1.09 Roll Call - Goals, Progress, Finds

Re: 1.09 Roll Call - Goals, Progress, Finds

Mouseman, hoop76, robby d, do yall think it would be worth making a mf sorc for patch 1.08 JUST for the .08 valor? That thing is wicked bad!
EDIT: NVM that is too hard to find the odds are insane even with high amounts of mf
Also switched the zons gear to shako skullders and wartravs and out popped this.
 
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Re: 1.09 Roll Call - Goals, Progress, Finds

Quick update on GIEB_VEX:

She fulfilled her destiny, but I dropped a freakin' Ist in her Wizzy, so I'm not done with her yet! Got her to the first WP of Act 2 - still doing just fine on P3 - I did run into a LI/CI, so I was glad for the fact that I've started investing in Meteor. I've gotten a lot more practice at teleporting playing her.

Well i finally got my first 1.09 guardian since playing 1.09 on bnet years ago. Lvl 75 Firewall/Orb Sorc. Going to start doing some mf with her, but she already found a buriza, so my next char is going to be a zon or a druid.

Gratz on the burito! You needz AMA pwnge! Druid would be fun too, though. AMA is P8 Hell Cow capable though - Drood isn't (IMHO) quite up to Hell Cows.

Hoop76: Good to see another FW/Orb sorceress :)

I'm still in NM act2, level 53 at the moment. Been running NM countess/andariel with little success. Although I found frostburn gloves in sewers from normal monster! It really helped my mana situation, though it hurt to unequip my gambled gloves (lightning/poison res, dex and 22% MF).

RobbyD: I saw that you found that Vex. Congratulations!! Will we be seeing you in 1.09 anymore?

Grats on the Frosties - I used those for the first time with GEIB_VEX and I LOVE the mana boost they give. You running Andy for SoJs? I've never really run her, but I don't imagine it would be too bad for a Sorc.

I'm not quite done with 1.09. See my update - a character running with an Ist'd Wizzy doesn't get abandoned in Hell Act 1.

Mouseman, hoop76, robby d, do yall think it would be worth making a mf sorc for patch 1.08 JUST for the .08 valor? That thing is wicked bad!
EDIT: NVM that is too hard to find the odds are insane even with high amounts of mf
Also switched the zons gear to shako skullders and wartravs and out popped this.

I'd make a 1.07 char and rack for that Arkaine's - I've thought about that myself. Gratz on the Vamp Gaze!


 
Re: 1.09 Roll Call - Goals, Progress, Finds

Quick update on GIEB_VEX:

She fulfilled her destiny, but I dropped a freakin' Ist in her Wizzy, so I'm not done with her yet! Got her to the first WP of Act 2 - still doing just fine on P3 - I did run into a LI/CI, so I was glad for the fact that I've started investing in Meteor. I've gotten a lot more practice at teleporting playing her.



Gratz on the burito! You needz AMA pwnge! Druid would be fun too, though. AMA is P8 Hell Cow capable though - Drood isn't (IMHO) quite up to Hell Cows.



Grats on the Frosties - I used those for the first time with GEIB_VEX and I LOVE the mana boost they give. You running Andy for SoJs? I've never really run her, but I don't imagine it would be too bad for a Sorc.

I'm not quite done with 1.09. See my update - a character running with an Ist'd Wizzy doesn't get abandoned in Hell Act 1.



I'd make a 1.07 char and rack for that Arkaine's - I've thought about that myself. Gratz on the Vamp Gaze!
If im not mistaking the .07 is a little weaker than the .08?



 
Re: 1.09 Roll Call - Goals, Progress, Finds

Good to still have you around, RobbyD! :)

I'm not seriously running NM Andariel for SoJs. I was just running her like 20 times to see if something good dropped. Nothing did. Well, a couple of green breastplates...

But I was wondering. Does 1.09 have quest drops? Do you glitch Andariel or Mephisto to give quest drops? How does it work?
 
Re: 1.09 Roll Call - Goals, Progress, Finds

If im not mistaking the .07 is a little weaker than the .08?

I don't know exactly what the 1.08 version is, but the 1.07 Valor is like 2/clvl life and 2.5/clvl Vitality and 50% FR - it's crazy overpowered. If 1.08 beats that, it's amazing. But I've never even considered 1.08, to be honest.

Good to still have you around, RobbyD! :)

I'm not seriously running NM Andariel for SoJs. I was just running her like 20 times to see if something good dropped. Nothing did. Well, a couple of green breastplates...

But I was wondering. Does 1.09 have quest drops? Do you glitch Andariel or Mephisto to give quest drops? How does it work?

Well, I have like 6 SoJs while never actually running for one. I don't think there is any quest glitch for 1.09 since it doesn't have the special first kill drop.

