Tournament: The Randomly Challenged II

Re: Tournament: The Randomly Challenged II

Brian and Ithera have made the trek through the jungle, and lived to tell the tale. :)

There was never any real danger, but a couple of boss/champ packs of undead stygian dolls in Swampy Pit sure made me nervous. It´s dicey for Brian to handle them, since he needs to Smite-tank them lest Ithera will be in trouble (and very inefficient), but he also needs to get away just before they die.

There are now 9 perfect topazes working for Ithera´s kills (one empty socket left in her armor). I have also found a Felicitous Ring of Fortune with +30% MF.

The high MF has paid off this session - I´ve found a helm that is most likely going to be end-game gear for one of us (probably for Ithera): Guillaume´s Face. Yay! Neither she nor Brian is strong enough to use now, but we´re getting close.

I also found a Raven Frost. Nice, since that frees the shield slot for something other than Rhyme. Something with +skills could be nice. Maybe a Splendor in a hefty resist all Pally shield, or maybe a Sigon´s 3-combo with shield, boots and gloves.

A grailer also dropped: Warpspear unique Gothic Staff.

Skill points have lately been going to Blessed Aim (marginally useful for the few attacks I use that aren´t auto-hit), Might (main skill!) and Sacrifice (yuck!).

I am plenty nervous about the six temples, since this duo kills so very slowly on players 8. I am actually thinking about lowering the players setting when I go down the stairs.


[Highlight]Brian the Might-Smite Paladin and Ithera the Cold Rogue, level 61, NM Lower Kurast next.[/Highlight]
 
Very nice progress! And some very nice drops as well! I am pretty sure that I will be dropping down the setting on the temples as well. Like you, we are very slow killers, but I am even worse at tanking baddies.

Sacrifice is a nice synergy to zeal, if you use that at all.
 
Re: Tournament: The Randomly Challenged II

I'm joining this tournament too! I've never been in one, or played hardcore, so this will be interesting.
I rolled an assassin with a fire rogue. To be honest I was kind of hoping for an assassin simply because i haven't played them much.

EDIT: OK, looks like I got a super lucky drop. Not SO much or my assassin, but I popped the mausoleum and got unique buckler and short sword! Not to mention a meh rare katar. My skills and stats have been all over the place. Nothing to interesting to report about them. I find I'm using the fire charge up as my main attack. no claw mastery yet though... (level 9 I believe).

Oh, I had 18% mf when I popped the chest,and have been playing on p8 the entire time. This is a fun tournament :P
 
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Re: Tournament: The Randomly Challenged II

@Malevolent and pharphis: Welcome, and good luck!

@pharphis: If it was the sparkly chest in the Mausoleum, I am not totally surprised. Sparkly chests (those unrelated to quests) usually follow a special drop routine and will often drop a certain 'desired quality', unrelated to the MF you are wearing. They make a drop cycle of 4 items (some of them may be no-drops, but that´s rare on high players settings) that all get the desired quality if that´s possible. The game then checks if the last item is indeed of the desired quality. If it is, the dropping stops. If it´s not (say it´s a gem, a rune, or maybe a failed unique (not unusual in the early game)), the chest drops another 4-item cycle with the desired quality. New check, and if the last dropped item isn´t of the desired quality this time either, then the chest will go nuts and drop 1-10 (I think) drop cycles where all items are magical (where possible), and top off with a good number of gold piles, 2 healing potions and 2 mana potions.

I think sparkly chests roll desired quality of unique 2 or 3% of the time.
BTW, that Katar is most likely a failed unique. If you still have it, check if it´s triple the normal durability.


@kestegs: thanks for the kind words. Yeah, I´ll go /p3 when entering all the temples. Oh, and I really do not like using Zeal. It´s kind of hard to explain, I just do not like the 'feel' the skill has. Plus, if I happen to start a new cycle when I really should have moved away instead, I may lose precious time and be in trouble. :p



Brian reached level 62 in Lower Kurast, with the skill point going to Holy Fire :rolleyes: and all 5 stat points to DEX (wow, it´s a freakin' 1 in 1296 chance to get all five points to the same stat!). He´s closing in on the 118 needed for Harpoons.
I gambled away nearly all my gold on bows, and got nothing useful.
 
Re: Tournament: The Randomly Challenged II

Apart from some lively moments, the rest of Act III was smooth sailing for Brian and Ithera.

