- Apr 26, 2007
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Introducing Patriarch Mutation
After reading about poops' Wrong Turn, I decided to create a wolfbarb. After realising all that life is unneeded, I decided to go titan, and use fortitude for extra pain. I was thinking of a titan version of AJK's Spot, but then I saw crg's Awwrrooooo, and decided on an upped ribcracker.
[highlight]Mutation[/highlight]
Str: 495
Dex: 88
Vit: 42
Nrg: 15
Life: 2087
Mana: 414
AR: 10163 (a bit too low)
Defense: 21056
Damage: 4467-7003, 65% CB, 15% OW, 1/3 chance to double damage
Res: 75/46/80/46 (with 40% cold absorb)
[highlight]Gear[/highlight]
Weapon: upped Shaeled Ribby (283 ED)
Head: Wolfhowl, with 38 ED/7 life jewel
Armour: Fortitude
Gloves: Rune fist (thanks buraz)
Belt: Stone Fringe (thanks bobthewarrior)
Boots: Gore Riders
Amulet: 27 Maras
Rings: 17/248 and 18/181 Ravenfrosts
(Hoto and beta CtA on switch)
Readouts:
Charms:
[highlight]Skills
[/highlight]
20 in BO, Shout, Iron Skin, Mace mastery +prereqs
11 in natural resistance
1 in leap, increased speed, increased stamina, find potion (at lvl86)
[highlight]Mercenary
[/highlight]
Might enhanced, Reaper's Toll, Duriel's Shell, Andy's visage (30 str, 10ll, 30FR/IAS j00l)
[highlight]Timeline
[/highlight]
He was great fun, but a bit slow in later acts of Hell
Normal:
Gemmed Maul --> bugged Ravenclaw --> Steeldriver --> Upped Steeldriver (shael). Normal passed quickly.
Nightmare:
Got the upped ribby at 56, destroyed everything with normal attack (with some steel charms), entered Hell at 75 (Reapers on merc).
Hell:
Quested at p5 until I got to the Pits (~lvl75.5), and then did 3 p8 Pit runs to get to 79 (a pleasent surprise, I thought it would be more) Once I became a wolf, and started hitting at 9fpa, instead of 13, and 4-44 LL, not 6, the game became easy, and I went to p8 for the rest of the act.
Act2:
Easy, p8 all the way, even with Itches in the Maggot Lair( except in the Tomb, where Ghosts appeared)
Act3:
Jungle fun was hilarious, p8 through the jungle, even through a Gloam invested dead-end Great Marsh. Dropped to p1 for the locusts, then p8 for the rest, dolls were no problem, I outleeched their death explosions:tongue:
Act4:
Ow, it's harder, dropped to p3. Hephasto spawned HF ES cursed, but couldn't hit me (cue the :tongue: smiley again). OKs were the usual pain in the @#$%, and Diablo's lightning breath hurt a lot, but I made it.
Act5:
PI Frenzytaurs slowed me down to p1, as did the Gloam type monsters guarding Anya (who did 200 damage each hit on a fully resistant build). Ancients were done at p3, and swept aside, with easy mods like two sets of EF cursed. PI Hell Temptresses slowed my way to the Throne, filled with infidels, vampires, and black souls.
Wave 5 killed me twice, as Lister spawned ES CI, and so the chilling armour didn't work. Baal was slowed by cold/decrep, and my low AR made it a dull, safe battle
Comments:
Having 40%LL is amazing, allowing me to leech whatever is hitting me; combining that with 21K defense, so that not much hits me, is a good recipe for success. I went for the 86 FHR breakpoint, and I never got recover locked, so I guess it worked.
Deaths:
NM WSK1: ran into large pack of bloodstars while cursed
Hell RoF: an OK at the entrance saw me approaching, no prizes for guessing what went next
Hell CS x4: Iron Maiden
Hell Lister: ES pack hurts, especially they smite iirc, and ignore defence
Finds:
I had 0 MF
NM forge: Io, Hell forge Ist
Hellslayer
This collection of dolls (EF boss +champs)
tldr, gieb Summary
Build wolfbarb, they are fun
My thanks go to:
sirpoopsalot: for Wrongturn/wolfbarb levelling threads
buraz: for trading the gloves
bobthewarrior: for trading the belt
anon: for discovering the power of an upped ribby
After reading about poops' Wrong Turn, I decided to create a wolfbarb. After realising all that life is unneeded, I decided to go titan, and use fortitude for extra pain. I was thinking of a titan version of AJK's Spot, but then I saw crg's Awwrrooooo, and decided on an upped ribcracker.