*********OBSERVATION*********

By the way - I was noticing that the LE sparks still hurt GEIB_VEX even after she had the TGod's on, and it was really baffling me. Well, I was researching 1.09 Javazon builds, and I found out that if a monster is LE and CE and/or FE, the LE sparks actually also carry the hurt from CE and FE. So, apparently, each LE spark from a LE/CE monster carries the cold damage of a frost nova!

Good to know - I'm not sure if that's the case in later patches, but I had never noticed that until running with GIEB_VEX.


 
Re: 1.09 Roll Call - Goals, Progress, Finds

*********OBSERVATION*********

By the way - I was noticing that the LE sparks still hurt GEIB_VEX even after she had the TGod's on, and it was really baffling me. Well, I was researching 1.09 Javazon builds, and I found out that if a monster is LE and CE and/or FE, the LE sparks actually also carry the hurt from CE and FE. So, apparently, each LE spark from a LE/CE monster carries the cold damage of a frost nova!

Good to know - I'm not sure if that's the case in later patches, but I had never noticed that until running with GIEB_VEX.

Its that way in 1.07 too, from my observations...I've posted about it and others disputed it, but when you occasionally get chilled from a lightning flit, something is going on...

Dunno if 1.08 Arkaine's is better than 1.07, but if so, then you'd wanna rack it...MF is weird in 1.07, but it doesn't work at all in 1.08. On the other hand, rack odds are better in 1.08 (1/800 unique vs. 1/1000), so racking for it would definitely be the way to go (and MF doesn't work for racking anyway)

WoRG


 
Re: 1.09 Roll Call - Goals, Progress, Finds

Its that way in 1.07 too, from my observations...I've posted about it and others disputed it, but when you occasionally get chilled from a lightning flit, something is going on...

Dunno if 1.08 Arkaine's is better than 1.07, but if so, then you'd wanna rack it...MF is weird in 1.07, but it doesn't work at all in 1.08. On the other hand, rack odds are better in 1.08 (1/800 unique vs. 1/1000), so racking for it would definitely be the way to go (and MF doesn't work for racking anyway)

WoRG

If racking in 1.08 is like in 1.09, you can't rack an Arkaine's - 1.09 racks are limited in level to 75, so you can't get anyting over that from a rack - not CBs, not BAs, not even a GB from a Wire Fleece rack (I have the failed rare to prove it). SO... are there level limits to racks in 1.08?


 
Re: 1.09 Roll Call - Goals, Progress, Finds

I believe that racks in 1.08 behave like they do in 1.07, except for the better odds of uniques...as far as I know, the TC75 cap was introduced with 1.09.

To quote the old 1.07 guide:
Code:
"The base idea is that v1.07 racks (and v1.08 ones as well... but that's another 
story) can drop any qlvl item types that are available for them. The only 
acceptable reason for this is probably that they do not use the TC system for 
determining which item(s) they drop, they roll randomly from all the item types. 
The next important info about them is that while in v1.09 they are capped at 
TC 75, as I mentioned before, there is no such like TCs for racks in v1.07. So, 
they can drop even those items that are in TC 87 or 90 in v1.09: Caduceii, 
Sacred Armors, Vortex Shields..."

WoRG
 
Re: 1.09 Roll Call - Goals, Progress, Finds

Good info WoRG! So now the question is - is the 1.08 Arkaine's better than 1.07? It would be hard pressed to top the 1.07 Arkaine's though - that is one awesome armor! I don't know if anybody playing 1.08, but it WAS the original expansion BNet patch, right? So some of the really old guides might exist for it.

Anyway, I HAVE noticed that spark/chill effect again, so I'm pretty sure it's legit. If it's not a bug that made it to 1.10+, I'll have to make sure my guide mentions that. One thing - it does NOT appear to effect the merc the same way - do you have any insight on that?

*******Update on GIEB_VEX********

OK, Her task having been completed, but having so much invested in her, GIEB_VEX did not stop in Hell Act 1. She's taking that 175+ MF fast-killing setup through the remainder of the game. She is currently in Act 3 looking for the Flayer Dungeon WP - I was hoping she would find good things in her journey, and when I looked at her inventory, I see that she is indeed producing the uniques - cool things like Coldsteel Eye and Shurshrill Frost that I just never use, but don't leave on the ground.

She had a scare against lil' D - she's running that low-block lidless setup and the merc went down quick, so some pots were needed for the fight. Since offense is her defense, a boss tough enough not to be bugged by her offense is tough for her. I may go with an Occy/Rhyme Hyperion setup (I'm still pumping Dex to keep blocking at listed percentage) for future bosses - give up the 105 bp for the extra skills and good blocking. Hyperion is available because she invested the str to wear TGod's - with her TGod's and the Merc's Blackhorns, the Great Marsh Gloams are acting like red pots!