Actually, that spider situation wasn´t so bad, because the spiders weren´t aggressive. Pretty much only the ones that got shot at by Ithera attacked us. So one at a time, which is pretty easy pickings for this duo.

Excellent find in the Durance: a Lem rune. I say Hello Treachery armor or Passion bow (haven´t decided which yet...)

For the Mephisto fight, Brian equipped his 'Black' Flail and buffed resists with both antidotes and thawing potions. With over 700 life and 53% blocking, I wasn´t too worried, even though NM Mephisto has scared me several times in the past. And Ormus' words didn´t help. :p

As it turned out, the fight went well. Lots of goldie drops, but nothing useful.

The first leg of Act IV was an epic struggle against spawners (yes, in all three areas :rolleyes:) spiced with a nasty NDE against a Fire Enchanted Holy Shock bat boss.

Argh, the spawners! Fighting more than one at a time was nearly impossible. Then I had to run, kill the pursuing pups and then try to lure only one of the spawners to us. Against one spawner, this was the way to win. Keeping the spawner in a Smite lock while Ithera takes them out, and just suffer the incessant biting while drinking potions. In the pictured situation, a fight like that would typically require two greater healers.

As for the NDE vs the bat boss, much of the danger was due to me being greedy. You see, I had found an ethereal 4s Gothic Plate in the Durance, and starting on the Outer Steppes, I had ditched the Angelic Raiment (for the last half of Act III, Brain had actually worn two Angelic Rings) in favour of more MF gear. Itherea got the ethereal armor and I took her old 4xPTopaz Gothic Plate. That meant that instead of having 76% fire resist and 63% lightning resist, Brian was down to 1% and 53%, respectively. (Full Angelic´s gives 25% to all and an extra 50% to fire, and Brian´s current Amulet of Luck has the Ocher prefix (15% LR)). The gear was one thing, but there was also not any good structure to Smite-lock that bat boss against, so I mostly tried to put in a Smite here and there to avoid pushing it too far away, while circling and trying to avoid bites using small movements. This didn´t work so well, or I wouldn´t have had an NDE...

So the fire damage hurt, and even though I had decent lightning resist, lightning damage tend to have very high maximum. If both the Holy Shock and the inherent shocking hit roll high, it can add up to big numbers. I do not know (of course) how little life I had left before slamming a rejuve, but I think I was under 50...


RoF had Maw Fiends, Stranglers and Blood Maggots. Quite easy, but the maggots made it tedious. Hephasto had Holy Freeze aura, but even that kind of slowing couldn´t stop Brian from keeping him in Smite lock. Hellforge dropped no topazes and a Shael rune. Meh.

Well, I felt like I couldn´t take on Diablo with no fire resist, so I kept my eyes open for resist gear while selling stuff. I ended up using temporary helm, boots and armor, so my fire resist was up in the sixties. I had forgotten to mule in my teleport staff, so I bought a new one from Drognan. It had no prefix or staffmods, so the price was very reasonable.

Smiting with a Black weapon against /p3 Diablo is very effective. As you can guess, my teleport staff was actually used. Twice even, as he re-prisoned me right after my first teleport.


Ithera´s armor still has room for one more topaz. Good grief, I have never had a game where getting hold of 14 PTopazes has taken this long...


[Highlight]Brian the Might-Smite Paladin and Ithera the Cold Rogue, level 67, NM Bloody Foothills next.[/Highlight]
 
Re: Tournament: The Randomly Challenged II

Very nice progress jiansonz! That is a pretty scary start to a temple, but you are right, those spiders are usually not very aggressive. Those spawners are the worst, I don't envy that roll for a second.

Konfus has made more progress, completing act 2 NM :)

Things stayed the same strategy-wise, G spike, G spike, static, G spike, static, static, G spike...G spike...G spike...

Hannah killed 99% of every monster out there. I kept a poison bow around for a few bosses that would regenerate too fast for us. The biggest issue I have is the fact that I use G spike on the left click, which is dangerous if you mis-click. Unravelers were of course a pain, but less so than I imagine they were for Brian. I just made sure that anything undead got shattered by being frozen on death. Unraveler champions were the toughest, but still not too bad if they are one at a time.

