          2          18
Snirn           Barbarian/Pherydimox broxi_111        22          2          10
Gunvor          Assassin/Ullr        mwille           20          2          10

Edit: Oh, I also had a quick question. When it comes to favoured weapons, I assume this is referring to the weapon class. So if "Daggers" are allowed that'd include a Dagger as much as it does a Dirk. What I'm wondering however is if this is the only requirement for favoured weapons when it comes to other items. For example Throwing Knives are obviously a throwing weapon, but they're classified under Dagger Class.

So I was wondering in what capacity if any they could be used by someone under Zisla (who has Daggers as a weapon type) am I not able to use them at all? Only melee? Melee and Thrown? The same question could be asked for Axes as well (while Javelins have their own class).

I ask as I'm sure a trusty set of white knives could help me through the early stages, although it could be done without.
 
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Hi @Xios, thanks for the interest and welcome!

I'm glad that you went with Zisla, its going to be interesting for sure and a good pick for theme-builds.
For your question:

Oh, I also had a quick question. When it comes to favoured weapons, I assume this is referring to the weapon class. So if "Daggers" are allowed that'd include a Dagger as much as it does a Dirk. What I'm wondering however is if this is the only requirement for favoured weapons when it comes to other items. For example Throwing Knives are obviously a throwing weapon, but they're classified under Dagger Class.

Yes its referring to the dagger class as a whole, but you're also right that Throwing Knifes are Daggers as well (I wasn't sure and looked on Arreat and they are indeed classified as such, so I'm pretty sure you can use poison dagger with them for example). With this in mind it seems only fair to give you the full usage of them, aka melee or thrown as you see fit.

About Ouroboros, his main focus when I fleshed out what is allowed was mostly the "natural" (so mostly passive, self-heal) life regeneration and bonus, hence the various auras, warcries, etc. and various items that help the cultist to self-heal. You are right that holy bolt could have been used in this case, as a 100% friendly effect compared to everything else. You are also right that some focus moved around, Requiem for example inherited most of the Death theme for himself. I hope you are still happy with your Zisla choice.
 
If I were to explain the early experiences of a non-geared Daggermancer, I think this randomly generated name for a Double Axe off Duriel sums it up the best.

Poison Dagger is a skill I really want to like, but it gives me very little reason to. Outside of the humour of watching the Necromancer run around with his gigantic knife in an icepick grip, it's all downhill from there. A conditional attack (requiring daggers, arguably a weapon type with few virtues) that has a scaling mana cost, is melee (at dagger reach no less), that uses the AR formula, is single target, is a long duration DoT, whose damage doesn't readily stack (I know there's some mechanics behind how poison damage works, but two casts of Poison Dagger on the target is not the same as say, two Fireballs) and is in an element that even Normal monsters are commonly resistant to is a recipe for depression. Most builds that are strong early have quick access to AoE, or other methods to deal with multiple targets at once. I currently have none of these things (none I can use at any rate), so it was all clicks for me.

Act One went along well enough, as it is an Act where simply auto attacking everything to death is still fairly viable. My poor Rogue has to make due with barely any equipment and probably no weapon for quite a long time. GF and MDR are attributes that do not roll on weapons, there are no base items with "Dark" in their name, and no early Runewords that would be allowed (if you could simply use items that gave you ctc of Skills you could use I could have made Zephyr I suppose).

I was surprised by how many uniques I ran into, unfortunately none of them I could really use. I was mostly sticking with a Dagger (later a Dirk) and a set of Throwing Knives and merely Poison Daggering anything of importance while Amping groups and just clicking them down. Even then I was having issues with swarms. For revive-able monsters I'd need to play fairly recklessly (a trait that carried on in to Act 2) in order to dagger the shamans (later unravelers) which was a process that'd put me into danger. Even when the deed was done, it could take a long time to stab through all the chaff.

I was able to find a Preserved Head I could use before long, and I knew eventually I would want to farm the Countess for some runes. The remainder of Act one was primarily a test of patience, particularly Andariel. At 80% Poison Resist, I pretty much had to Amp and stab her for primarily single digit damage again and again until she died. Funnily enough Emeralds are the gems of the playthrough (used to craft Safety items, the only craftable items I can use automatically due to Boon). Unfortunately I've found few and Andariel gave an Amethyst, so the hunt will continue.

Act 2 is when things started to become tedious. Poison Resistant mobs abound, large swarms aplenty for me to have to click through, and non-elemental sources of damage that made my Bone Armour look silly. Scraping together the runes for Stealth (Allowed through MDR) I was a bit better at bobbing and weaving, unfortunately it was a tactic I needed to do a lot, which lead to a lot of close calls. Other than the low Runeword, I was either wearing white gear (my Dirk switched to a Kris) or blues that mostly only gave Gold Find, which is rather combat irrelevant.