[highlight]Mutation[/highlight]
Str: 495
Dex: 88
Vit: 42
Nrg: 15
Life: 2087
Mana: 414
AR: 10163 (a bit too low)
Defense: 21056
Damage: 4467-7003, 65% CB, 15% OW, 1/3 chance to double damage
Res: 75/46/80/46 (with 40% cold absorb)
[highlight]Gear[/highlight]
Weapon: upped Shaeled Ribby (283 ED)
Head: Wolfhowl, with 38 ED/7 life jewel
Armour: Fortitude
Gloves: Rune fist (thanks buraz)
Belt: Stone Fringe (thanks bobthewarrior)
Boots: Gore Riders
Amulet: 27 Maras
Rings: 17/248 and 18/181 Ravenfrosts
(Hoto and beta CtA on switch)
Readouts:
Code:
Wolfhowl
Fury Visor
Defense: 360
Durability: 33 of 35
Required Level: 79
Required Strength: 129
Fingerprint: 0xe537ce13
Item Level: 87
Version: Expansion 1.10+
Properties:
+15 to Strength
+13 to Dexterity
+12 to Vitality
139% Enhanced Defense
+5 to Werewolf
+6 to Lycanthropy
+6 to Feral Rage
+3 to Warcry Skills (Barbarian Only)
Level 15 Summon Dire Wolf (18/18 Charges)
+7 to Life
38% Enhanced Damage
1 Sockets (1 used)
Socketed: Ruby Jewel of Spirit
Ruby Jewel of Spirit
Jewel
Required Level: 58
Fingerprint: 0xc998933d
Item Level: 85
Version: Expansion 1.10+
Properties:
+7 to Life
38% Enhanced Damage
Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x8375d4bf
Item Level: 87
Version: Expansion 1.10+
Properties:
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
Fire Resist +27%
Lightning Resist +27%
Cold Resist +27%
Poison Resist +27%
+2 to All Skills
Fortitude
Archon Plate
Defense: 1521
Durability: 52 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0x7de6032f
Item Level: 85
Version: Expansion 1.10+
Properties:
All Resistances +28
200% Enhanced Defense
300% Enhanced Damage
25% Faster Cast Rate
+12 Damage Taken Goes To Mana
20% Chance to cast level 15 Chilling Armor when struck
96 to Life (Based on Char Lvl)
+1 to Light Radius
+15 Defense
Damage Reduced by 7
Replenish Life 7
5% to Maximum Lightning Resist
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune
Raven Frost
Ring
Required Level: 45
Fingerprint: 0x45fe0f65
Item Level: 75
Version: Expansion 1.10+
Properties:
+17 to Dexterity
+40 to Mana
+248 to Attack Rating
+15 - 45 cold damage with 4 sec Duration
20% Cold Absorb
Cannot Be Frozen
Raven Frost
Ring
Required Level: 45
Fingerprint: 0xa19285f
Item Level: 83
Version: Expansion 1.10+
Properties:
+18 to Dexterity
+40 to Mana
+181 to Attack Rating
+15 - 45 cold damage with 4 sec Duration
20% Cold Absorb
Cannot Be Frozen
Stone Fringe
Plated Belt
Defense: 13
Durability: 22 of 24
Required Level: 22
Required Strength: 60
Fingerprint: 0x6bbd25c8
Item Level: 86
Version: Expansion 1.10+
Properties:
+56 to Life
10% Enhanced Defense
Fire Resist +25%
Lightning Resist +19%
Attacker Takes Damage of 6
24% Faster Hit Recovery
Gore Rider
War Boots
Defense: 159
Durability: 31 of 34
Required Level: 47
Required Strength: 93
Fingerprint: 0xa7f786f1
Item Level: 87
Version: Expansion 1.10+
Properties:
+20 Maximum Stamina
195% Enhanced Defense
+10 Maximum Durability
Requirements -25%
30% Faster Run/Walk
10% Chance of Open Wounds
15% Chance of Crushing Blow
15% Deadly Strike
Rune Fist
Heavy Gloves
Defense: 7
Durability: 12 of 14
Required Level: 27
Fingerprint: 0x5f908a20
Item Level: 61
Version: Expansion 1.10+
Properties:
11% Enhanced Defense
Fire Resist +10%
Lightning Resist +14%
3% Mana stolen per hit