Couple of scary stair traps in the tombs. one had a extra fast ghost pack near the entrance, another had a triple boss pack that I awakened, one of which was cursed. Had to tele out into uncharted territory on that one. Of course I got Unravelers in the final tomb -.- always annoying. This character is pretty safe, as long as you have a bit of room to work. I finally found a angelic ring in the tombs, only to realize that it isn't an improvement without at least a second ring. If I get the second ring I will likely go ammy, ring, ring, armor.

Stats were:
S-12
D-10
V-7
E-6

Not too bad there, more vita would be nice of course, but the low Energy is nice.

Skills:
Firewall
L mastery
Warmth
Chain light (new)
F mastery
Ice bolt
Lightning
Nova (new)

Pretty meh...The only tree I advanced in was lightning, which is the only one I really don't care about. Still using my +1 FO orb on switch when needed. Firewall is about the only other skill I use much, but that's pretty rare.

Found 2 LUM runes in tombs, no real use right now, but I can see a smoke and possibly lionheart in my future for hell.

Dury was not to bad at /p3. He killed Hannah once while I was static'ing him. after that I just tele'ed around while the merc took shots at him in between my teleporting. Nothing too great dropped. Only s/u was a spectral shard, could be useful, but probably not.


[highlight]Konfus and Hannah the cold rogue, act 3 NM, Level 60[/highlight]

Here is my current bow, a gamble that I upped.
Code:
Shadow Quarrel 
Cedar Bow 
Two Hand Damage: 11 - 104 
Durability: 22 of 28 
Required Level: 42 
Required Strength: 53 
Required Dexterity: 49 
Fingerprint: 0xf68028d0 
Item Level: 57 
Version: Expansion 1.10+ 
+20% Increased Attack Speed 
+1 to Minimum Damage 
+75 to Maximum Damage (Based on Character Level) 
+990 to Attack Rating (Based on Character Level) 
Adds 2 - 176 Lightning Damage 
Required Level +5
Not too bad really, some ED would have been awesome though. What's your current bow? And what type do you usually try to gamble for?
 
Re: Tournament: The Randomly Challenged II

Things stayed the same strategy-wise, G spike, G spike, static, G spike, static, static, G spike...G spike...G spike...

Classic...and classy. :wink:



The biggest issue I have is the fact that I use G spike on the left click, which is dangerous if you mis-click.

Not so much if you use shift-click, something I nearly always do with that skill.


Unravelers were of course a pain, but less so than I imagine they were for Brian.

With the possible exception when you meet them right by an entrance, Brian actually like fighting these guys. I just led the skellies out of avareness range of the Unravelers, found a suitable bottleneck (if they were more than 4, otherwise I could subdue them with Smite out in the open) and killed them. Then I switched to Redemption to get rid of the corpses and heal small wounds. Back in Act II NM, Redemption was working at level 2 thanks to the +skills on Angelic Wings.




Found 2 LUM runes in tombs, no real use right now, but I can see a smoke and possibly lionheart in my future for hell.

Or a possible exceptional unique bow upgrade for Hannah.



Here is my current bow, a gamble that I upped.
Code:
Shadow Quarrel 
Cedar Bow 
Two Hand Damage: 11 - 104 
Durability: 22 of 28 
Required Level: 42 
Required Strength: 53 
Required Dexterity: 49 
Fingerprint: 0xf68028d0 
Item Level: 57 
Version: Expansion 1.10+ 
+20% Increased Attack Speed 
+1 to Minimum Damage 
+75 to Maximum Damage (Based on Character Level) 
+990 to Attack Rating (Based on Character Level) 
Adds 2 - 176 Lightning Damage 
Required Level +5
Not too bad really, some ED would have been awesome though.

What's your current bow?


Ithera´s current bow:
Grim Nock
Rune Bow

Two-Hand Damage: 39 to 96
Required Dexterity: 103
Required Strength: 73
Required Level: 33
Bow Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 62
Fingerprint: 0x6196b101
+166% Enhanced Damage
+166 to Attack Rating
+2 to Minimum Damage
+3 to Maximum Damage
+50 poison damage over 5 seconds <- this is really helpful
Required Level +5

Then factor in that Ithera gets an additional +170% ED from Might. :)


And what type do you usually try to gamble for?

Depends on my clvl. I do not bother with Short Bows and Hunter´s Bows because I think their exceptional counterparts simply do too little damage.

