Help with a PvM PoisonDreammancer

Help with a PvM PoisonDreammancer

Hello hello, This is going to be my first post on these forums, of which I have been perusing since the release of information regarding diablo3, and the subsequent reset.

I was having a hard time deciding where to begin my postings, but I decided that this would be a good place to start, seeing as the character I am most focused on right now is my necromancer.
(My other characters are a lvl 82 Wind Druid, a lvl 82 purefire sorc, a lvl 74 chargedbolt sorc with FO support, then various low levels)

The reason I'm posting this is because I've been designing, and building a new type of necromancer (or at least it was new to me) and after going around on here, I found some similar information and wanted to get opinions.
My necromancer started off with the intent of being a poisonmancer. It's something that you never see a huge abundance of, and I have always loved lower resist, so it fits very well. The thing is, I wanted to utilize LR more. It's a very powerful spell, being one of only two ways to break immunities (as everyone probably knows)
So I started to think of more ways to abuse this. As most of you are probably guessing, I'm thining about the Dream runeword, along with Dragon and Hand of Justice. (Infinity as well, but to a lesser degree).

To start this off, I'll show you where my necromancer is right now, and tell you where I plan on taking him. there are places for improvement, and areas where suggestions need to be made as well. So bear with me.

Character-BusterRantCasey (acct cheshirebat on USEAST ladder)

level 54
(numbers in parenthesis are after equipment)

Strength-85
Dexterity-25(40)
Vitality-60
Energy-25(61)

Skill Points

Curses
Amplifly damage-1(10)
Weaken-1(10)
Iron Maiden-1(10)
Terror-1(13)
Lifetap-1(10)
Decrepify-1(12)
Lower Resist-2(11)

Poison and Bone
Teeth-1(10)
Poison Dagger-15(24)
Corpse Explosion-1(10)
Poison Explosion-14(23)
Poison Nova-20(29)

Gear

Helm-Wormskull (I have Trangs Guise, just waiting for 65)

Weapon-Ume's Lament

Shield-Homunculus

Armor-Trangs Scales

Belt-Upped Lenymo (for the slots. I have an arachnid's mesh for once I hit 80)

Gloves-Trangs Bracers

Boots-Waterwalk

Amulet- Venomous amulet (+3 PnB)

Rings-
(I know this is 3 rings, I'm using 1 and 2, and need help deciding whic for the time being)
[1]
+10% FCR
+1 max Damage
+11 energy
8% MF

[2]
+50 Poison damage over 5 seconds
+5 Energy
+40 Mana
+3 resist all
additional +11 cold resist
32% extra gold

[3]
+10% Fcr
+15 Dex
Replenish life +3
+7 mana
+28 Cold resist
+12 Fire resist

(I also have 1 fungal charm at the moment)


I have an Act II holy freeze merc with nothing of great notice itemwise, but still decent.

Okay, so that's done. As you can see, He's a pretty simple poisonmancer, using nova as main damaging move, and LR as a helper. So far I'm in act 5 nightmare, but was helped along most of it to get to baal runs (which I have barely done, go figure).
Here however comes the interesting part. I've made plenty of casters to know that they diminish greatly in hell. Even my druid, who has quite respectable items and is a great dueler, takes longer then my grandma to grind through later sections of hell, and I know I didn't want this to happen to my mancer. So completely without these forums, or the knowledge of auradins from before etc (I used to play, but I never really got to a level where runewords meant anything to me)

So I started looking around, and got the Idea for dual lvl 30 holy auras (lightning and Fire). For those of you who don't know, it's achieved by having a Hand of Justice weapon, a Dragon armor, and dream as both your shield and your helm. I started toying with numbers in my head and seemed to enjoy it, what's more, I felt it helped circumvent the immunity problem. I know LR can bring it down, but they still won't be taking much damage. Having 3 types of damage seemed like a good plan in general.
I then researched what would these words be going in, and was sad to discover that Hand of Justice does not in fact fit in a dagger (it ALMOST does... sigh) The idea of doing MASSIVE elemental damage in 3 types with each quick strike, was very appealing but quickly dashed. I moved to the idea of just having the auras as support, and MAYBE using an attack.