All of the shortcomings of Poison Dagger were really highlighted in this Act, compounded by the fact that I could not use Poison/Corpse explosion to deal with crowds, here's one particularly depressing image:

View attachment 4073

Somewhere, a Fishymancer silently weeps.

I dragged my feet through the Act as best I could, and after having to try all four paths in the Arcane Sanctuary was shown some pity by a quick walk to Duriel (if such an act is pity) The fight with him was a rather odd mixture. He couldn't kill me all at once due to Bone Armour, but I needed to attack him only every few seconds, so it lead to a rather strange chase where the Squid eventually triumphed.

White Cap
White Boots
White Kris
Gold Find Heavy Gloves
Gold Find Light Belt (Praying for one with more than Sash Slots soon)
Stealth Rune (Breastplate for Run Speed)
White Preserved Head (+3 Bone Armor)
Rings of +Gold Find and +AR
Amulet of +Mana and MDR

Every and any charm I could find, totaling to these benefits (23 Slots):
1 Max Damage
1-4 Lightning Damage
5 Dexterity
3 Strength
26% Fire Resist
7% Poison Resist
7% Lightning Resist
6 Life
4 Mana
27% GF

I started looking at the names of Rares with more attention, wondering if maybe their name will allow me to use them. Nothing so far, but some names showing the favour of Zisla include:
Storm Song
Storm Singer
Gale Hide
Gale Spike

I also found a Jewel of Avarice (+Gold Find) which should help if I need to use an item I can't access otherwise.

Some uniques/sets I can't use, including:
Pelta Lunata (dropped off Blood Raven)
The Hand of Broc
Crushflange
Berserker's Hatchet

Current Level: 19
Current Points: 24 (Or 22, if Completed but not handed in Quests do not count)
Current Wealth: 73050

Many of Zisla's favoured items seem to tailor more towards the late game, where things like GF/MDR can be more readily tacked on to larger amounts of rolled attributes. Squid/Whale are suffixes that don't appear until later into the game, and of course access to higher Runewords (Dual Mal or higher) will have to wait (if it ever happens at all) and Kraken Shell is an exceptional armour. Hopefully +Curses or +Specific Skills will start to be more commonplace as well, although as it stands I'm locked into using Daggers over Wands.

Act Three awaits, where hopefully I don't get roasted by Shamans or exploded by Stygian Dolls. Counting down the days to Level 30.

Code:
~ God ~

Name ----------- Points ----------- Score
Thoth            +10                181

~ Cultists ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Pyre            Assassin/Thoth       NanoMist         77          5hell     171
Derevus         Paladin/Sol          Vildecor         74          1hell      98
Wicular         Necromancer/Requiem  Southpaw8668     57          2nm        87
Xiu_Atesh       Druid/Xiu-Matesh     Dazliare         54          2nm        73
Geras           Druid/Malstrom       Pb_pal           52          2nm        65
ManOfSteel      Barb/Fractured One   Bry              28          4          38
Toxic_Tom       Barbarian/Pherydimox mwille           27          3          28
Imoquir         Necromancer/Requiem  broxi_111        28          3          24
Squid           Necromancer/Zisla    Xios             19          3          24
UndeadCooper    Druid/Requiem        Mezion           26          2          22
Kraxian         Druid/Sol            ranagrande       20          2          12
Vrauzhul        Necromancer/Chimaera iMonsterEatCity  17          1           8
Stefon          Barbarian/Ouroboros  Neksja            1          1           0

~ Legacy ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Wicular         Necromancer/Requiem  Southpaw8668     74          2hell     135
GoreJess        Assassin/Ullr        mwille           65          5nm        97
Gore            Assassin/Ullr        mwille           49          1nm        63
BaileyCat       Assa./Antediluvianis Mezion           27          5          48
Lycaon          Druid/Ouroboros      Neksja           29          4          40
Perturbator     Paladin/Pherydimox   Mezion           33          4          38
OwenCat         Necro/Antediluvianis Mezion           27          4          38
GoreLord        Necromancer/Ullr     mwille           31          4          38
AnnGore         Amazon/Ullr          mwille           32          4          38
Derevus         Paladin/Sol          Vildecor         32          4          34
Quimble         Necromancer/Sol      ranagrande       28          2          16
Sabine          Sorc/Chimaera        iMonsterEatCity  25          2          18
Snirn           Barbarian/Pherydimox broxi_111        22          2          10
Gunvor          Assassin/Ullr        mwille           20          2          10
 
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If Act 2 was tedious, Act 3 was simply painful, and showing the upper limits of what one man with a plain knife can achieve.

While normally I'm worried about the Shamans in Act 3, what I wasn't prepared for was just how damaging and impeding the actual grunts would be. I knew swarms would be a weakness, but between all the interrupts flying around it was difficult to stab the buggers, a task that would be mind numbing even if I were to hit every time which of course between AR and darting (in both senses of the word) tiny people is not going to happen.

