Zombie invasion Mafia game.

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Re: Zombie invasion Mafia game.

Why do you assume the Engineer had anything to do with the random items given out?



Doubt it, no reason to assume anything other than a normal nk at this point.



Losing any player already in town is a loss at this point, can't say I'd rather lose the soldier or the scout (and who know what role the Scientist plays).

Point is, I think the mafia lucked out with Uraj.


I'm thinking Engineer could also be inventor, though I had not thought of it as Asrrin stated.



 
Re: Zombie invasion Mafia game.

I don't think I'll really understand the roles until I see them in action. Maybe not then. However, it seems to follow logic that the Scientist invents items, which then may or may not require the Engineer to actually produce them. Maybe the Engineer produces houses instead of items - it would make more sense to me if he was called an Architect or Contractor is that were the case, though.

In either event, it appears likely that we've lost some sort of role that would supply us with potentially useful items of some sort. I can't think they would be 100% necessary to have in order for us to win, as the role would be ludicrously over powered.

Any thoughts on what the other named roles may be able to do?
 
Re: Zombie invasion Mafia game.

I reckon I'm just going to focus on the mafia aspect of the game and not worry about food, moral and whatever else might been mentioned in one of the statistics posts.

In my view the scientists is the obvious candidate to hand out items while the engineer builds new structures for the town to use. A scavenger brings in food while a soldier enhances the effectivness of the two roles that go out into the wilderness. With 5 citizens at the start of the game I reckon we've got about at least two more of every profession out there stuck in the wilderness, or some more than others.
 
Re: Zombie invasion Mafia game.

I don't think I'll really understand the roles until I see them in action.
Sounds familiar ... think I've heard the same thing before from "someone else", but I could be mistaken. :whistling:


Agree with sathoris, the scientist needs to be the inventor if someone is to hold such a "tool creating" role.



 
Re: Zombie invasion Mafia game.

@ ITY - I think he said that the Zombies are NPCS. They are a dice roll based on a number of factors. I assume that if there is a successful attack anything can go wrong from losing a house to losing food to losing townies.

His exact words:

Mafia:
1. Mafia zombies do not show up as citizens.
2. Mafia zombies =/= Zombie horde. Mafia zombies are your basic mafia faction, while the zombie horde is a collective NPC that attacks the town each night as stated above.
 
Re: Zombie invasion Mafia game.

Follow up since I can't edit - so it looks like we're getting attacked twice a night by both an NPC and a mafia faction. But, I'm not sure if the zombie horde attacks indiscriminately or town only.
 
Re: Zombie invasion Mafia game.

Unless there is more to the NPC Zombie attacks than what is written, the ultimate penalty for losing attacks to NPC zombies is a percent chance to fail a lynch during the day.

When zombies win an attack, their threat level increases (making it more likely that they will win the following night, sort of a snowball effect) and our morale drops. Once morale drops so low, our lynches start failing. we need to insure that morale stays high, and if zombie attacks start to succeed, then we need to add people to defense during the night to bring the threat level back down.
 
Re: Zombie invasion Mafia game.

@ ITY - I think he said that the Zombies are NPCS. They are a dice roll based on a number of factors. I assume that if there is a successful attack anything can go wrong from losing a house to losing food to losing townies.

His exact words:

Mafia:
1. Mafia zombies do not show up as citizens.
2. Mafia zombies =/= Zombie horde. Mafia zombies are your basic mafia faction, while the zombie horde is a collective NPC that attacks the town each night as stated above.

That is a very helpful explanation - thank you.

@ Kijya - I take no shame in expressing my ignorance.



 
Re: Zombie invasion Mafia game.

Wow reading through the intro from TC made me feel like I need a PhD in mafia studies!
Bit different from what I've seen so far.

Some bits I'm a bit hazy on - since 1 house can contain 7 citizens we must be able to build/obtain more because as TC mentions - If places in homes are not available, new citizens cannot join the city.
2. Town starts with 1 Police station and 1 house.

So we have a police station and house, is the police station a max allowed building too?

Should be quite interesting, I agree with comments so far on scouting being very important and something that must continue and if possible protected.

Also just thought I would mention I know my name in this game no worries this time round!
 
Re: Zombie invasion Mafia game.

My opinion on the whole "item" thing is that the engineer isnt necessarily involved in that. Mainly because I think that TC would remove it from page 1 if it was no longer a possibility as he has stated previously he would
 
Re: Zombie invasion Mafia game.