So his endgame gear will hopefully look something like this:

Helm- Dream [Bone Visage]

Armor-Dragon [Archon Plate]

Weapon- Hand of Justice [Phase Blade]

Shield- Dream [Troll Nest]

Swap would be Death's Web (wand) and Homunculus or Trangs Wing (that -25 to enemy poison is so tempting, but I would have to ditch either the Mesh, or the dream or dragon for it.)

Gloves- Trang's Bracer

Belt- arachnid's mesh

Boots- Marrowwalks( or war travelers, I have heard that the prison bug still works, and that it doesn't... clarification?)

Amulet- crafter necro ammy

Ring- really good rare ring or Soj

Ring- really good rare ring or Soj



I need help though. I know what I'd be putting these items in, and would probably try for an infinity for my merc as well.Here is a list of questions that I'd like to talk through, to see what others think.

Skill points- When I am done maxing Pnovas synergies,I realized I didn't know what to use the points on. I will use 68 total for pre reqs and what I have already put in the curse tree. I really have no idea what to use them one, but here are most of my options.
-Skeleton mages, and synergies for them, to further take advantage of elemental damage with lower resist.
-Fire golem and synergies. This will creat both a tank, and as someone else mentioned in the auramancer thread, create a mini bomb when summoned and when killed.
-Clay Golem and synergies. Really just to tank.
-Bone armor with synergies.
-Bone spear/spirit (will be quite weak though, with only 39 remaining points if I ever get to 99)

I know there are a couple other small options, but I'm not really considering them.

My next big question is how to utilize all my skill points. By the time I hit ~80, I will have a huge amount to use, and no idea what to do with them. Obviously Str is the normal 'enough to carry your items' and Energy won't really be needed, but what do I do after that?
In relation to that I have two inquiries.

-First off, how effective is attacking when when your dexterity is very low, but you have ignore target defense? (ie I'm level 80, with 40 dex, and am attacking a lvl 75 monster with my hand of justice(ignore target defense) how would this pan out?)

-I just had a thought with this, if I go max block route, I could also use an impressive dagger instead of HoJ, while this would lower my Holy fire alot, it could give me a viable poison attack (especially if I use an ignore target's def dagger) it would cut down on the impossibility of the build, maybe even cutting out dragon to make room for more of Trangs, or some other incredible armor.
-Secondly, I realize that the max block/vit argument seems almost personal preference, but to me it also depends on unit type. For my druid, max block is needed, since I don't worry about elemental damage, as well as wanting to be surrounded so my hurricane does the most damage.

How effective will I be at breaking resistances? with the conviction aura on my merc, and then my own lower resist, would this get through most of them, and actually make it easy to hurt them? Unless they have triple immunity to Fire Poison and Lightning, I should be relatively fine, but even double could drastically lower killing power. Thoughts on this?
In the end game, I will end up losing alot of my +skills due to the four key items,as well as low resistances, unless I get very lucky dreams. Obviously I can make up for this relatively easily by stacking charms, and getting an awesome necro torch and an anni, but I'm still a bit worried. Should I be learning towards prismatic casters stuff for my jewelry?

Now It sounds like this build could would definitely be viable in hell. Since the other auramancer guide discusses this and it sounds like it works well, even without the added poison. I'm curious though, would this work without such a good tank? would using prison or bonewall (ie bone armor as well) help distract monsters letting me live? or should I just pump mages and go on a huge offense, using lower resist and decrepify when needed.There are many methods I could use to try to fight in hell, and right now, I'm not really sure where I should be going with it.

And lastly, I'm interested in how I should go about getting these items, and the other needed things (both in terms of the order to get them, and how to get them). It's a kind of small matter, but it still is there (btw I have a pretty good mule team, with some good stuff)

That's it for now I guess, hope my wall of text is legible. Thanks in Advance.
 
Re: Help with a PvM PoisonDreammancer

Damage auras without the paladin synergies or sorceress masteries will do quite low damage, even with lower resist. I think they'll have a hard time reaching 500 average pulse damage.

Also, for poisonmancers it is generally accepted that trang shield + trang belt is so much better than arachs + homu. You'll be able to wear a SoJ instead of a ravenfrost, thanks to the cbf from the belt, and that means it also indirectly has +1 to all skills.

