Well, this will be out of date as I went to lunch before posting, but here is what I had:
Interrogation is a plurality vote system. It's not the typical majority lynch system.
Hmm, that does make a difference. I was thinking we would end up with more than 2-3 votes on specific characters, but we do not seem to be heading that way.
I think it might be best to treat it as an actual majority vote, and get the 8+ on 2 people. Makes it harder for mafia to hide. Lets say we spread out using ties - 3 apiece. We lynch 6 people. If there are 6 mafia, is seems like 3-4 of those 6 could be influenced by mafia. And smart mafia would be all over and harder to distinguish from townies.
I was trying to understand what you were saying. I told you what it said to me implicitly. You pointed out that it didn't say those things explicitly, which is true, but only you know whether you meant the things that I saw implicitly there. Your response is satisfying though.
As far as would I lynch on a game starting with a day phase? I guess the answer is kind of a little complicated. I think there is a lot of validity in the idea that the town needs to lynch, but there are some exceptional cases where a no-lynch is better.
So let's examine a potential day 1 scenario. 23 players with 5 mafia. If there are no slips and nobody says something that gives a scum tell, it's basically a random lynch. Someone will generate some reason and others will jump on board just because it's generally accepted that the town should lynch. So you have and 18/23 chance of lynching a tonwie (78%) which gives you a 22% chance to get a scum.
So unless someone makes a slip basically a day start gives this theoretical mafia team a 78% chance to go into the day following their first kill with an extra dead townie while the town gets a 22% chance to go into the first night with a mafia dead before the first townie dies.
That seems fairly strongly weighted towards the mafia side.
Then you have the standard night start game where a townie dies and that starts the game and basically the town has little to nothing to go on the first day. Basically over a large sample set of games, 4 times out of 5 the night start game benefits the town more than a day start game.
The twilight start, on the other hand, gives both sides an opportunity to get some data before the first body hits the ground. It's debatable which side gets more benefit from twilight phase, but it seems like it's better than either a night or day start as far as the town is concerned.
I I see. Do you have any quotes from what I said indicating even implicit support?
Hmm. you give a lot of math and odds, but no real opinion in there that I can see, except maybe don't lynch on day 1 without an obvious scum slip. Is that accurate? If so at what point should you start lynching? How obvious a scum slip does it have to be? What exactly would an obvious scum slip be?
well, i know that 4 mafia is standard for a 20 man game, so the extra 3 people might give an extra mafia, howver 6 is probably possible, i think that 7 is excessive though.
if mafia dont know each other yet then then we are able to interrogate without fear that the mafia can control it as easily you say, and we might acatually have a mafia up for interrogation/prosection, if hey DO know each other then you are correct, and we really cant expect to get a scum lynch tommorow with that system.
About 1/4 is standard (so 5 is more likely in a 20 man game I think) - although it varies based on power roles and number of anti-town factions and neutrals. I would expect 6 at least.
I would be suprised if mafia don't know partners. I am pretty sure every game I was mafia I knew them at the start. I think one time it was not clear and the mod immediately sent out info on who was on the team.
I have no freaking clue. Did it sound like an intelligent question?
Brings up a question for the group, how much does everyone know about Batman? I have read quite a few of the comics and have seen all of the movies as most everyone in my age group has, I'm sure.
It sounded off to me. Seems like you might want to know how a townie plays so you can pretend.
As for knowledge, a few movies and video games are what I am going off of.
Go on.....seems plausible. Would multiple serial killers be too far fetched? I did see Valhaurous has shown his baby killin' face...
It would make sense to have a ton of individual anti-towns based on setting. But how you could make that into a game, I have absolutely no idea.