Luckily I was shown some amount of pity, as the map roll for early Act 3 was very generous. Finding the Spider Cavern immediately, the next inlet had the waypoint and the entrance to the Flayer Jungle, which almost immediately had the Gidbinn and quickly lead to the Flayer Dungeon. Unfortunately, I could barely fight the swarms of Flayers and found myself running through them more often than attempting to whittle them down.

Things got easier once I hit the city zones. Poison Dagger does a lot better against big, high health targets, so stabbing my way through trees and apes was much easier. Despite the surprise of entering the Ruined Temple to be immediately surrounded by rogues (without even moving) I was able to carry on relatively safely.

The Council was actually a fairly easy fight, due to the nature of this character. It actually gave me some ideas for the future.

Moving along to Mephisto, I worked my way through the Durance, luckily avoiding dolls for the entire Act, mainly having to cope with vampires and blunderbores. The whole Act experience was overall fairly miserable though, as by Act 3 you should not be relying on white gear and most importantly a white weapon on a glorified melee character. So by the time we got to Durance Level 3, Mephisto didn't even have time to do his best Palpatine impression about Hatred before I was rushing him like a slasher villain, eager to get this over with.


A fitting analogy really, as the whole affair was extremely drawn out, and the guy with the knife was not nearly as competent as you'd think.

Once in Act Four, I knew I'd be hitting the wall soon. Venom Lords and Oblivion Knights both being resistant to poison, minion spawners in both maggots and vile mothers. I should mention at this point that since my Rogue cannot use a weapon, she's been overall fairly useless, especially because I need to run around wildly to kill important targets so she usually ends up stumbling into a big pack of creatures and dying. It was time for a bit of farming, but I had no idea where. I can't kill swarms, Act Bosses are out of the question, Act Four ahead looks rough.. so what is there to do?

I eventually decided to take on the Council, as I felt I could handle them pretty easily, so long as they didn't chain heal each other. I combined this with doing Lower Kurast runs (as I had a map with double campfires near the waypoint) to try and amass some gear or at the very least some money. It was a humorous coincidence that I was farming the Council in any case, given what few magic items I had were gold find pieces. I made sure to scramble to Izual for some free skill points in what was probably the saddest fight I've seen in a while. I believe I was fighting him for over ten minutes.

After eventually tanking out Izual (and maxing Poison Dagger) I caught up on a few levels on the Council (trying to dial in my ideal /p setting), and amassed some gems/runes (although not enough for a Perfect Emerald yet) in Lower Kurast chests. I found very little until my latest run where I had an interesting loot confetti that ultimately yielded on a meagerly usable light belt.. well that's not entirely true, but it leads to another problem I'm having.


Despite the character essentially being "stab, wait for 10 seconds, unable to do anything but auto attack, repeated doses is just a waste of mana." Poison Dagger also makes it so I have to play more sub optimally than you'd think. I need to put my Preserved Heads on my switch, because due to the way poison damage works (which I will never understand 'why' it was decided to work this way) having the extra 3-7/3s winds up making my dagger weaker. So even though the Demon Head I found there was mildly useful, I can't utilize it if I want to use Poison Dagger for full damage.

I have yet to find any items I'd deem "weird" enough to be exotic, so I have been stuck with either white gear, gold find gear, or magic damage reduction gear. Since most of it has been blue, it also means I essentially only have these qualities, which is not exactly encouraging. I'm patiently awaiting the time where Squid/Whale becomes available so that I have something to look forward to in shops. I also have one Jewel of Avarice I've been holding on to in case something comes into my grasp. The only Runeword I can use right now I've made (Stealth) and I have yet to cube up to a perfect Emerald to make some safety equipment.

I'm now level 28 sitting in Act 4, the River of Flame ahead of me, most efforts to move forward bogged down by maggots or vile mothers. Behind me is the Travincal and Lower Kurast, but they are starting to become less and less rewarding. When I made this character I knew it'd be uphill, the easy choice was to take Necromancy as a Talent and just play like a Summoner without Corpse Explosion, but I wanted to try something different, even if it was suboptimal. It's quite funny how when I made my hokey little lore intro I mentioned how skittish and prone to fleeing this character would be, and it has become more correct than I realize. Sprinting through the Flayer Jungle to find the way to the city, or fleeing the City of the Damned to get to the waypoint, I've done my fair share of retreating as well as fighting.

I'm now brooding in the Pandemonium Fortress, plotting the day when I finally reach level 30 and can take my revenge out on the world.

Level: 28
Act: 4
Points: 38
Current Wealth: 616049

White Kris
White Cap
Stealth Breastplate
Goldfind Heavy Gloves
Goldfind Light Plated Boots
AR/GF Rings
Mana/MDR Amulet
MDR Bone Shield
White Throwing Knives
+3 Bone Armor Preserved Head

My first useable rare-- a light belt with the wonderful qualities of: Max Stamina, Poison Resist, Poison Length Reduction, Reflect Damage and Gold Find. I'll be trading it for High Runes shortly I'm sure, pst offers.