10% Increased Attack Speed
Heart of the Oak
Flail
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0xac4d7a15
Item Level: 86
Version: Expansion 1.10+
Properties:
150% Damage to Undead
All Resistances +39
Replenish Life 20
15% Increase Maximum Mana
40% Faster Cast Rate
+3 to All Skills
Level 14 Raven (60/60 Charges)
Level 4 Oak Sage (25/25 Charges)
+10 to Dexterity
7% Mana stolen per hit
+100 to Attack Rating against Demons
75% Damage to Demons
+3 - 14 cold damage with 3 sec Duration
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune
Call to Arms
War Scepter
One Hand Damage: 37 - 63
Durability: 70 of 70
Required Level: 57
Required Strength: 55
Fingerprint: 0x159aeb6
GUID: 0x6dc26f86 0x4332bbe 0x0
Item Level: 87
Version: Expansion
Properties:
+2 to Vigor (Paladin Only)
+2 to Holy Shield (Paladin Only)
+1 to Holy Shock (Paladin Only)
150% Damage to Undead
274% Enhanced Damage
Replenish Life 12
40% Increased Attack Speed
+12 to Battle Cry
+12 to Battle Orders
+11 to Battle Command
+2 to All Skills
7% Life stolen per hit
+5 - 30 Fire Damage
Prevent Monster Heal
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune
Ribcracker
Stalagmite
Two Hand Damage: 319 - 478
Durability: 69 of 30
Required Level: 31
Required Strength: 63
Required Dexterity: 35
Fingerprint: 0x7aa071b
Item Level: 87
Version: Expansion 1.10+
Properties:
+15 to Dexterity
100% Enhanced Defense
286% Enhanced Damage
+30 to Minimum Damage
+65 to Maximum Damage
+100 Defense
+100 Maximum Durability
Required Lvl +7
50% Faster Hit Recovery
50% Chance of Crushing Blow
70% Increased Attack Speed
1 Sockets (1 used)
Socketed: Shael Rune
Charms:
Code:
Sharp Large Charm of Vita
Large Charm
Required Level: 50
Fingerprint: 0x3688857b
Item Level: 85
Version: Expansion 1.10+
Properties:
+29 to Life
+25 to Attack Rating
+6 to Maximum Damage
Steel Grand Charm of Strength
Grand Charm
Required Level: 41
Fingerprint: 0xdcd08e34
Item Level: 80
Version: Expansion 1.10+
Properties:
+5 to Strength
+121 to Attack Rating
Steel Grand Charm of Sustenance
Grand Charm
Required Level: 35
Fingerprint: 0xbc513e7
Item Level: 85
Version: Expansion 1.10+
Properties:
+24 to Life
+116 to Attack Rating
Steel Small Charm of Sustenance
Small Charm
Required Level: 49
Fingerprint: 0xf8376aec
Item Level: 82
Version: Expansion 1.10+
Properties:
+12 to Life
+36 to Attack Rating
Steel Small Charm of Sustenance
Small Charm
Required Level: 49
Fingerprint: 0xcf8570e1
Item Level: 86
Version: Expansion 1.10+
Properties:
+13 to Life
+32 to Attack Rating
Steel Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x1e3f44de
Item Level: 80
Version: Expansion 1.10+
Properties:
+37 to Life
+129 to Attack Rating
Steel Small Charm of Vita
Small Charm
Required Level: 49
Fingerprint: 0x4d6d42b2
Item Level: 80
Version: Expansion 1.10+
Properties:
+16 to Life
+25 to Attack Rating
Steel Small Charm of Sustenance
Small Charm
Required Level: 49
Fingerprint: 0x28942bd
Item Level: 85
Version: Expansion 1.10+
Properties:
+12 to Life
+27 to Attack Rating
Sharp Grand Charm of Life
Grand Charm
Required Level: 21
Fingerprint: 0x4969356b
Item Level: 80
Version: Expansion 1.10+
Properties:
+17 to Life
+65 to Attack Rating
+7 to Maximum Damage
Coral Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x577f0b6a