Still on P3.
 
Re: 1.09 Roll Call - Goals, Progress, Finds

@mouseman: I encountered that same bug in 1.07,I got cursed halfway to Halbu after I took meph's portal to act 4.

@RobbyD: That bug is at least still semi therein 1.10+ but is only active when you hit a stunned monster. And it is for LE/CE and LE/FE monsters. I have killed a few people in baal runs with my singer back on Bnet. A LE/FE/CE death explosion every 8 frames will empty even the most robust red bulbs very quickly!

edit: Found this-


Arkaine's Valor: v 1.07
+200% Enhanced Defense,
+2.5 Vitality per Clvl
Faster Hit Recovery (30)
+2 Life per Clvl
+2 to All Skills,
Indestructible
+50% Fire Resistance

Diablo II LoD v. 1.08
Arkaine's Valor
Unique Balrog Skin
Required Level: 85
Required Strength: 165
+200% Enhanced Defense (1554 Defense)
+2.5 Vitality per character level
30% Faster Hit Recovery
+2 Life per Character Level
+2 to All Skills
+50% Fire Resistance
Indestructible

The armor's statistics were changed in the 1.09 patch.

Diablo II LoD v. 1.09
Arkaine's Valor
Unique Balrog Skin
Required Level: 85
Required Strength: 165
+200% Enhanced Defense (1230-1551 Defense)
30% Faster Hit Recovery
+1-2 To All Class Skill Levels (varies)
Damage Reduced By 10-15 (varies)
+0.5 Vitality per Character Level
Durability: 30


So unless I am missing something 1.07 and 1.08 are the exact same.
 
Re: 1.09 Roll Call - Goals, Progress, Finds

So, people from 1.07 could stop in 1.08 to rack that sweet pre-1.09 arkaine's? Nice.

Quick update: Pushed to NM mephisto and teleported through most of Act2 and Act3 - did all the quests though. After a couple of runs I found a nice rare orb (check below). It's not an occulus, but good enough for a starting sorceress like me! Also found a steeldriver and couple of other nice things.

Dread Whorl
Sacred Globe
One-Hand Damage: 4 to 12
Durability: 16 of 16
(Sorceress Only)
Required Level: 42
Orb Class - Fast Attack Speed
Item Version: Expansion
Item Level: 59
Fingerprint: 0xe6e89ea8
+5 to Energy
+36 to Life
+38 to Mana
+2 to Sorceress Skill Levels
20% Faster Cast Rate
+2 to Energy Shield (Sorceress Only)
+2 to Lightning (Sorceress Only)
+2 to Mana After Each Kill
Level 3 Lightning (39/41 Charges)
Ethereal (Cannot be Repaired)

I checked the NM Mephisto droprates in Atma and it seems they don't change from p3 to p8 at all? What's up with that?
 
Re: 1.09 Roll Call - Goals, Progress, Finds

I checked the NM Mephisto droprates in Atma and it seems they don't change from p3 to p8 at all? What's up with that?

I think the /p3 setting negates the no-drop chance of act-bosses. Otherwise /p8 makes sure of that happening, less times, on normal creeps everywhere else.


 
Re: 1.09 Roll Call - Goals, Progress, Finds

I find P3 (note to Mungojerry - here in the 1.09 thread, it's "P3", not "/P3" since the command's different) to pretty much insure 6 items from act bosses - I have had the occassional 3 or 4 item drop from Mephy on P1, so if it's doesn't hamper your runs, P3 is worth doing.

Anyhoo - I got GEIB_VEX to UK, but felt a little nostalgia for my old MFing with the Zon. So I took WildBetty on a tour of Act 5 (I had to rediscover the maps because I had rerolled the map accidentally one night). I was hoping for some crazy S/U, of course - I had thought my days of finding fancy runes was over since the blitz on Countess has ended. I was wrong.

Gul from WSK
 
Re: 1.09 Roll Call - Goals, Progress, Finds

Nice find, RobbyD!

So are you saying it doesn't matter at all if I run bosses on p3 or p8? So p4-p8 is just for XP and actually makes you find less items by slowing your runtime? This is brand new information for me!
 
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Re: 1.09 Roll Call - Goals, Progress, Finds

Thanks - One more Gul drop and I might end up making that Silence Crusader Bow after all!

On the boss settings - yes, that's been my experience - P1 sometimes (not too often) gets you less than the 6 items, but P3 almost never does.
 
Re: 1.09 Roll Call - Goals, Progress, Finds

On the boss settings - yes, that's been my experience - P1 sometimes (not too often) gets you less than the 6 items, but P3 almost never does.