Assorted charms, nothing of particular note.

Not many uniques/sets encountered in this update.

Isenhart's Lightbrand
Angelic Wings

Code:
~ God ~

Name ----------- Points ----------- Score
Thoth            +10                181

~ Cultists ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Pyre            Assassin/Thoth       NanoMist         77          5hell     171
Derevus         Paladin/Sol          Vildecor         74          1hell      98
Wicular         Necromancer/Requiem  Southpaw8668     57          2nm        87
Xiu_Atesh       Druid/Xiu-Matesh     Dazliare         54          2nm        73
Geras           Druid/Malstrom       Pb_pal           52          2nm        65
ManOfSteel      Barb/Fractured One   Bry              28          4          38
Squid           Necromancer/Zisla    Xios             28          4          38
Toxic_Tom       Barbarian/Pherydimox mwille           27          3          28
Imoquir         Necromancer/Requiem  broxi_111        28          3          24
UndeadCooper    Druid/Requiem        Mezion           26          2          22
Kraxian         Druid/Sol            ranagrande       20          2          12
Vrauzhul        Necromancer/Chimaera iMonsterEatCity  17          1           8
Stefon          Barbarian/Ouroboros  Neksja            1          1           0

~ Legacy ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Wicular         Necromancer/Requiem  Southpaw8668     74          2hell     135
GoreJess        Assassin/Ullr        mwille           65          5nm        97
Gore            Assassin/Ullr        mwille           49          1nm        63
BaileyCat       Assa./Antediluvianis Mezion           27          5          48
Lycaon          Druid/Ouroboros      Neksja           29          4          40
Perturbator     Paladin/Pherydimox   Mezion           33          4          38
OwenCat         Necro/Antediluvianis Mezion           27          4          38
GoreLord        Necromancer/Ullr     mwille           31          4          38
AnnGore         Amazon/Ullr          mwille           32          4          38
Derevus         Paladin/Sol          Vildecor         32          4          34
Quimble         Necromancer/Sol      ranagrande       28          2          16
Sabine          Sorc/Chimaera        iMonsterEatCity  25          2          18
Snirn           Barbarian/Pherydimox broxi_111        22          2          10
Gunvor          Assassin/Ullr        mwille           20          2          10
 
Last edited:
Deep in the temples of Kurast, a triumphant cackle rings out. As the last of the corrupted Council slumps against the blood stained walls of the Travincal, the Squid stands among the carnage. At long last his tenacity has paid off-- the ability to truly harness the poison he has been channeling has been unlocked to him. He could feel the power coursing through his veins. Now was the time to act.

Once I finally hit 30 it was time to take on the Chaos Sanctuary. Despite Venom Lords and Oblivion Knights being resistant to poison, access to nova greatly increased my damage both individually and of course in AoE, compounded with access to Lower Resist in order to edge out their defenses. Despite the drastic boost in power, I needed to remember that discretion is the better part of valor. When it came time to fight Infector of Souls and his lackeys, I opted to TP out and run back in order to have a better position. Once all the seals were broken it was time to fight Diablo. Now being a caster rather than a fighter, I wasn't too worried, as ranged characters can usually just chip away at Diablo if they're patient with minimal risk. With Diablo down, it was time to finish this.

Act 5 was a wonderful change of pace. Running through the battlefields, it only took one or two novas (playing on /p1) in order to devastate the screen. Teleporting Imps found themselves running into the novas anyways and in general clearing was not slowing my process at all, as hit and run tactics were very easy. I took the time to crank up to /p8 and kill Eldritch and Shenk a few times to pump a few points in Poison Nova before going further. There wasn't much resistance until the undead returned in the Frozen River and later Nihlathak's temple, but due to their shambling nature they were easy to ignore or eventually defeat. I gladly took my resistance scroll and saved my personalize for a rainy day.

The Ancients turned into a rather humorous fight. Due to Korlic's Leap Attack he managed to avoid a lot of my Poison Novas, so he was barely touched by the time the other two fell. Once isolated though I was able to more readily time my Novas and the Ancients were defeated.

The trip down to the Worldstone Keep was fairly straight forward, Novas killing enemies in one to three waves. The first problem occurred however on the Act 2 Throne wave with Achmel, as he is immune to poison. Since my Merc has drastically fell behind, I resorted to Iron Maidening Achmel and letting him pummel me, such is the devotion to Zisla and my quest. The second problem was Lister and his goons, as they are 95% Poison Resistant (for some reason). Deciding it was not worth trying to wrangle them all up, I simply pulled them to the stairs and ran past them, as not all battles need to be fought. Baal does need to be fought though, and the fight was interesting. He was very quick to throw out his clones, which led to me getting thrown around the room quite frequently. A few trips back to town to restock up on potions however and the last of the Three was killed. I believe I was around level 36. Given that two of three waves of the Baal throne room are non-ideal for me to farm, I decided I couldn't/shouldn't try to level up there and went straight into Nightmare.