I want to have at least 60% chance to get an ilvl high enough for Ferocious (and later, Cruel) to be possible on the normal class bow. Ferocious has alvl 41 and Cruel (on rares) has alvl 56. So in late Normal I start going for the bow types where I have at least 60% chance to get ilvl >= 41 + qlvl/2.


Examples:

In late Act III NM, I gambled Short War Bows and Long War Bows hoping for Ferocious (the current bow is one of these) and Long Bows and Composite Bows hoping for Cruel.

After Act IV NM (at clvl 67) I now go for Short Battle Bows and Long Battle Bows, hoping for Cruel damage.



 
Re: Tournament: The Randomly Challenged II

I found a Gem Shrine in Crystalline Passage, which allowed me to finally complete our MF armors. For the rest of Act V NM, I am now running around with +512% MF on Iratha´s kills (+344% when opening containers). I also have three MF jewels in my stash, in case something like a socketed scepter with Conversion staffmod drops. Nothing in that department yet, so Brian is still using the 'Black' Flail.

Best finds in the act this far:
- Whitstan´s Guard (now missing only the belt from this set)
- Fal rune (Lionheart looks tempting, if I can live with having "only" +110 life on the armor. Of course, it also has some nice resists, allowing me to pack more +life charms...)
- Spider Bow (planning to imbue this at clvl 74, when Cruel is possible).

Ithera´s current bow is a +180% ED, +8 minimum damage Large Siege Bow with 4 seconds poison. It´s decent, but slow.

I was very scared of the zombie garden. I´ve lost a 700 life Sorceress here in NM, when she ate two quick Charges in a row. I made a Nadir helm and bought a +3 Conversion scepter. Unfortunately, the scepter was a slow Grand Scepter, so it was much harder to get Conversion going than it was for my No-Vita Pally who used a 40% IAS Harpoon and maxed Fanaticsim. Not to mention much higher level Conversion...

This looks controlled, and I started off well. The bad thing is that CoS is a right button skill, which means I needed to switch to Might between CoS castings to help Ithera, something I often forgot to do. All in all, it was a mess, but I survived. :p
I have GOT TO come up with something better for Hell. With luck, I´ll have native Conversion then (so I can boost it with +skills) and I will certainly have a faster attack speed.

What do you do when the fighting situation is perfectly safe for the character, but your merc is suffering a massive barrage of cold enchanted poison blobs, and healing potions aren´t working fast enough to help her? You whip out the Holy Bolt to heal her. (Oops, bad timing with the screenie - I had meant to capture a HB in flight so you could see it).

Halls of Pain lived up to its name, because it had my arch-nemeses, the DESPICABLE FREAKIN' BLOODY SPAWNERS!! Hates them, we do...
At one time, I was completley cornered by pups and losing life rapidly. Good thing I was smart enough to switch to my Teleporting staff and get away from there.

It also had some much nicer enemies, who do absolutely zero physical damage. Only occasional weak poison gets through. No problem for Ithera with her maxed resist.

The CE charges on Black were useful against Nihlathak. I think I even nailed him with an explosion...He got me once, too, which isn´t so scary nowadays. It would probably have been lethal in 1.09. Yes, even in NM.

I feel confident going up against the Ancients. I have my TP staff to separate them, Smite to stunlock them with, and a 40% CB weapon to pwn them with. Wish me luck.


[Highlight]Brian the Might-Smite Paladin and Ithera the Cold Rogue, level 72, NM Arreat Summit next.[/Highlight]
 
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Re: Tournament: The Randomly Challenged II

That is an amazing run you're doing there, jiansonz! :thumbsup: After your post I had a look again at "Black" RW and - man! was I amazed! I had totally forgotten about the CE charges!

Good luck for your fight against the Ancients!
 
Re: Tournament: The Randomly Challenged II

An amazing run it has been, but now it has ended. :(

Ancients were no problem. Although I found out that you need better attack speed than Brian´s to stunlock them, they were quite easily overcome. Smite-lock did prevent the LE Talic to whirl - he could only do regular attacks. Once I found a spot where the LE bolts missed, he was done for. Korlic had Might, but a wimpy weapon. Madawc was CE and had at least one very nasty axe (took 1/4 my life per hit!) but his life is pretty low and I had plenty of potions left.