Item Level: 81
Version: Expansion 1.10+
Properties:
+17 to Life
Lightning Resist +9%
Steel Grand Charm of Balance
Grand Charm
Required Level: 41
Fingerprint: 0x3095d214
Item Level: 82
Version: Expansion 1.10+
Properties:
+127 to Attack Rating
12% Faster Hit Recovery
Sharp Large Charm of Vita
Large Charm
Required Level: 66
Fingerprint: 0x831febae
Item Level: 86
Version: Expansion 1.10+
Properties:
+34 to Life
+46 to Attack Rating
+6 to Maximum Damage
[highlight]Skills
[/highlight]
20 in BO, Shout, Iron Skin, Mace mastery +prereqs
11 in natural resistance
1 in leap, increased speed, increased stamina, find potion (at lvl86)
[highlight]Mercenary
[/highlight]
Might enhanced, Reaper's Toll, Duriel's Shell, Andy's visage (30 str, 10ll, 30FR/IAS j00l)
[highlight]Timeline
[/highlight]
He was great fun, but a bit slow in later acts of Hell
Normal:
Gemmed Maul --> bugged Ravenclaw --> Steeldriver --> Upped Steeldriver (shael). Normal passed quickly.
Nightmare:
Got the upped ribby at 56, destroyed everything with normal attack (with some steel charms), entered Hell at 75 (Reapers on merc).
Hell:
Quested at p5 until I got to the Pits (~lvl75.5), and then did 3 p8 Pit runs to get to 79 (a pleasent surprise, I thought it would be more) Once I became a wolf, and started hitting at 9fpa, instead of 13, and 4-44 LL, not 6, the game became easy, and I went to p8 for the rest of the act.
Act2:
Easy, p8 all the way, even with Itches in the Maggot Lair( except in the Tomb, where Ghosts appeared)
Act3:
Jungle fun was hilarious, p8 through the jungle, even through a Gloam invested dead-end Great Marsh. Dropped to p1 for the locusts, then p8 for the rest, dolls were no problem, I outleeched their death explosions:tongue:
Act4:
Ow, it's harder, dropped to p3. Hephasto spawned HF ES cursed, but couldn't hit me (cue the :tongue: smiley again). OKs were the usual pain in the @#$%, and Diablo's lightning breath hurt a lot, but I made it.
Act5:
PI Frenzytaurs slowed me down to p1, as did the Gloam type monsters guarding Anya (who did 200 damage each hit on a fully resistant build). Ancients were done at p3, and swept aside, with easy mods like two sets of EF cursed. PI Hell Temptresses slowed my way to the Throne, filled with infidels, vampires, and black souls.
Wave 5 killed me twice, as Lister spawned ES CI, and so the chilling armour didn't work. Baal was slowed by cold/decrep, and my low AR made it a dull, safe battle
Comments:
Having 40%LL is amazing, allowing me to leech whatever is hitting me; combining that with 21K defense, so that not much hits me, is a good recipe for success. I went for the 86 FHR breakpoint, and I never got recover locked, so I guess it worked.
Deaths:
NM WSK1: ran into large pack of bloodstars while cursed
Hell RoF: an OK at the entrance saw me approaching, no prizes for guessing what went next
Hell CS x4: Iron Maiden
Hell Lister: ES pack hurts, especially they smite iirc, and ignore defence
Finds:
I had 0 MF
NM forge: Io, Hell forge Ist
Hellslayer
This collection of dolls (EF boss +champs)
tldr, gieb Summary
Build wolfbarb, they are fun
My thanks go to:
sirpoopsalot: for Wrongturn/wolfbarb levelling threads
buraz: for trading the gloves
bobthewarrior: for trading the belt
anon: for discovering the power of an upped ribby