Outside of Zombies who are quite resistant to my abilities, I was greatly enjoying taking out scores of Fallen and Rogues in single, decisive blasts. Not stopping to farm, I once throughed the Act with few troubles. Andariel's Poison Resist actually dips quite significantly in Nightmare so she wasn't particularly difficult. We played ring around the rosie near the blood pool and it was a quick trip to Act 2.

While the Sewers were a little irritating due to all the Undead, the Squid survived quite well in the open desert, despite being something of a fish out of water. I was particularly surprised at how easy the Maggot Lair was, as Poison Nova essentially just turns into a Bone Spear in the tight corridors, which is hardly a bad thing. I made sure not to run too far ahead into Claw Vipers, although I needed to maneuver around the many skeletons and unravelers that were there, usually just leaving them behind. The Vampires in the Arcane Sanctuary proved tedious to kill, but luckily it only took two tries to find the Summoner, who crumbled in two novas like the paper tiger he is. Opting to play it safe with Duriel, I chose to use Decrepify for the battle instead of Lower Resist, which allowed me to play to a rhythm where I was never in any danger.

Returning to Act Three was a humorous encounter. There was a great deal of satisfaction in blasting away all the damned Flayers that had caused me so much hassle back when I needed to stab them to death. Still, I needed to be careful not to get roasted as my Fire Resist is almost entirely from charms, although I do have decent MDR. Killing the Council again was like a family reunion at this point, and they went down without too much trouble. I didn't have any worrisome or near death experiences until the Durance, where packs of dolls started to appear. Where in the Sewers you can usually position yourself to avoid the majority of them, in the Durance you can only keep running, which may land you in further troubles. Eventually patience paid off and I made it to Mephisto.

One benefit I never mentioned is that Poison Nova doesn't proc Lightning Enchanted bosses, which made for a particularly muzzled Bremn Sparkfist. The fight with Mephisto was a very dodgy one at ranged, I'm not sure if Nova has the reach to do the moat trick, I didn't try it. Despite mediocre resists, I wasn't too worried about dying here with Thawing Potions and a decent health pool. Eventually he went down and I hopped into the Pandemonium Fortress, although unlike last time I was feeling mildly more confident about heading right into the bulk of the act.

I have yet to stop and begin crafting some of my equipment. I mainly plan to throw together some Safety Gear on the slots where I can't make a Runeword (like Radiance or Rhyme) or pick up some Squid/Whale gear. I might do that before the fight with Diablo, or perhaps wait until Act Five, I'm not yet certain. Either way, progress has been significantly improved by having access to my main ability, who would have thought!

Level: 51
Act: 4NM
Points: 95 (Or 89, as I have two Imbues and a Personalize waiting to be handed in)
Current Wealth: 973420
Talents: Boon, Maleficium, Specialist, Charm Expert

Circlet of 4MDR
Wand of 20FCR and +1 Poison Nova
Stealth Breastplate
Preserved Head with 30% Cold Resist, 10% Fire Resist (activated by +Curses)
Heavy Gloves with 10% Cold Resist and GF
Rare Ring: 28% LR / 20% FR / 7% PR / PDR2 / MDR2
Gold Find Ring
Heavy Belt of the Squid +68 Life
Gold Find Light Plated Boots

+3 Bone Armor Preserved Head on Switch
White Kris in case I need to Dagger something

Due to not needing to attack in melee, Charms have been streamlined to Resists or Life.

Current Resists (in NM): 30/22/10/21

Cathan's Rule
Treads of Cthon
Cathan's Seal
Riphook
Sigon's Shelter
Sander's Riprap
Sander's Taboo
Hawkmail
Vidala's Barb
Heavenly Garb
Iratha's Coil
Ichorsting
Isenhart's Parry
Cathan's Visage
Dark Clan Crusher
Bloodrise

This might be the first entry I'd consider "Exotic" and it happens to be boosting some of Zisla's Sorceress trees.. quite interesting.

Grim Song - Battle Staff
+2 Sorceress Skill Levels
+20% Increased Attack Speed
Adds 53-141 Fire Damage
Adds 2-114 Lightning Damage
+2 To Cold Mastery
+1 Energy Shield
+3 Thunder Storm
+50% Damage to Undead

Won't help out the Squid, but perhaps someone else can put it to use.