There are lots of ideas on a necromancer using the fire from trang set, and mages and a fire golem and using lower res etc, but I think unsynergized auras just won't cut it.
 
Re: Help with a PvM PoisonDreammancer

I saw something along similar lines in the Auramancer thread. The idea of trangs partial is a solid one, and definitely will be considered for the item switch.

Now I know that the pulse damage won't be too absurd from either of them, but I'm combining that with poison nova, infinity and lower resist. Right now my LR is at -56 (right around the peak point imo) and my nova does 3.3-3.5k This is without max synergies, without an anni and torch, without incredible rings and GC's, and without the ever important infinity.

I'm not saying this will be the most omfgwtfbbq plan ever, but it's an idea. I also really like the idea of being able to utilize poison dagger, even if only on an item switch. the massive attack bonus on dagger seems to make it viable, especially with such a huge poison damage.

I'm pretty set in wanting to try this out. It built off my poisonmancer, so really I'm making a Pnova necro, and I want to know what to sink my extra points into, as well as block over Vit. Then I have an uber/fun item set to add to the lower resist power.

Maybe think of it that way? (I haven't seen much on PvM Pnovamancers, which is why I made this huge post.
 
Re: Help with a PvM PoisonDreammancer

Welcome Newcomer to The Darkness. Grab a brew :guiness: and feel free to raise some corpses.


Lumpor is right. Although I really like the idea you are looking at lightning damage: 1 - 278 (ø139.5) for your aura. If you go crazy and decide to attack monsters you are looking at lightning damage to attack: 1 - 1668 (ø834.5) for melee attacks. With ITD you'll be able to hit, but since your skills and gear aren't made for melee you are going to have a hard time staying alive. And at most you can double these figures. Even a level 30 HF aura does really ****ty damage. That doesn't really cut it. Also you give up a lot of potential poison damage and safety to get these numbers.

Going for a Daggermancer set-up would gear you more towards melee and you could adjust your tactics. But Daggermancers rely on hit-and-run and the lightning damage doesn't shine there.
 
Re: Help with a PvM PoisonDreammancer

Well, if I make a massive tank from a golem, would I be able to whittle away at the life of everything enough?

or I should look at just staying towards a pure Pnova necro?
My problem with that is then I'm worried Ill be sucking majorly in Hell. (Suggestions welcome)

(just picked up trangs wing though, might help some)
 
Re: Help with a PvM PoisonDreammancer

Possible poison/skeleton build:
Prayer/Insight merc w/ Crushing blow on helmet or armor or a backup weapon
+20 skeleton mastery,
1 Skeletons, summon resists, revives
Free meat shields.
Mostly casting lower resist curse. For poison immunes and/or physical immunes, trying terror or amp damage may be better. For bosses, if possible use CB revives.
It does work if you have enough +skills, not sure how many exactly makes this build work.
 
Re: Help with a PvM PoisonDreammancer

Well, if I make a massive tank from a golem, would I be able to whittle away at the life of everything enough?

Yep. You can get through Hell. There are some posts from people who made Patriarch with Golemancers.


or I should look at just staying towards a pure Pnova necro?

Pure Nova can work in Hell. Most unbreakable immunes can be taken care of with Merc and CE. Or you could use the Fire spells from the Trangs Set to help.



 
Re: Help with a PvM PoisonDreammancer

Any suggestions about the Dex vs Vit here? and somewhat related, does the Pdagger bug still work?

Thanks for the suggestions too. I'm leaning towards using remaining points towards a fire golem.
 
Re: Help with a PvM PoisonDreammancer

PDagger bug no longer works. Which shield are you planning on using for the blocking?
 
Re: Help with a PvM PoisonDreammancer

Well right now I have Trangs and Homun, Once I start pushing through hell I will experiment and see which I like the most.

I have a pretty good pool of necro items, so the choice to actually use all of trangs is tough for me. I really just want the wings 3piece bonus and the gloves, but doing that sacrifices alot of item slots, and I'm not sure if it's worth it. Homuns mana per kill, block rate, and Res (plus everything else) just fit so well into any kind of pmancer imo that it's hard to NOT want it so bad.

