jiansonz
New member
@Gunther: I hope you find a reason to go back to Fireyogi later.
@Dezrok: Nice progress, and I am envious of your nice Sigon's 3-combo.
Eric the Werebear played with two diffent setups during Act V, and both worked out very well. Cold Iron Wolf in combo with Mauling with my upgraded Soulflay was used in areas with imps and with suicide bombers. Freezing from a distance is convenient there, and the imps died from about 4 shots of ice. In some areas, I unsummoned the HoW so we could have better control over when the enemies could see us. The HoW moves around randomly which can be bad in some situations. Unsummoning it gave me better chances to get as much loot and XP as possible from the boars (fewer of them mutate, and we can often kill and get XP even from the ones that do) and the imps (you get no XP and MF isn't working if they die on top of a tower that's destroyed).
The other setup is Eric with Cleglaw's Tooth + Claw and a barb merc with Soulflay. This was used in all areas with shambling undead plus the areas without imps or suicide bombers. I think you understand how powerful this merc is when he's backed by level 22 Heart of Wolverine.
Slightly before halfway through the act, I had completed two perfect topazes and put them in a 3s Hawk Helm I had found. The +skills it had were next to useless, though (+1 Fire Claws, +2 Solar Creeper). I found Infernal Sign early in the act but the next S/U item did not drop until WSK level 1. It was Arctic Horn. At this time, I was of course playing with a barbarian merc, and had planned to switch back to the cold dude for the remaining areas in Normal and also for Act I Nightmare - I thought it would be nice having him ice all the Fallen...
Arctic Horn changed this because I am MF hungry. I invested the 11 points in DEX I needed and equipped this bow. Now, the only way I can make decent progress with this setup is with the current merc, so I have kept him and intend to so until another game-changing weapon drops. I did fail to kill a couple (3-4) of bombers on WSK level 2 but my merc could kill all the others because Eric Shockwaved them. Baal dropped nothing interesting (three rares and three failed set items).
Angelic Sickle dropped in the cow level (that I played on /p5) and then the King dropped a green Cap that got me excited. Alas, it was Infernal Cranium (which is still a decent item, I suppose). Now I had to sell my nice 48% MF Hawk Helm (that would have been fitted with one more topaz here in the cow level if the Cap had not dropped). All the more reason to keep using the Arctic combo as that is now the only MF I have. None of my armors or helms feels like something I plan to use in the late game so I am saving the socket reward for better stuff. Otherwise I could have put a topaz in an armor/helm now and change to something else later.
So no ice cube making in the next act. OK, I can have Solar Creeper destroy Fallen corpses instead.
HoW is maxed, Maul is level 17, Lycanthropy is 8, Shockwave and all the vine skills are level 1. I think I am going to boost Shockwave a bit now and add the next half a dozen or so skill points to it.
Primary Gear:
* Infernal Cranium
* Arctic Horn
* Cathan's Mesh
* Sander's Taboo
* Cathan's Seal
* Arctic Binding
* Hsaru's Iron Heel
Switch
* Cleglaw's Tooth
* Cleglaw's Claw
Merc
* Isenhart's Horns
* Soulflay Dacian Falx
* Venom Ward
[highlight]Eric the Werebear and Unferth the barbarian, level 49, 12 S/U items equipped, NM Blood Moor next[/highlight]
@Dezrok: Nice progress, and I am envious of your nice Sigon's 3-combo.
Eric the Werebear played with two diffent setups during Act V, and both worked out very well. Cold Iron Wolf in combo with Mauling with my upgraded Soulflay was used in areas with imps and with suicide bombers. Freezing from a distance is convenient there, and the imps died from about 4 shots of ice. In some areas, I unsummoned the HoW so we could have better control over when the enemies could see us. The HoW moves around randomly which can be bad in some situations. Unsummoning it gave me better chances to get as much loot and XP as possible from the boars (fewer of them mutate, and we can often kill and get XP even from the ones that do) and the imps (you get no XP and MF isn't working if they die on top of a tower that's destroyed).
The other setup is Eric with Cleglaw's Tooth + Claw and a barb merc with Soulflay. This was used in all areas with shambling undead plus the areas without imps or suicide bombers. I think you understand how powerful this merc is when he's backed by level 22 Heart of Wolverine.
Slightly before halfway through the act, I had completed two perfect topazes and put them in a 3s Hawk Helm I had found. The +skills it had were next to useless, though (+1 Fire Claws, +2 Solar Creeper). I found Infernal Sign early in the act but the next S/U item did not drop until WSK level 1. It was Arctic Horn. At this time, I was of course playing with a barbarian merc, and had planned to switch back to the cold dude for the remaining areas in Normal and also for Act I Nightmare - I thought it would be nice having him ice all the Fallen...
Arctic Horn changed this because I am MF hungry. I invested the 11 points in DEX I needed and equipped this bow. Now, the only way I can make decent progress with this setup is with the current merc, so I have kept him and intend to so until another game-changing weapon drops. I did fail to kill a couple (3-4) of bombers on WSK level 2 but my merc could kill all the others because Eric Shockwaved them. Baal dropped nothing interesting (three rares and three failed set items).
Angelic Sickle dropped in the cow level (that I played on /p5) and then the King dropped a green Cap that got me excited. Alas, it was Infernal Cranium (which is still a decent item, I suppose). Now I had to sell my nice 48% MF Hawk Helm (that would have been fitted with one more topaz here in the cow level if the Cap had not dropped). All the more reason to keep using the Arctic combo as that is now the only MF I have. None of my armors or helms feels like something I plan to use in the late game so I am saving the socket reward for better stuff. Otherwise I could have put a topaz in an armor/helm now and change to something else later.
So no ice cube making in the next act. OK, I can have Solar Creeper destroy Fallen corpses instead.
HoW is maxed, Maul is level 17, Lycanthropy is 8, Shockwave and all the vine skills are level 1. I think I am going to boost Shockwave a bit now and add the next half a dozen or so skill points to it.
Primary Gear:
* Infernal Cranium
* Arctic Horn
* Cathan's Mesh
* Sander's Taboo
* Cathan's Seal
* Arctic Binding
* Hsaru's Iron Heel
Switch
* Cleglaw's Tooth
* Cleglaw's Claw
Merc
* Isenhart's Horns
* Soulflay Dacian Falx
* Venom Ward
[highlight]Eric the Werebear and Unferth the barbarian, level 49, 12 S/U items equipped, NM Blood Moor next[/highlight]
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