Change Thrower
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What sin build does most dmg?
Which assassin build does the most damage and what are its drawbacks?
Which assassin build does the most damage and what are its drawbacks?
RIFT adds huge cold damage from CtC Frozen Orbs to an already powerful build the kicker/ trapper hybrid.
Tiger Strike assassin finishing with Normal Attack using a eBOTD Thunder Maul and Fortitude Armour?
A Titan Tiger Strike sin using This Maul but with Ohm runes instead of jewels (max speed is 10 frames with lvl 30 BoS, 40%IAS from weapon, and 20% IAS from gloves), normal attack, and Fortitude armor. With a 2 skill, 30% enhanced damage mod, with 2 40% ed jewels circlet. Including a might mercenary, using a Pride pole arm.
lvl 50 Tiger Strike +3240% on third charge
2 40% ed jewels for +80% in helm +30% from helm mod
Fortitude armor +300%
Titan setup with 500 strength
Merc Might level 22 +250%
Pride Conc lvl 20 +345%
+20 max from the weapon, and +30 max from charms
------------------------------------------------------
TOTAL 13,517 - 77,083 physical damage, Average 45,300.
A Titan Tiger Strike sin using This Maul but with Ohm runes instead of jewels (max speed is 10 frames with lvl 30 BoS, 40%IAS from weapon, and 20% IAS from gloves), normal attack, and Fortitude armor. With a 2 skill, 30% enhanced damage mod, with 2 40% ed jewels circlet. Including a might mercenary, using a Pride pole arm.
lvl 50 Tiger Strike +3240% on third charge
2 40% ed jewels for +80% in helm +30% from helm mod
Fortitude armor +300%
Titan setup with 500 strength
Merc Might level 22 +250%
Pride Conc lvl 20 +345%
+20 max from the weapon, and +30 max from charms
------------------------------------------------------
TOTAL 13,517 - 77,083 physical damage, Average 45,300.
No, but you could give him an Arioch's.If we're going hypothetically all out here the might aura from the merc should be level 25:
Base 20 @ lvl 95
+2 Armor
+2 Helm
+1 BO
I can't remember if +offensive auras gear works for Act II mercs or not but if it does we could even make the helm +3 for level 26.
No, but you could give him an Arioch's.![]()
Although that would screw up conc.
Was Deadly strike already counted in?
tetracycloide said:If we're going hypothetically all out here the might aura from the merc should be level 25:
Base 20 @ lvl 95
+2 Armor
+2 Helm
+1 BO
I can't remember if +offensive auras gear works for Act II mercs or not but if it does we could even make the helm +3 for level 26.
Dmg cap is far higher than that.
>> that wasn't the case when I used to dabble in open. We'd do 700+K dmg smites, after dr. >>nope. it's somewhere around the 85k mark. i forget exactly.