(another note, I've been looking around to try and find a source to see the damage values of skeletal mages on here, but it seems to be eluding me)
 
Re: Help with a PvM PoisonDreammancer

Well right now I have Trangs and Homun, Once I start pushing through hell I will experiment and see which I like the most.

Both can be used for blocking, but Homun has the advantage there. Trangs is just too good for a Poisonmancer. I like blocking on Poisonmancers because of the lack of meatshields. But you really need to find some Faster Block Rate on Trangs because it is just that slow.

another note, I've been looking around to try and find a source to see the damage values of skeletal mages on here, but it seems to be eluding me

Try using this.



 
Re: Help with a PvM PoisonDreammancer

Wow. That thing is incredible. And yeah, I really have a hard time with trangs and homun. I love homun immensely, but realize that I really do need that -Pres. At the moment (I'm level 68 now I think) I have them on swap, so that I can use the Wing when coming up against immunes. I have a feeling that at least until I start moving towards trying the aurapoisonmancer, I will be keeping the two of them around.

In your opinion, would it be better to build some sort of clay/fire golem meatshield to walk next to my merc, or leave him to solo the frontline, and rack up the mages, to try and benefit more from lower resist and Infinity? I'm leaning towards just using a clay golem, but the mages is tempting. 12 of them with pulse damage and nova damage sounds like it would make short work of crowded rooms.
 
Re: Help with a PvM PoisonDreammancer

3-piece trangs is so much better. You can still reach max block, and it just offers so much more. I'd choose it over homu in a heartbeat. Your resists will be fine, especially poison resist.

The very few people who recommend homu over trang cange their mind as soon as they see trang in action.

Also, the added poison damage from the bramble runeword and a venomous circlet will be far greater than the auras.

Poisonmancers have pnova as a main attack and lower resist as support

If you want a build focused on lower res you're better of with the fire spells from rang oul, mages and other stuff etc.
 
Re: Help with a PvM PoisonDreammancer

In your opinion, would it be better to build some sort of clay/fire golem meatshield to walk next to my merc, or leave him to solo the frontline, and rack up the mages, to try and benefit more from lower resist and Infinity?

Mages need their 20/20 Mages/SM or they are really crappy. They tend to tank really bad so you need an AI curse to keep them alive. If you are focussing more on the poison then go for a good strong Golem. You might be even interested in a decent IG.



 
Re: Help with a PvM PoisonDreammancer

Well I'm most definitely using Trangs Gloves, the belt and wing (I don't feel like the others are worthwhile, there are better choices for both) are still up for grabs, but I do love my homun. That -poison res is just so good =/

And I realize that I can probably make a pure poisonmancer that has a stronger damage output (lower res, death's web, and trangs wing pretty much gaurentee that). But I'm not trying to simply make something that works.
I'm just trying to make an interesting idea of mine viable, and at the same time, keep the build at a point that can be swapped into a pure Pmancer when I desire.

As for The Bramble armor, I've looked at it, and while I realize rolling a great one (40+%) would be quite impressive for damage values, I'm curious as to if it is really worth the runes in it? I'm not that close to making a bramble, and am thinking it might simply be better for me to wait and get that enigma that is so nice for everyone? In the meantime, there are some pretty good armors to wait with, such as vipermagi and skullders.
 
Re: Help with a PvM PoisonDreammancer

I'm somewhat scared of the iron golem due to the Item usage. Thats actually almost always terrified me, and made me wonder alot about how useful it is. I mean, for questing through entire difficulties in one sitting it seems fine, but doing massive amounts of levels seems scary to me. Also, if I die, or he dies, that means I gotta get a new item to summon him instead of just spending another 20 mana or so. Are Iron golems really worth all that?

I was afraid of the ele mages being total crap :p glad to know now at least!

I actually JUST learned that infinity doesn't lower Poison resist, which is a sad thing ineed. No wonder there are so many items that do it. I guess that's the price I pay for having zero interest in palladins. This doesn't really change my basic idea/goal, just is a bit saddening.
 
Re: Help with a PvM PoisonDreammancer

Are Iron golems really worth all that?

