Chapter 9 (Dyr-Lain) is easily my favourite part of the game so far, and I doubt that any of the rest can "beat" it. I really like jungle and beaches in this game, plenty of that in this chapter. Plus some interesting and involving quests, and two
huge and varied dungeons. Ran into two unexpected (i.e. no talk/quest about them beforehand) bosses, one called the Forest Guardian, and then this one:
OK, maybe it was not totally unexpected. I was after all in a faraway place and had started to bump into baby dragons...
I got to see an awesome 'firebreath while flying' animation in this fight!
(I had fire relics up, and Goldenglade Touch was running, thank the gods.)
I've decided to do the rest of the areas in the order of increasing maximum monster level here in Silver, so now I am in Cursed Forest, and I've just been to Diaanja's place. Nice and involving quest, and Diaanja became one of my favourite NPCs in the game.
But one I think is even cooler is Darya D'Arquelyght. First time I talked to her I immediately came to think about the Odd Little Girl in Icewind Dale. So I could not quite know whether to trust her or to expect some demonic snake queen pulling the strings...
So this San Holo character was an old flame of mine? Hard to believe. If he can't 'be a man' about my calling, I fail to see how I could have been attracted to him in the first place. And how stupid to challenge me when he's a complete wimp. Oh well, food for the worms, recycling of nutrients and all that, I suppose.
The Dryads in this game are not like Dryads in most other games. They are much more like woodland elves. Heck, the city of Dyr-Laigh is even a dead ringer for Suldanessellar! (the elven tree city in Baldur's Gate 2)
Beautiful place, Dyr-Laigh, and I loved the soothing music there.
Both my Focus skills plus Tactics Lore now have Mastery. I could add a couple more runes to most of my CAs. Pushed Ravaged Impact to level 7 (4 runes read, +3 from gear).
Dust Devil now has the Spell Shield modification. I will put it in a combo with Goldenglade Touch and use it against bosses I think are mostly spellcasters. I think that something like a paralyzing spell is the biggest threat to a death-less noob campaign for my character.
(Not that it's easy for me to guess which profile a boss has. Sometimes I get hints but often not much.)
Elyme has completed two of the bigger sets. Here she is trying out Leaves and Twigs:
Not bad, but a bit too much Nature Weaver oriented for this character's build. It got sold to a zombie merchant.
As you can see, I've also found Glaurung's Head, the last piece from that set I did not have. I expected Glaurung's Head to be a helmet, so when I looked in my inventory for it (I had seen the green text when I picked it up, so I knew it had to be there...), I could not find it at first. Did not expect it to be an actual 'head', hehe. The full bonuses are pretty good, but I am not prepared to give up all the goodies I have in the five (!) jewelry slots. Glaurung's Head beat my current shrunken head by about 2000 miles, though. That head had something like 4.8% spell resistance and 26 Armor at the cost of 4% regeneration time. I have not seen any magical or rare heads, just non-magical and now this Glaurung's. Do blue/yellow heads even exist?
Those relic sets are interesting. But I seem to be cursed with the ability to find many pieces from many sets rather than completing any of them.
Haha, loved this incription on a grave:
"I've never predicted anything and I never will" - Gazza
This is a reference to 'bad boy' football* player Paul Gascoigne who said this in an interview.
(* soccer for you non-europeans)
zaphodbrx said:
You should put those nature weaver points into those other skills. Else there will be an annoying + sign constantly on the top left.
Call me weird, but I like blinking plus sign. I prefer having it there.