Code:
~ God ~

Name ----------- Points ----------- Score
Thoth            +10                181

~ Cultists ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Pyre            Assassin/Thoth       NanoMist         77          5hell     171
Derevus         Paladin/Sol          Vildecor         74          1hell      98
Squid           Necromancer/Zisla    Xios             51          4nm        95
Wicular         Necromancer/Requiem  Southpaw8668     57          2nm        87
Xiu_Atesh       Druid/Xiu-Matesh     Dazliare         54          2nm        73
Geras           Druid/Malstrom       Pb_pal           52          2nm        65
ManOfSteel      Barb/Fractured One   Bry              28          4          38
Toxic_Tom       Barbarian/Pherydimox mwille           27          3          28
Imoquir         Necromancer/Requiem  broxi_111        28          3          24
UndeadCooper    Druid/Requiem        Mezion           26          2          22
Kraxian         Druid/Sol            ranagrande       20          2          12
Vrauzhul        Necromancer/Chimaera iMonsterEatCity  17          1           8
Stefon          Barbarian/Ouroboros  Neksja            1          1           0

~ Legacy ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Wicular         Necromancer/Requiem  Southpaw8668     74          2hell     135
GoreJess        Assassin/Ullr        mwille           65          5nm        97
Gore            Assassin/Ullr        mwille           49          1nm        63
BaileyCat       Assa./Antediluvianis Mezion           27          5          48
Lycaon          Druid/Ouroboros      Neksja           29          4          40
Perturbator     Paladin/Pherydimox   Mezion           33          4          38
OwenCat         Necro/Antediluvianis Mezion           27          4          38
GoreLord        Necromancer/Ullr     mwille           31          4          38
AnnGore         Amazon/Ullr          mwille           32          4          38
Derevus         Paladin/Sol          Vildecor         32          4          34
Quimble         Necromancer/Sol      ranagrande       28          2          16
Sabine          Sorc/Chimaera        iMonsterEatCity  25          2          18
Snirn           Barbarian/Pherydimox broxi_111        22          2          10
Gunvor          Assassin/Ullr        mwille           20          2          10
 
Last edited:
When I said I was feeling confident looking ahead, I forgot one particular, small detail. Namely the fact that like other creatures in Act 4, immunities start to appear on regular monsters, namely Venom Lords-- a fact that I learned almost immediately after leaving the Pandemonium Fortress. With neither the levels nor the items to lower enemy poison resist, and having left my poison facets in my other pair of pants, brute forcing through them was not an option. While Lower Resist can break their immunity, it only lowers their resistance to something in the mid 90s, which is not a fight I want to be having. Fortunately my character has decent Fire Resistance and Faster Run/Walk so I was mostly able to ignore Venom Lords if they appeared, and the Poison Nova combat strategy facilitates moving and shooting quite well, so I was not hampered too significantly by essentially invincible foes. My mind did start to wander thinking about the seals and Infector of Souls. What the hell was I going to do about him? As Drognan would say, This is a serious setback.

I found Izual eventually, and the fight was much more expedient than during Normal, as I didn't need to knife the demon to death. Izual's main point of difficulty (outside of strong Cold Resist) is mild resists to everything and a big health pool. Luckily Lower Resist helps with the former, and I decided to take him along on a tour of the Plains of Despair as I cleared out some of the zone while having him leashed to me until he died. I haven't touched on it too much, but my Skill Build is extremely straight forward. Max the three poison abilities (Dagger, Explosion, Nova), put a point in Bone Armor, go down the Curse tree to get Lower Resist. A very simple, if single minded concept, but such is the will of Zisla.

I managed to push through the River of Flame without 'too' many issues, although making sure not to get surprise blasted by elemental bolts from the knights. Like Izual, Hephaesto is nothing but a beat stick to a character like myself so he was kited and killed. He got the last laugh however, as I only received a Sol (the lowest roll) for my troubles.

As I picked up the waypoint for River of Flame, I started to wonder what I was going to do. Trying to Poison Infector of Souls would be nearly impossible. I could try to just kill him, as the death of all the seal bosses spawns Diablo, so that could spare me some trouble. However curses like attract don't directly work on Superuniques, and Iron Maiden is not an appealing way to kill a Nightmare foe. What I could really use was some help, namely some non-poison help. With Summons out of the question, it was time to return to an old companion.

I picked up Heather from the Rogue encampment. The problem was that none of Zisla's item allowances favour bows, and neither do my Talents. I had not yet found a bow I could justify to myself as "Exotic" enough either. However from way back in Normal I found a Jewel of Avarice for just such a rainy day. It was time to cash this in, my progress in Nightmare depended on it. I went to the Pandemonium fortress and repeatedly rerolled the bows, looking for something socketed with ideally some good modifiers. I decided to be patient when a plain Mechanic's Bow appeared and tried for something better, and this is what I wound up with.

Artisan's Long War Bow of Butchery
+35 Maximum Damage
3oS (Ort, Ort, Jewel of Avarice)
+2-100 Lightning Damage
+19% GF​

I had done some quick calculations to see what the best Rune was, mostly between Shaels and Orts and eventually decided on the latter. A better bow could be found, certainly (I've already found a few, none I could legally use though) but all I need is one that suffices for the task at hand. I took the time to craft some equipment for myself as well, expending all of my Emeralds. I was rewarded with good gloves and boots, a mediocre ring and amulet (although the slots were practically empty before) and while shopping for Heather's bow I picked up a wand of mana and poison nova. More on my gear later.