So, let me get this right (might be a noob question):

1) Player settings affect only the number of items being dropped (p3 is enough to eliminate no-drop chance on bosses)

2) It is completely random what type of items are dropped

3) Magic Find affects the quality of items being dropped (magic, rare, set, unique)

So players command just gives you more drops and that way more chances to get nice items, but you still need luck so that the game drops the type of items you need. And magic find helps you find more uniques of the type that do drop randomly and according to player setting.

Right?


 
Re: 1.09 Roll Call - Goals, Progress, Finds

Correct, you have got it right. The P setting affects the no drop chance as we call it, so the higher the setting the higher the chance they will not "no drop" This goes for all monsters too, as you probably know, not just bosses.
 
Re: 1.09 Roll Call - Goals, Progress, Finds

So, let me get this right (might be a noob question):

1) Player settings affect only the number of items being dropped (p3 is enough to eliminate no-drop chance on bosses)

2) It is completely random what type of items are dropped

3) Magic Find affects the quality of items being dropped (magic, rare, set, unique)

So players command just gives you more drops and that way more chances to get nice items, but you still need luck so that the game drops the type of items you need. And magic find helps you find more uniques of the type that do drop randomly and according to player setting.

Right?

Well, it depends on the source. From what I understand, uniques drop 1 item and SUs drop 2 items (aside from unique patterns like Countess) no matter the player setting. Player setting DOES impact the no-drop chance for regular monsters and regular chests, and for bosses. I'm not saying P3 eliminates the no-drop chance from Act bosses, but it makes it negilible. It does have a big impact on regular monster drops - so if you want nice things from cows, for instance, the higher the PX setting, the better.

Your understanding of MF is consistent with mine - the item generator picks the TC, etc. for the item drop before MF is considered (it's not completely random - each monster has it's own probabilities of each TC), then MF kicks in when the decision is made of blue, yellow, green, or gold.

***Update on GIEB_VEX***

Hell Act 5 Arreat Plateau WP - I'm finding that, even with 1500+ mana, questing on P3 requires regular blue pots, mana shrines, and/or springs. Monster HPs has really ramped up, but it's still true that an aggressive offense is her best defense - telestomping Nova still keeps the monsters on their heels, and it's a very effective way to keep the exploding turtles out of range. Thing is, she is about to take on CP with mana over twice health, so she has no hope of escaping Blood Mana. That means no telestomping, and FO will be largely useless. I've been pumping Meteor, and each point has a big impact on damage, but it's not where ClimateChange's Meteor was at this point, so this will put a big burden on the Merc to tank and be effective. She'll have to go as a classic MeteOrber through these caves (at least until all witches are eliminated).

I've been thinking about the Ancients, and I'm pretty sure I'm going to switch to Occy/Rhyme Hyperion for them. I've been pumping Dex for listed blocking, so the 64% will be much preferable to 40%. I still MAY put the last 26 points into STR to wear the SS (I have the Larzuk to put a pDiamond in that). Any thoughts on this?

Oh, one other thing - I absolutely LOVE having TGod's on her and Blackhorn's face on the merc. LE's are just like life leech (unless they are Conviction).


 
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Re: 1.09 Roll Call - Goals, Progress, Finds

Alright thanks for the information on MF. I was running NM meph on p6 and it was a chore. Now it's much faster (p3) with same drop chances so I'm happy.

Quick question: what are the end game weapons for Act2 Mercs in 1.09? Elite unique polearms are missing. So, honor runeword in ethereal elite base? Since you can't upgrade Kelpie or anything. What equipment do you use with your end-game merc in 1.09?
 
Re: 1.09 Roll Call - Goals, Progress, Finds

Alright thanks for the information on MF. I was running NM meph on p6 and it was a chore. Now it's much faster (p3) with same drop chances so I'm happy.

Quick question: what are the end game weapons for Act2 Mercs in 1.09? Elite unique polearms are missing. So, honor runeword in ethereal elite base? Since you can't upgrade Kelpie or anything. What equipment do you use with your end-game merc in 1.09?

For me:

1. Hone Sundan (AmnAmnShael)
2. Honor in something nice
3. Blackleach Blade or Meat Scraper

My Armor for him goes in this progression:

Angelic
Iceblink
Goldskin
Duriel's Shell
'Smoke' in eth elite armor
Gladiator's Bane (endgame only)

I consider Blackhorn's Face to be the best helm for most cases, because it eliminates the source of the vast majority of merc deaths in my experience - MSLE. Gaze is better for cows and Ancients, and Face of Horror is an excellent first hat for your new NM merc since his level is low 30s - the +20 str lets him wield an Honor Partizan (GG until the Hone becomes available at 41).


 
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