Re: Ravenwood Retreat Mafia Game.
But I did mention the possibility of a pre-determined outcome, see my first post. Yes, granted any number of abilities could have caused a no kill night, but the two most likely ways of having a no- night kill are either it was pre-determined to fail or not happen the first night, or the mafia did not phone in.
And Goryani, what "D" word are you referring to?
I'm not and I won't be. I once did that by accident, and realized that way that Ankeli could not be mafia. It felt like cheating, and I don't intend to do it again on purpose.
Besides, I'm rather surprised by the number of people making the assumption that the mafia missed their kill. Loz, Asrrin, TC, Bad Ash, Marahumm... you're all veterans at this. You know there can be other explanations for a missing death. For the benefit of our first time players, I'll name a few: successful doctor, successful role blocker, bulletproof target, successful bus driver together with any of the aforementioned. In fact, I consider the possibility of mafia missing their kill to be very low. I cannot recall a single time in any of my games where the mafia would've forgotten to send a kill. Even though it was the first night, I find it hard to believe that the entire mafia team had somehow missed it.
There is also the possibility that the mafia were simply not allowed to kill on the first night, and we only had a night phase for other power roles to do their thing - whether they are town or not.
But I did mention the possibility of a pre-determined outcome, see my first post. Yes, granted any number of abilities could have caused a no kill night, but the two most likely ways of having a no- night kill are either it was pre-determined to fail or not happen the first night, or the mafia did not phone in.
And Goryani, what "D" word are you referring to?