Once in the Chaos Sanctuary, I worked to clear out all the adds. I knew this would be an all or nothing affair, I'd have to remove all the Venom Lords in the area because I was probably going to have to kite the final pack. This lead to one of the strangest battles I've had in a while, certainly the most Curse diverse one (Lower Resist, Attract, Decrepify, Amp Damage). I was quick to make the Venom Lords turn on each other to allow Heather to pluck away, and we eventually worked through all the adds, Lord De Seis, and I was on my way to the Grand Vizier. I was still a little lukewarm on whether this would work. Heather was killing them, but only a few at a time. This boss pack was going to be way faster and deadlier, although maybe they could still be kited.

Then, as if a sign from Zisla to their lowly servant, the Grand Vizier dropped this marvelous piece of equipment, allowed quite humorously through Boon.

Doom Shell (Rare Coronet)
+1 Necromancer Skill Levels
+44% ED
+15 All Resist
MDR2
Taking this as a sign I was on the right path, I quickly geared up and went to face the Infector of Souls. The fight was very strange. Decrepifying and trying to yank back Heather before she got swarmed, spamming attract to keep them occupied, and singling them out helped to take down some of their numbers. However for the main course, I thought of a strategy I utilized getting to the Chaos Sanctuary itself.

View attachment 4096

I pulled them all the way out of the Chaos Sanctuary and quickly pulled around the corner, leaving a nice trench of lava between us. With some Curse support, my Merc was able to plink away at them in peace, and he eventually fell. With these fears subsided, I was filled with courage to face the Lord of Terror.

The only worry I had about Diablo was that he might use his Bone Prison on me if I play too far away. The Bone Prisons themselves are immune to poison, so some particularly terrible hypotheticals played out in my mind. Playing close to the Prime Evil, I was able to dodge and duck around his ranged attacks while keeping him nice and debuffed and most importantly, poisoned.

View attachment 4097

Eventually he fell however, and with a grim reminder of what could have been still on screen, we moved on to Act 5.

The main worry here was mostly about the guest monsters. If I got unlucky, I could be dealing with a lot of Poison Immunes in the way of skeletons. I was able to blitz through the first zone to get to Shenk, free of Poison Immunes. Killing Shenk and Eldritch netted some nice xp, so I decided replay this on players 8 to catch up on levels, as I have barely stopped to do so. I decided to run through the Frigid Highlands, leaving the Barbarians behind as I did not have the time to thwack the barricades open.

Getting to the Frozen River as quick as I could, it reminded me that the natural undead in Act 5 will not be too welcoming either-- I know Pindleskin is immune to poison, as are some variants of the skeletons he represents. Rescuing Anya I decided it would be best to ignore Nihalathak as Poison Immune monsters plus Corpse Explosion is a risk I didn't need to take. Getting to the Ancient's Way required ducking past a lot of Burning Dead Archers and Skeleton Mages, all immune to poison. Still, I find the waypoint and decided to do some Players 8 farming of Lower Kurast and Eldritch to get up to Level 67 before fighting the Ancients.

The Ancients are always an interesting encounter in later difficulties with their random rolls. I quickly learned that Madawc had rolled Cursed, Korlic was Extra Fast and Talic was Cold Enchanted. Besides accidentally walking into a throwing axe for a bit of a scare and a drink of the purple stuff, the Trio quickly succumbed to the poison.

Besides some scary reveals of Gloams with Conviction, getting down through the levels wasn't too difficult. As I reached the Throne Room I learned that Megademons were spawned as a default mob, much to my irritation. I knew the Throne Room fight would be rough, a Poison Immune Achmel, Poison Immune Act Four Wave and 95% Poison Resist final wave was not too friendly of a concept. After one botched attempt where I cornered myself and needed to flee, I tried again, this time avoiding poison immune basic mobs in the throne room, and decided to rehire Heather to help me with Achmel.

The fight took quite a long time, as Heather was easily distracted by the constantly resurrecting skeletons. I desperately wanted to Corpse Explode them to get her focused, but such a thing was not allowed. Eventually Heather melted them with her Cold Arrow and took down Achmel. The Council fight was easy as I've described before, Lightning Enchanted doesn't proc readily with Poison, and my Fire Resist (and MDR) was quite high for the Hydras. When it came time to fight the Venom Lords though, I was not very happy. Heather could barely kill one, let alone the whole pack. I decided to lure them to the staircase in order to move on to the next wave. Before heading up to Baal I was sure to clear out the side passages in case I needed to kite the Minions of Destruction.