In reading this that TC has on the game if the house will hold 7 people then the police station must be able to hold 3 people dont you think

Town stats:

Day 1:
Housing: 4/10
Food: 41 (citizens require 4 food per day)
Morale: 60
Defense: 10
Zombie threat: 13
Citizens: 4 (1 Solider, 1 Scout, 1 Scavenger, 1 Scientist, 0 Civilians)
Buildings: 1 House, 1 Police station
Finalized researches: None
Events:
Zombie threat has risen by 3.
Scavengers found 1 food.
Combat report: No combat
 
Re: Zombie invasion Mafia game.

I don't think I'll really understand the roles until I see them in action.

This is pure speculation, since I've never played a Mafia forum game before, but from what I've seen from the statistics (Post #3):

° Soldiers provide additional defense, helping lowering Zombie threat or helping scouts or scavengers by protecting them in their quest.
° Scouts have a chance to bring an additional member to the house or finding items to increase survival.
° Scavengers find food, items or weapons for the citizens.
° Scientists research, perhaps increasing food management, morale or defense.
° Engineers produces weapons, defenses, extra housing or repairs vehicles (who may help with scouting or scavenging).


 
Re: Zombie invasion Mafia game.

Good to see more names in the discussion. It's always nice to be able to establish some players as townies on D1.

The "50% chance someone will receive an item" was there when TC first created the thread

My bad. Interesting how the speculation about engineers, scientists, and items have played out since my inability to remember what I read.

I reckon I'm just going to focus on the mafia aspect of the game and not worry about food, moral and whatever else might been mentioned in one of the statistics posts.

Yes, we need more discussion about finding the mafia.

With 5 citizens at the start of the game I reckon we've got about at least two more of every profession out there stuck in the wilderness, or some more than others.

By that rationale, someone with no knowledge of our 5 professions is a good candidate for mafia. Yes?



 
Re: Zombie invasion Mafia game.

Right, assuming soldiers will work the same way they work in the flash game makes sense.

I guess we'll see about that...in the flash game the engineeres are used to take new areas/buildings after successfully clearing them from zombies.
Then again, as Gory pointed out, town doesn't seem to be in danger of food or space shortage for now.

Is this based on the rules (which I admit I've skimmed) or the flash game (which I don't play)? Or are you role claming? (If the latter; on day one? Really? Are you aman in disguise?!)
I'm basing most of it off of the flash game, but also some inductive reasoning. TC said Town starts with 1 House and 1 Police Station. To me, the fact that he stated the number of each looks like having more than one is an option, especially since (even though it looks as if it probably wouldn't be a problem) there is a limit to how many people can fit in a House, if there are a lot of people, there must be a way to increase the number of people that van be housed in Town. Otherwise, once at capacity, stranded people will just be stuck until someone from Town dies. I imagine there could also be buildings like (examples from the game) Farms or Hospitals that could provide boosts to the survivors.

Also, talking about who would benefit Town would also benefit Mafia by who to hunt down first. It's a wash as far as I can tell.

This is pure speculation, since I've never played a Mafia forum game before, but from what I've seen from the statistics (Post #3):

° Soldiers provide additional defense, helping lowering Zombie threat or helping scouts or scavengers by protecting them in their quest.
° Scouts have a chance to bring an additional member to the house or finding items to increase survival.
° Scavengers find food, items or weapons for the citizens.
° Scientists research, perhaps increasing food management, morale or defense.
° Engineers produces weapons, defenses, extra housing or repairs vehicles (who may help with scouting or scavenging).
That's what it basically looks like to me too, and the flash game in the original sign-up thread was similar.

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There's another thing I wonder about, it says Town is originally 5/10 capacity before Uraj was taken down. Is that the maximum # of people that can be housed in Town (that would be more than 7 from the House), or is that perhaps a hint as to the total number of Townies in the entire game?

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As for how to hunt the Mafia, it seems about the only things we have to go on so far is that they don't show up in the town stats if they get in and that they like pie.

Hmm, pie. I guess if you are a Zombie, you like pie, but if you like pie, does that necessarily mean you are a Zombie, or just lynch-bait?


 
Re: Zombie invasion Mafia game.

anyone else surprised at how much the word "pie" is being thrown about? After reading the intro I was expecting only zombies to be saying it :/
 
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