Enter WSK 1, and I was met by spawners and Amp-tossing witches! Got two spawners down (the second couldn´t see us at first), then three witches. Then two more spawners approached, and I simply can´t fight more than one. These (and/or their pups) did cold damage, too, so Ithera was extemely slow at killing even 2-3 pups around her. This is not good, portal parking is necessary! I tried to draw the spawers a couple of directions, each time going back all the way from the Frozen Tundra WP (it was much closer to the Summit than the one in Ancients' Way).

But spawers are often not that keen to follow you. So I changed plans again, this time trying to run to a reasonably calm place and TP out to get Ithera with me. Passed by a Fanaticism Ghoul Lord pack and was Amped by passing witches. Quick TP out to heal that, then back again and try to find peace somewhere. Got to a decently large end room, with only two spawners in tow. I tried to make a stand here, but the damage was piling up to too fast for that. I then tried to get some distance to them in this room. I figured that with many breaks and lots of potions, I would eventually have a beach head here. Problem was, there were two more spawners in the room. :p

OK, lure the whole pack as far to the room entrance as I dared (didn´t want to risk involving even more monsters), then double-Teleport to the back corner and TP out. Got back, and YES, only one spawner in sight!
(Extra plus for that casket that prevents Smite knockback. Without it, I´d have been forced to move around the spawner, risking more of them approaching)

OK, one down, three to go. The second spawner was also succefully lured back to the corner and killed. But the other two were found together. Same problems as I intially had back at the entrance. I was stubborn now though, sensing victory. Then Ithera died, and I ran out of the room.

I ran out of the room.

BRAIN
FART
EXTRAORDINAIRE!

(I guess that must me ingrained in my backbone with this character: When Ithera dies, you run.)

(I mean, what I should have done would be to simply drink a purple, switch weapons, teleport to a corner, TP out and take it from there. We had one of the spawners down to less than half life, and there is no reason I shouldn´t be able to pull the same lure-Teleport-TP trick like I just did. Would have been easier, even, with only two spawners instead of four...)


So I ran back to those Ghoul Lord Fanatics, got Amped by witches, stunlocked and chewed down by Spawner pups, vampire fire and witch stars until I ran out of potions, and finally, life.

Maybe I could have teleported away, but I tried valiantly until the end to enter that TP I had put up...


Hats off to this mob. They really cooperated very well to get me. Also appropriate that spawners played the biggest part in Brian´s demise. His final thoughts were: "Drat! Now I am never going to be able to imbue that Spider Bow..."


[Highlight]Brian the Might-Smite Paladin and Ithera the Cold Rogue, level 73, killed on NM Worldstone Keep level 1, R.I.P.[/Highlight]


I love this tourney concept, so I am probably going to start a third character soon.
 
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Re: Tournament: The Randomly Challenged II

Sorry to hear that :(

Paladin is a pretty tough one I think, there is a huge lack of crowd control, especially if you don't have reliable conversion. Looking forward to seeing your next adventure iof you decide to re-roll.

I too think its very fitting that you died largely due to spawners, those things really had it in for you!

Konfus has made a bit of progress into act 3. Actually at least half done probably. I had to do all of the jungle in one session, as there was no good stopping places. It was easier than I expected really, many of the monsters were handled from across a moat, which is very nice. There was one rather scary situation though. Went down to the swampy pit, started out with a crappy entrance, not with a double room or any kind of space to work with. Went about 3 steps in and 5-6 dolls and they're boss come at me. I had only a split second to decide what to do, but fortunately I had anticipated this. Went straight for the stairs and never looked back! I didn't see both mods but I know one was cold enchanted. My CR is -5 and I don't have cbf, so CE bosses are very dangerous with my small life pool. So I had to forfeit the entire 3 levels, but its not a huge loss. Not sure what I would have done if it was the flayer dungeon, would have been a pretty tough situation to work out of.
 
Re: Tournament: The Randomly Challenged II

RIP Brian, that was an impressive MF total! LMAO at those harmless blowdart flayers in the Halls. I love those guys, especially in Hell. Lots of chances for exciting drops.

