Iron golem immunity vs Conviction?

Soulreapers

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Iron golem immunity vs Conviction?

I have been thinking about trying to create an experimental uber killer necro...not sure if this has been tried before but will immunity breaking penalty apply to mephisto's conviction on an iron golems immunity? i.e. will he be able to tank vast amounts of damage or just go down like a stone?
 
Re: Iron golem immunity vs Conviction?

IIRC, players' minions don't have that "1/5 Conviction/LR effectiveness when immune" protection, but you can still get an iron golem's resists crazy high.
-IG has an innate 50% lightning resist and 100% poison resist.
-A level 12 Summon Resist gives 60 res all
-Paladin shield full of diamonds gives up to 121 resist all.

However, that doesn't do anything in regards to physical damage.
 
Re: Iron golem immunity vs Conviction?

Hmm ok. Well I hoped the reduction would work...but the pala shield idea sounds viable, 4xum=88+45=133 (if I'm confident enough he'll survive to use 4x um... thats 8% over Conviction if I'm correct, with ~62% from Summon Resist plus innate resistances....
And in terms of physical damage, according to Arreat (yes I've never run Ubers :whistling: they each only do ~500 melee damage each, with a prebuffed iron golem with max golem mastery looking at ~11k+ life? Also, another question, can Summon Resist function as a prebuff? Or is it passive?

Not sure how resi will work though since those stats suggest only lightning and poison immune. Maybe I can find a nice minion boss with conviction and experiment :S
 
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Re: Iron golem immunity vs Conviction?

Reading up on it it seems summon resist can function as a prebuff, so summoning IG with prebuffed summon resist to say 35 it should give ~72 all.
 
Re: Iron golem immunity vs Conviction?

The Ubers "only" do ~500 damage, but all minions take severely amplified damage from bosses- something to the order of 4x normal damage, if I remember correctly. Ever wonder why mercenaries always die against bosses? Why Diablo annihilates summoners in Normal? This is why.
 
Re: Iron golem immunity vs Conviction?

But a maxi prebuffed iron golem could have what, 13k life+?
Still, I guess I see it's not really viable, esp. with golem not benefitting from lifetap.
 
Re: Iron golem immunity vs Conviction?

Golems have no hell penalty - so theirs immunites are the same in norm and hell.
I do not know if it works the same vs minion, but conviction aura works with 1/5 vs immunes and have cap at 150% - resistances. Then your gIG with 150 res should have unbreakable immunity even vs lvl 40 palladin aura (Meph aura is 21 as I remember).
Life tap works wit golem but his damage is very low and ll is very low as well.

Most people recommend IG vs ubers but I prefer clay. Meph slower by golem, decrep and frozen by mages does not any damage. If you give Klepie Snare to your merc it works even better. Only problem is get him and trigger all above, before your minions die :)
 
Re: Iron golem immunity vs Conviction?

Hmm ok. Well I hoped the reduction would work...but the pala shield idea sounds viable, 4xum=88+45=133 (if I'm confident enough he'll survive to use 4x um... thats 8% over Conviction if I'm correct, with ~62% from Summon Resist plus innate resistances....

Are you mad? 4x Um for only a minor increase of res compared to Pdiamonds? Really, what the hell....


And in terms of physical damage, according to Arreat (yes I've never run Ubers they each only do ~500 melee damage each, with a prebuffed iron golem with max golem mastery looking at ~11k+ life? Also, another question, can Summon Resist function as a prebuff? Or is it passive?

Summon resist is a passive skill. Also, an Iron Golem with +1 in clay/blood/iron/mastery but a total of +17 to skills (which I have) will give you an iron golem with 4500+ hp. you could buff Golem mastery, but what will you sacrifice in return? Skeletons? Mages? Bone Armor + synenergies? Regardles of your pick, you would be sacrificing something very vital for something only as trivial as a single Iron Golem.