They can be. If you make it out of high class items you generally need more points in GM than if you use stuff like IK's maul. You can actually make decent throw away IG's from stuff that drops really often.

If you have some more ideas about which direction you want to go in, or if you want to get the lightning idea up to some more strength we can always take another look at that. It is often hard to gauge if someone wants a more alternative build or if they simply don't know about stronger builds. As a forum I think we are too focussed on the strongest build possible.



 
Re: Help with a PvM PoisonDreammancer

Bramble is cheaper than enigma, and for pure effectiveness, better. So I would make it before eni (unless you can't live without teleporting)

And well, I do like alternate builds very much. But only if they have some advantage and special twist. Honestly I can't see any advantage or real difference with this build over the paladin. It's a charming idea, but the only reason I see to use dreams and dragons with a necromancer is the lower resist, but the paladin beats that with a stronger conviction. I think you'll find the auras only a burden since they'll piss all the monsters off.
 
Re: Help with a PvM PoisonDreammancer

I appreciate both you you sticking this out and what I consider to be great discussion on the matter. I think in general, alot of games/forums/communites of this sort will become very hooked on the 'uber' builds (coincidence in diction only) and they will give a thumbs down to new ones, so it is interesting discuss new things.

I will have to look a bit more into the iron golem, and see if I can come to terms with the item loss.

I know Bramble is a good deal cheaper than enigma, and the damage boost would be very significant, but at the moment, I don't have the runes for either and that enigma will be much more invaluable (I can swap it around on other characters who need it etc) while bramble will pretty much only be useful on This guy. I've got a pretty decent stock of runes/gems/items, but I'm not sure if that's the way to go yet.

The point about pissing them off is a good one. Hmm. I've read from a couple Places that the difference between a poisonmancer with a death's web and one without is phenomenal, one person said with it, the mancer can run through hell pits faster then a hammerdin while without, he struggles though hell. From reading a thread about the effects of ITEM negative poison resist, I can definitely see how this would be true.

And you are right, there is a stronge conviction on the auradin with the loss of lower resist, and with me now knowing conviction doesn't lower poison, that is a decent blow.

I'm starting to lean towards maybe not trying to get all that expensive gear, and sticking more to a straight up poisonmancer, thats uses a golem (clay or iron, atm) on the side. It's sad that 4 such expensive items can only truly be useful on classes that have skills that directly synergize with the auras(the paladins resist auras, and the sorc's masteries), but ohwell.

As to items, I'll throw out what I'm Hoping to have in the more Final Stages, I think I need some help here though.

Weapon-Death's Web/Blackbogs Sharp
Shield-Trang/Homunculus
Helm-Trang/Shako?(not sure of other ones to use)
Armor- Trang/Bramble/enigma?
Gloves-Trang
Belt-Trang/Arachnid?
Boots- War Traveler
Rings-SoJs/raven/rares
Amulet, Maras/Rare necro

That is what I'm looking at right now, the question marks being areas I'm not really sure about. I'm also interested in what these items will costs in total you guys think-
High End Death's Web
High End Bramble
Maras or that Rare necro one.
 
Re: Help with a PvM PoisonDreammancer

I'm starting to lean towards maybe not trying to get all that expensive gear, and sticking more to a straight up poisonmancer, thats uses a golem (clay or iron, atm) on the side.

You can use both. Clay will be needed to get to IG and both benefit from GM. IG does not need to be made from high end items to be useful. There are a lot of useful mods on things that are normally considered crap. When picking up an item just look for potentially useful mods.


It's sad that 4 such expensive items can only truly be useful on classes that have skills that directly synergize with the auras(the paladins resist auras, and the sorc's masteries), but ohwell.

Still, some useful things might be done with them by the Necro. Right now I'm not convinced that a straight up Poisonmancer can use them, but something could be done.


I'm also interested in what these items will costs in total you guys think-
High End Death's Web
High End Bramble
Maras or that Rare necro one.

This is generally something for the Trade Forums. But one thing, you don't need a high end D-Web. Even the crappiest of crappiest will give an enourmous boost to your killing speed thanks to the -%Poison Resistance. Crappy D-Webs are much much cheaper.



 
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