I might fire up a random character myself... :scratchchin:
 
Re: Tournament: The Randomly Challenged II

Sad to hear about your demise, jiansonz! :( Your patience is astonishing - setting TP, getting back via WP...and that more than once, just to split up two monsters! Wowzers! That's the skill I'm lacking most, I suppose: patience. I realise that every time I clear all of Tal-Rasha's tombs in NM or Hell in a tournament :p

If you decide to start a new character, I might join you, although I'll probably spend more time with my Obsession Amazon (guess what: currently clearing Tal-Rasha's Tombs in NM :rolleyes:). I, too, love the concept of this tournament, although it's the hardest I ever tried (yes, harder than the Bountyhunter tournament...wait, we could combine those two :scratchchin: :wink:)
 
Re: Tournament: The Randomly Challenged II

Ah, to Hell! (or in this case rather: Normal)

I join with
[highlight]Samson, the Barbarian accompanied by a Fire Rogue.[/highlight]

This is going to be interesting...

EDIT: Oops, double post - but in this case it's ok, I think, to have an extra post for starting a new character...:rolleyes:
 
Re: Tournament: The Randomly Challenged II

I'm going to join with you for starting a fresh char. I wasn't going to join, but rolled a character anyway. It rolled an Assassin, the character I've got fewest Guardians in, so I decided to join up again.

From back in Feb, Randi_TrueBlood the Amazon met her demise to Diablo. Randi's spirit lived on, and she has re-entered the world of Sanctuary, this time as an Assassin. Also, she rolled an Act 1 mercenary (Fire.)

Condolences on the deeds, Jiansonz, but great patience, and best of luck with your next one!
 
Re: Tournament: The Randomly Challenged II

Since this tournament appears to be endless, I guess I am not really late in entering. So I have randomly selected a Druid (Samuel) who will have an act 1 Rogue mercenary.

NOTE: I always use a mercenary, but seldom get into selecting a particular type. I assume there is only one type in act 1 (Whatever Kashya gives you). However, I think that you can change that by hiring a replacement later and getting a particular elemental attack type. Is that so?? If so, do I need to randomly select the type of Rogue Merc and then hire the one that was randomly selected? I have some time before I need to know that, but I will check back for an answer before proceeding beyond the Blood Raven Quest. I guess I can actually figure that out for myself when Kashya gives me that rogue merc, but knowing ahead of time will be comforting.:wink:
 
Yes, she will either give you fire or cold, so you should roll for it and then make sure you have that one. There's no way to tell what she gives you until she starts shooting though.

GL to all the new entrants! Glad to have some more company!
 
Re: Tournament: The Randomly Challenged II

Since this tournament appears to be endless, I guess I am not really late in entering. So I have randomly selected a Druid (Samuel) who will have an act 1 Rogue mercenary.

NOTE: I always use a mercenary, but seldom get into selecting a particular type. I assume there is only one type in act 1 (Whatever Kashya gives you). However, I think that you can change that by hiring a replacement later and getting a particular elemental attack type. Is that so?? If so, do I need to randomly select the type of Rogue Merc and then hire the one that was randomly selected? I have some time before I need to know that, but I will check back for an answer before proceeding beyond the Blood Raven Quest. I guess I can actually figure that out for myself when Kashya gives me that rogue merc, but knowing ahead of time will be comforting.:wink:

Yes, she will either give you fire or cold, so you should roll for it and then make sure you have that one. There's no way to tell what she gives you until she starts shooting though.

GL to all the new entrants! Glad to have some more company!

Just in case you didn't know: When you hit clvl 8, you can hire a Rogue merc (and thus choose Fire or Cold). Esp. in tournaments it helps you fight Blood Raven, when you're limited on skills and/or equipment.

If you choose to receive your merc from Kashya, you have to watch her in a fight, if she shoots fire or cold arrows - if it's the wrong one, get her killed and hire a new one (although getting a rogue merc killed isn't that easy in act 1...)

Good luck to all new entrants!



 
Re: Tournament: The Randomly Challenged II

I think that if Kashya gives you a Rogue, that's random enough. You could get either one, with no favourite, or no human bias.
That said, I hired one, and rolled a fire Rogue, since I manually had a choice. My 2cents.

If you still want to roll one instead of letting Kashya roll one for you, you don't actually need to kill her off to get a new one. Once you get a rogue, you should be close enough to being able to hire one anyway, so just hire the right one when you can. :)

Randi_TrueBlood has been very unlucky with finding early MF gear. But she's progressing strongly.
 
Re: Tournament: The Randomly Challenged II

I just logged in to see how the forum is doing after so many years. Felt great to see this on the front page. Hope everyone is having fun.
 
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