Not sure how resi will work though since those stats suggest only lightning and poison immune. Maybe I can find a nice minion boss with conviction and experiment :S

Lightning 50 res
Fire 0 res
Cold 0 res

4x Pdiamond Paladin Shield with base of say.. 20 res = 76 res + 20 = 96 Allres.
With enough + to skills you could get a good +60 allres through Summon Resist (I recommend + to skills and not buffing this skill yourself. You'd hate to see their res go up by 1 for 2 skillpoints used)


together this would result in

50 + 96 + 60 = 205 Lightning Res
Fire 155
Cold 155
Poison (irrelevant).


Now... mephisto uses a Lv20 conviction. Yes, level 20. Thats -125 Allres. In other words your Golem would end up having

80 Lightning res
30 Fire/cold Res
-90% physical defense.

So even if by some MIRACLE you'd be able to find a 4os Paladin shield with 45allres (something I sincerely doubt since a 3os allres shield is already a rare find), and you WOULD put 4 ums in it... Mephisto's conviction would be sufficient enough to break your fire/cold immune golem. Lightning might remain immune but boy with his blizzard.... trust me, he still wouldnt last long.


also...


Golems have no hell penalty - so theirs immunites are the same in norm and hell.

Then explain to me how my Iron Golem, who receives a 65 Allres bonus from Summon Resist, is not fire/cold immune when I summon him from normal shields with 60 fire/cold res on them? He should have over 125 resistance to that particular element yet he never gets it. Or am I missing something in Iron Golem Mechanics?
 
Re: Iron golem immunity vs Conviction?

Conviction and Lower Resist from monsters are 100% effective against the immunities of a player's pets i.e. Mephisto's Level 20 Conviction (Fire, Lightning and Cold Resist -125%) would break an Iron Golem's immunity if Resist < 225%.

Summon Resist's level is applied when summoned, so it can be buffed. An IG has LR 50% and Poison Resist 100%, so SR and the item used would have to apply LR 175+% and Fire and Cold Resist 225+% for it to remain Immune to Fire, Lightning and Cold.


Most people recommend IG vs ubers but I prefer clay. Meph slower by golem, decrep and frozen by mages does not any damage. If you give Klepie Snare to your merc it works even better.
Clay Golem applies Slows Target by %, the same stat as items like Kelpie Snare Fuscina: since the percentages don't stack, there's no point in having both.


Then explain to me how my Iron Golem, who receives a 65 Allres bonus from Summon Resist, is not fire/cold immune when I summon him from normal shields with 60 fire/cold res on them? He should have over 125 resistance to that particular element yet he never gets it. Or am I missing something in Iron Golem Mechanics?
Immunities gained with Summon Resist aren't displayed, and difficulty penalties that apply to players and hirelings don't apply to pets. To confirm this for yourself, summon an IG in Normal with level 18 SR (+65%): combined with its LR 50% it will actually be Immune to Lightning (confirmed by letting it be attacked by monsters that only apply lightning damage e.g. certain Skeleton Mages), but it'll still only display Immune to Poison. Repeat in Hell.


 
Re: Iron golem immunity vs Conviction?

Immunities gained with Summon Resist aren't displayed

So if what you say is true, and I would summon an Iron golem from a shield that has 50 allres, I should have a fire/lightning/cold/poison immune golem, right?
 
Re: Iron golem immunity vs Conviction?

Yes, an Iron Golem summoned with Level 18 Summon Resist (All Resistances +65%) from a shield with AR +50% would be Immune to Fire (115%), Cold (115%), Lightning (165%) and Poison (215%). Since it would be Immune to Lightning and Poison without SR (50+50 and 100+50 respectively), these immunities would be displayed.

I've confirmed that such an IG would be Immune to Fire and Cold as well by summoning it in the City of the Damned in Hell when Abyss Knights and the Damned spawned there: it took no damage when bombarded with fire, cold, poison and lightning damage.

Hidden immunities aren't unique to a Necromancer's pets with SR, as units that equip items can gain immunities from them that aren't displayed: Valkyrie and Shadows can gain multiple immunities that aren't displayed, as can the Ancients (displayed immunities can also be incorrect: I was once unable to harm Korlic with fire damage when he only displayed Immune to Cold and Lightning, but I was able to harm him with lightning damage).
 
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