Baldur's Gate Mafia Game

Only 1 mafia? Is this a SK bread crumb? (Yes I'm kidding).

The last bit is an interesting way of simplifying it.

Not sure why you would make a statement like this. And I am not sure what part you are kidding about.

1 in 11 if every player is alive is our chance at lynching a scum.

We will have two lynch votes.

2 lynch votes for 22 players. 2/22. Simplify to 1/11. Not sure why you are trying to pin me for something there
 
The answer is we will have a 1 in 11 chance of lynching scum on day one as opposed to a 1 in 22 chance.

I can use this logic too: How often do LYNCHES in general turn out for the town? I bet over the course of all our games we are batting below .300.

It doubles the chance of us lynching town and doubles the chance of us lynching scum. The goal of the game is to lynch scum, so it's an advantage even if the lynches are random.

Nope. We're dealing with conditional probability, you have to treat the two lynches separately and in order. So there's 4 possibilities (I'm assuming 4 scum and 1 SK, which is lumped with the scum as anti-town):

1) Town -> Scum
2) Town -> Town
3) Scum -> Town
4) Scum -> Scum

1) P = 17/22 * 5/21 = 85/462 ~ 0.184

2) P = 17/22 * 16/21 = 272/462 ~ 0.589

3) P = 5/22 * 17/21 = 85/462 ~ 0.184

4) P = 5/22 * 4/21 = 20/462 ~ 0.043

This is of course assuming random choice, which on day 1 is close enough, unless a scum makes a glaring slip. The upshot is a 41% chance of netting at least one scum. It's then a question of whether "at least one scum from two lynches" with a probability of 41% is as useful tot he town as "one sucm from one lynch" with a probability of 23%.

I tend to think the scum would NOT want a double chance to lose a member on day 1, and hence it is a positive for the town, and worth the risk of losing two townies.

Anyway, in other news, here's an interesting table I made up:[TABLE="width: 500, align: left"]
[TR]
[TD]Player
[/TD]
[TD]Last post time (AEST)
[/TD]
[/TR]
[TR]
[TD]pharphis[/TD]
[TD]07:51[/TD]
[/TR]
[TR]
[TD]Bad Ash[/TD]
[TD]09:43[/TD]
[/TR]
[TR]
[TD]Smancer[/TD]
[TD]no post[/TD]
[/TR]
[TR]
[TD]Sathoris[/TD]
[TD]07:58[/TD]
[/TR]
[TR]
[TD]Gwaihir[/TD]
[TD]06:57[/TD]
[/TR]
[TR]
[TD]FredofErik[/TD]
[TD]06:35[/TD]
[/TR]
[TR]
[TD]crawlingdeadman[/TD]
[TD]12:31[/TD]
[/TR]
[TR]
[TD]Coju[/TD]
[TD]02:18[/TD]
[/TR]
[TR]
[TD]Goryani[/TD]
[TD]07:35[/TD]
[/TR]
[TR]
[TD]Caluin Graye[/TD]
[TD]03:05[/TD]
[/TR]
[TR]
[TD]Jason Maher[/TD]
[TD]23:11[/TD]
[/TR]
[TR]
[TD]Pyrotechnician[/TD]
[TD]23:15[/TD]
[/TR]
[TR]
[TD]Noodle[/TD]
[TD]01:06[/TD]
[/TR]
[TR]
[TD]Laarz[/TD]
[TD]03:22[/TD]
[/TR]
[TR]
[TD]Zemaj[/TD]
[TD]no post[/TD]
[/TR]
[TR]
[TD]Drixx[/TD]
[TD]03:28[/TD]
[/TR]
[TR]
[TD]thefranklin[/TD]
[TD]03:06[/TD]
[/TR]
[TR]
[TD]Ankeli[/TD]
[TD]01:03[/TD]
[/TR]
[TR]
[TD]djmbbandie[/TD]
[TD]13:29[/TD]
[/TR]
[TR]
[TD]BipolarChemist[/TD]
[TD]08:18[/TD]
[/TR]
[TR]
[TD]kestegs[/TD]
[TD]03:58[/TD]
[/TR]
[TR]
[TD][highlight]***!!! flubbucket !!!***[/highlight]
[/TD]
[TD][highlight]17:31[/highlight][/TD]
[/TR]
[/TABLE]
 
Loving all the math you're doing... Said no one ever.

Lynches mean information for the town, more lynches = more information.
 