Luckily at this point, I was starting to level up Lower Resist, so I was able to drop their 95% Resistance to a more manageable 40-50% and was able to simply run around until their deaths. Baal awaited. Chugging all the Thawing potions I could, I went to battle him with 75 Fire Resist, 68 Cold Resist (with potions active) and a decent health pool due to the Squid items, feeling fairly confident. The fight took a while, and with getting tossed around and mana burned it took some time and potions, but no close calls were had. With no noticeable gear found, it was off to Hell. I didn't think I'd be able to do Baal Runs, given all the poison immunes, so I hoped I was prepared.

I quickly did the Den of Evil and was way of any doom squad packs of Quill Rats in the Blood Moor on my way to the Cold Plains. I greatly enjoyed wiping out the packs of Fallen and Rogues just like when I was here in Nightmare and after clearing most of the area, went on to finish up Blood Raven. After that I thought it was time to stop for the time being and review the character. I'm not sure where I'll wind up farming for levels or gear, as most of the big alvl 85 zones are undead. The obvious thought to me is the Pits, but we will see when/if I get there.

Level: 70
Act: 1 Hell
Points: 125, as I didn't do Nihalathak in NM (effective 119, as I haven't handed in two Imbues or a Personalize)
Current Wealth: 780912
Highest Rune Found: Lum
Talents: Boon, Maleficium, Specialist, Charm Expert

Rare Coronet: +1 Necro / +15 All / MDR 2
Magic Amulet: +96 Life (Whale)
Magic Wand: +2 Poison Nova / 108 Mana
Stealth Breast Plate
Rare Unraveler Head: +5/5/23/5 Resists (Activated by + to Curses)
Safety Gauntlets: 6 Cold Res, 15 Fire Res, PDR 1, MDR 2
Rare Ring: 28 Lightning Res, 20 Fire Res, 7 Poison Res, PDR2, MDR 2
Magic Heavy Belt: +68 Life (Squid)
Safety Ring: 3 Vit, 7 Mana, 22 Poison Res, PDR1, MDR2
Safety Greaves: 30% FRW, 6 Fire Res, 21 MF, PDR1, MDR2

Charms of Life and Resists, current Resistances in Hell: 24/-42/-2/13

Plans for the future include: Looking to reroll some crafted items, put a Rune Word in a Kraken Shell, find some good socketed/white Wands/Heads for White/Rhyme.

Plenty of decent Rare Weapons for Melee Characters
First Skiller GC was +1 Defensive Auras / 7% FRW
Doomslinger
Sander's Taboo (again)
Isenhart's Case
Dimoak's Hew
Rite of Passage
A very high resist Rare Unraveler Head, but with no +Skills to activate it.
A nice rare +Life +Resist belt that can't be used.

Nothing particularly Exotic to report on.

Code:
~ God ~

Name ----------- Points ----------- Score
Thoth            +10                181

~ Cultists ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Pyre            Assassin/Thoth       NanoMist         77          5hell     171
Squid           Necromancer/Zisla    Xios             70          1hell     125
Derevus         Paladin/Sol          Vildecor         74          1hell      98
Wicular         Necromancer/Requiem  Southpaw8668     57          2nm        87
Xiu_Atesh       Druid/Xiu-Matesh     Dazliare         54          2nm        73
Geras           Druid/Malstrom       Pb_pal           52          2nm        65
ManOfSteel      Barb/Fractured One   Bry              28          4          38
Toxic_Tom       Barbarian/Pherydimox mwille           27          3          28
Imoquir         Necromancer/Requiem  broxi_111        28          3          24
UndeadCooper    Druid/Requiem        Mezion           26          2          22
Kraxian         Druid/Sol            ranagrande       20          2          12
Vrauzhul        Necromancer/Chimaera iMonsterEatCity  17          1           8
Stefon          Barbarian/Ouroboros  Neksja            1          1           0

~ Legacy ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Wicular         Necromancer/Requiem  Southpaw8668     74          2hell     135
GoreJess        Assassin/Ullr        mwille           65          5nm        97
Gore            Assassin/Ullr        mwille           49          1nm        63
BaileyCat       Assa./Antediluvianis Mezion           27          5          48
Lycaon          Druid/Ouroboros      Neksja           29          4          40
Perturbator     Paladin/Pherydimox   Mezion           33          4          38
OwenCat         Necro/Antediluvianis Mezion           27          4          38
GoreLord        Necromancer/Ullr     mwille           31          4          38
AnnGore         Amazon/Ullr          mwille           32          4          38
Derevus         Paladin/Sol          Vildecor         32          4          34
Quimble         Necromancer/Sol      ranagrande       28          2          16
Sabine          Sorc/Chimaera        iMonsterEatCity  25          2          18
Snirn           Barbarian/Pherydimox broxi_111        22          2          10
Gunvor          Assassin/Ullr        mwille           20          2          10
 
Last edited:
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