Re: The Certain Death Tournament.
Ouch! Unfortunate situation Hans, and may Mara rest well!
Argoel dropped down to /players 3 for Hell Act 1, and found it fairly easy going. Two FI/CI Extra Fast Rogue packs, but the merc was able to defeat them with the help of telekenesis.
Andariel and the catacombs were pretty easily as well, with Firewall dealing massive amounts of damage.
Hell Act 2 was not so gentle compared with the previous acts and difficulties.
It started well with a Radament that was not immune to anything! I was expecting a FI/CI Mummy though, but the dangers came later.
This one unique was practically invincible to Argoel and her faithful mercenary. Fire and Cold Immune, and had a powerful Cursed and Might Enchanted weapon!
A relatively quick and easy map to Fangskin and his Claw Viper Temple provided a powerful Fanatic Fangskin, but the Vipers knew little about constructing stairwells or mathematics.
After the deserts were purged of demons, Argoel went in search of a hidden gateway rumoured to be within the palace itself. The demons and undead here were not so forgiving of brief spells of carelessness. Argoel frantically attempted to teleport (3 or 4 times actually,) but for whatever reason, not one managed to trigger. I don't know if the bolts instantly killed her merc and moved on to Argoel putting her in hit recovery, or if they missed him entirely, or if the teleports failed because they were on an inaccessible panel, but the deeds have struck again. Argoel never managed to teleport to safety, and fell to the floor after the briefest moments of inattention and carelessness.
I had actually gone a different route than I normally would have, and very rarely even enter that room. Instead, Argoel teleported in to check how much area she could retreat to if needed (now who would even consider looking through the doorway!) and found a neat ring of mages waiting, seemingly expectantly.
Fun tournament, and a great challenge. You really have to be at the top of your game to proceed, and safety really is key. Big thanks to Wakiki for hosting, and to everyone for the great updates and screenshots!
Also, well done on making it so far to Tarantella's Damasque, and best of luck for the final act. I hope to be reading a Guardian Thread soon!
Ouch! Unfortunate situation Hans, and may Mara rest well!
Argoel dropped down to /players 3 for Hell Act 1, and found it fairly easy going. Two FI/CI Extra Fast Rogue packs, but the merc was able to defeat them with the help of telekenesis.
Andariel and the catacombs were pretty easily as well, with Firewall dealing massive amounts of damage.
Hell Act 2 was not so gentle compared with the previous acts and difficulties.
It started well with a Radament that was not immune to anything! I was expecting a FI/CI Mummy though, but the dangers came later.
This one unique was practically invincible to Argoel and her faithful mercenary. Fire and Cold Immune, and had a powerful Cursed and Might Enchanted weapon!
A relatively quick and easy map to Fangskin and his Claw Viper Temple provided a powerful Fanatic Fangskin, but the Vipers knew little about constructing stairwells or mathematics.
After the deserts were purged of demons, Argoel went in search of a hidden gateway rumoured to be within the palace itself. The demons and undead here were not so forgiving of brief spells of carelessness. Argoel frantically attempted to teleport (3 or 4 times actually,) but for whatever reason, not one managed to trigger. I don't know if the bolts instantly killed her merc and moved on to Argoel putting her in hit recovery, or if they missed him entirely, or if the teleports failed because they were on an inaccessible panel, but the deeds have struck again. Argoel never managed to teleport to safety, and fell to the floor after the briefest moments of inattention and carelessness.
I had actually gone a different route than I normally would have, and very rarely even enter that room. Instead, Argoel teleported in to check how much area she could retreat to if needed (now who would even consider looking through the doorway!) and found a neat ring of mages waiting, seemingly expectantly.
Fun tournament, and a great challenge. You really have to be at the top of your game to proceed, and safety really is key. Big thanks to Wakiki for hosting, and to everyone for the great updates and screenshots!
Also, well done on making it so far to Tarantella's Damasque, and best of luck for the final act. I hope to be reading a Guardian Thread soon!

[highlight]Argoel, Sorceress, (H) Palace Cellar Level 3, Level 80 - RIP[/highlight]