It'll be like in Oblivion or Skyrim when you just go do side missions and completely forget about the main objective.
Whoah, what!? There's a main quest in Skyrim!? And here I've been chopping wood for 37 straight game days... Everyone, and I mean everyone, keeps telling me, "Bring me all the wood you can."

Anyway, in other news, here's an interesting table I made up


MADE UP! Exactly. I can also make up tables.

____
] . . .[

It may not be good, but I made it.
 
Not sure why you would make a statement like this. And I am not sure what part you are kidding about.

1 in 11 if every player is alive is our chance at lynching a scum.

We will have two lynch votes.

2 lynch votes for 22 players. 2/22. Simplify to 1/11. Not sure why you are trying to pin me for something there

Allow me to give you a basic probability education (I'm assuming you're not being facetious; if you're trolling, then well played sir):

If this is a typical game, there will be 4-5 scum. Let's say 4, for the sake of argument. Probability is nothing more, nothing less than a count of how many possible outcomes out of the full set of all possible outcomes match a certain criteria. It is expressed as a fraction: the number of possible outcomes that match the criteria divided by the total number of possible outcomes. Very often, this is converted to a decimal. A probability can never be greater than 1, since you can't have more outcomes mathcing your criteria than the total number of possible outcomes in any given context. Since we are counting things, a pronbability can never be less than 0 either. All of the possible outcomes collectively are referred to as the "sample space".

In our context, we are lynching one player from a pool of 22. For the sake of simplicity, we'll ignore no lynch or any power role shenanigans. Any one of the 22 players could be lynched, giving us 22 possible outcomes, or a sample space of 22. We've already assumed there are 4 scum, which is the criteria for the outcomes we are interested in. So, we have 4 outcoems that match our criteria, and 22 possible outcomes. This gives us a probability of 4/22, or ~0.18, of catching a scum in one lynch.

To figure out the probability for two lynches is a fair bit more complicated, as the outcome for the second lynch is dependent on the outcome of the first. You can see how this situation is handled in my previous post, but allow me to explain a little more fully. Since by the time we get to the second lynch, any one of 22 players will have already been lynched, we have to do the same analysis as we did for the first lynch 22 times over (one for each possible outcome for the first lynch). Luckily there are shortcuts, but let's continue.

Let us assume we got lucky the first time and nabbed a scum. This means there are only 3 left alive, out of 21 players. So the probability of nabbing another scum is 3/21, or ~0.14. But assuming we got a scum first time out is a dangerous assumption, when we already know there was only an 18% chance of that happening. So how do we handle not making assumptions about the first lynch? Beyond that, how do we figure out the probabilities associated with the outcome of both lynches, taken together?

Recall above that I used the word count. It's helpful to reiterate this: probability is first and foremost a counting process. We are counting how many ways an uncertain event or sequence of related or unrelated events can occur (in most cases, the uncertainity is because the events haven't happened yet, but it can also be the case that we are dealing past events where we don't know what exactly has happened). In our case, there are 22 possible outcomes on the first lynch, and for each of these outcomes, another 21 possible outcomes on the second lynch. Now we know that if we count 21 objects 22 times, we are dealing with multiplication, so our sample space for what we want to know (the chance of catching a scum in 2 lynches) is 22 x 21 = 462. Put another way, there are 462 possible ways of lynching 2 people out of 22. What we want to know is how many of these 462 net us what we want - at least one scum (we want two, but we'll be content with one). We could reduce this number by realising that lynching Jason Maher and then Bad Ash is ultimately the same outcome as lynching Bad Ash and then Jason Maher, but as it would make our calculations more difficult, we won't do this.

Often in probability, as in life, there is more than one way to skin a cat (and they're all fun! :badteeth:). We could, in theory, count up all the possible outcomes where at least one scum is lynched, and then divide this by 462. Or, realising the front door is locked, and not desiring to go to the trouble of fishing out a key, we could nick 'round the back door instead, which we know to be unlocked. Which is to say, sometimes it easier to count the events we're not interested in, and figure out the result we want by a simple subtraction (since the probabilities of all possible outcomes always sum to 1 (or 462/462 in our case), or in other words, once you've counted every outcome that meets the criteria you're interested in and then counted every outcome that doesn't, you've counted everything there is to count).

