jiansonz
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- Jun 22, 2003
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Re: The Certain Death Tournament.
Usually when I play SPF tourneys, it´s the decent life pool I get early (combined with careful gameplay - letting merc do the dirty work) that allows me to pile on MF items and still be safe. This tournament turns that on its head. It took until level 23 before Morte broke 100 max. life!
When I saw that there were Night Slingers (the ones throwing poison potions) in Lost City, I became even more careful, using Dim Vision on every one of them.
Ancient Tunnels gave me a nice find (the boss in the pack guarding the golden chest dropped it): Blood Crescent. Not as strong weapon as the Steel Flail I was using, but I equipped it for the defensive abilities (resists/life). I still have a decent OW%. Life is now up to ~130, with a rare Plated Belt giving +9. I have a Bone Armor absorbing 65 damage, so I am not too worried about physical damage (especially not since I have a shield giving max block).
I have gambled a really interesting Circlet. Lots of AR (I think it has both Visionary and Platinum!) +12% MF and +30 life. Maybe even a little cold resist, can´t remember...
I use a 30% Circlet of Luck right now, but I may switch to the rare one soon.
I have also found a +7 life Jewel of Spirit (one point from max). Jewels of Hope get 9-20 life, but they have a much higher alvl.
Seems like you people have lots of nice things to say about Attract. I´ll be sure to test it (I hope to get it as staffmod on a voodoo head) before I decide if I want to invest in it or not. How long does the duration need to be to make it user-friendly? (I suspect duration is halved in NM and quartered in Hell, just like for Dim Vision)
[Highlight]Morte the Necromancer and Iantha the Cold Rogue, level 25, Claw Viper Temple next.[/Highlight]
Usually when I play SPF tourneys, it´s the decent life pool I get early (combined with careful gameplay - letting merc do the dirty work) that allows me to pile on MF items and still be safe. This tournament turns that on its head. It took until level 23 before Morte broke 100 max. life!
When I saw that there were Night Slingers (the ones throwing poison potions) in Lost City, I became even more careful, using Dim Vision on every one of them.
Ancient Tunnels gave me a nice find (the boss in the pack guarding the golden chest dropped it): Blood Crescent. Not as strong weapon as the Steel Flail I was using, but I equipped it for the defensive abilities (resists/life). I still have a decent OW%. Life is now up to ~130, with a rare Plated Belt giving +9. I have a Bone Armor absorbing 65 damage, so I am not too worried about physical damage (especially not since I have a shield giving max block).
I have gambled a really interesting Circlet. Lots of AR (I think it has both Visionary and Platinum!) +12% MF and +30 life. Maybe even a little cold resist, can´t remember...
I use a 30% Circlet of Luck right now, but I may switch to the rare one soon.
I have also found a +7 life Jewel of Spirit (one point from max). Jewels of Hope get 9-20 life, but they have a much higher alvl.
Seems like you people have lots of nice things to say about Attract. I´ll be sure to test it (I hope to get it as staffmod on a voodoo head) before I decide if I want to invest in it or not. How long does the duration need to be to make it user-friendly? (I suspect duration is halved in NM and quartered in Hell, just like for Dim Vision)
[Highlight]Morte the Necromancer and Iantha the Cold Rogue, level 25, Claw Viper Temple next.[/Highlight]
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