So then, let's count all the outcomes we don't want - every outcome where we lynch two townies. There are 18 townies in the first lynch, and if we nab one, then there are 17 left for the second. So for our worst case scenario, using the same method as above when counting all possible outcome, we have 18 cases of lynching one townie, and for each one of these, 17 cases of lynching another one. So we're counting 17 18 times over, which gives us 17 x 18 = 306 cases (out of 462) where we nab 2 townies. It thus follows that the other 156 cases net us at least one scum (4 x 3 = 12 of them net us 2 scum, by the same analysis).

TL;DR version:

The chance of lynching one of 4 scum with 22 players is 4/22 = ~0.18

The chance of lynching at least one of 4 scum in 2 lynches with 22 players is 156/462 = ~0.34

The chance of getting lucky and catching 2 scum is 12/462 = ~0.026


Numbers different to my previous post due to differing assumptions.

Note that all of this analysis assume each outcome is equally likely. Not true in general in a Mafia game, but close enough on day 1. Assessing a situation where outcome is not equally likely requires weighting multipliers, greatly complicating the analysis. Also, it's often very difficult, if not impossible, to accurately estimate what the weightings should be.
 
Whoah, what!? There's a main quest in Skyrim!? And here I've been chopping wood for 37 straight game days... Everyone, and I mean everyone, keeps telling me, "Bring me all the wood you can."



MADE UP! Exactly. I can also make up tables.

____
] . . .[

It may not be good, but I made it.

I think you missed the point of my table. :wink:
 
Not sure why you would make a statement like this. And I am not sure what part you are kidding about.

1 in 11 if every player is alive is our chance at lynching a scum.

We will have two lynch votes.

2 lynch votes for 22 players. 2/22. Simplify to 1/11. Not sure why you are trying to pin me for something there
Your probability suggests only a single mafia player. I took that as some sort of mistake when you decided to calculate, and joked that it means you're the SK because you think there is only 1 person to worry about being lynched.

I wasn't trying to pin you for anything, but if you turn out to be SK I'm calling this the sickest slickest slip of all time.
 
Allow me to give you a basic probability education (I'm assuming you're not being facetious; if you're trolling, then well played sir):

I was trolling you.

Your probability suggests only a single mafia player. I took that as some sort of mistake when you decided to calculate, and joked that it means you're the SK because you think there is only 1 person to worry about being lynched.

I wasn't trying to pin you for anything, but if you turn out to be SK I'm calling this the sickest slickest slip of all time.

I see what you are saying, and you are actually making your "two lynches hurt the town" argument look even worse. My point was based on every complaining about how random day 1 lynches are, and made a basic vote/player calculation based on complete and total randomness. My point was still wrong, and you correcting it shows that you are the wrongest of them all. Kind of like a bad Snow White.
 
I was trolling you.



I see what you are saying, and you are actually making your "two lynches hurt the town" argument look even worse. My point was based on every complaining about how random day 1 lynches are, and made a basic vote/player calculation based on complete and total randomness. My point was still wrong, and you correcting it shows that you are the wrongest of them all. Kind of like a bad Snow White.
I don't see how correcting an incorrect point makes me the wrongest of them all lol
 
Math hurts my head.

Has anyone thought of an logical alternative in the text Solar wrote that isn't Moar?

*serves drinks to the thread
 
TL;DR version:

The chance of lynching one of 4 scum with 22 players is 4/22 = ~0.18

The chance of lynching at least one of 4 scum in 2 lynches with 22 players is 156/462 = ~0.34

The chance of getting lucky and catching 2 scum is 12/462 = ~0.026

Your math is assuming that everyone survives the night. (Granted, this is a moot point; if the dead player(s) are assumed to be townfolk, then that just makes the odds of catching scum rise as there's a smaller pool to choose from).

Assuming Moar is the Dragon, with all this math you're presenting would you say that you're for or against using both lynches on day one?

Read back over your game and see the response to the similar table I posted. You'll get it then. ;)

I was in that game and remember your tables, and I still don't get what you're trying to convey.
 
Assuming Moar is the Dragon, with all this math you're presenting would you say that you're for or against using both lynches on day one?

.

ljolwut?
Are you trying to say we have the option to not lynch two people on day one?
Cal, you get my vote tomorrow.
 
Also, Jason, you just explained how Sonic has over 6 million flavor combinations! I was just messing with your table (And I think you were joking because of the right side of the table I built wasn't there;)), Oh, I broke 4k posts :( Need someone to fix them ploz.x
 
Back
Top