4 socket shields

Re: 4 socket shields

nope. green items can only get 1 socket from larzuk =)

hehe, well i might just need one. need to give my merc a boost of STR, so he can weare Bonehew, which I will socket with 2 jewels, one with 37% dmg and one with 29% dmg = very much dmg :)


 
Re: 4 socket shields

I'll ask here not to make another thread.

If I have an eth kurast shield and cube it with tal+thul+perfd it is possible not to get always 4 sockets on it ?

(LE : Sorry this is not multiplayer ... I'll ask in there , sorry );
 
Re: 4 socket shields

You might get it straight up from Lazruk, take a look here.
In cube sometimes you can get something you don`t want.
 
Re: 4 socket shields

Larzuk will always give the maximum number of sockets an item can have, depending on both its item type and item level (ilvl).

When using the cube recipe, the item will be given a random number of sockets from 1 to the maximum number, which is again dependent on item type and ilvl. The chance of each number is uniform.

For the example of your kurast shield, using the cube recipe you have a 1/4 chance of getting 4 sockets or you can take it to Larzuk who will give it 4 sockets at the price of the quest reward.
 
Re: 4 socket shields

For the example of your kurast shield, using the cube recipe you have a 1/4 chance of getting 4 sockets or you can take it to Larzuk who will give it 4 sockets at the price of the quest reward.

I thought the game rolled 1-6 sockets, then anything above the maximum number( 4 in this case) allowed is reduced to that number (4), so it has a 1/2 (4,5 or 6) chance of getting 4 sockets in the cube.


 
Re: 4 socket shields

The chance of each number is uniform.

No it is not. It's uniform to have 1 to 6 sockets but anything over the maximum is capped to the max. So:

Code:
Max   Number of sockets (chance)
1     1 (1/1)
2     1 (1/6), 2 (5/6)
3     1 (1/6), 2 (1/6), 3 (2/3)
4     1 (1/6), 2 (1/6), 3 (1/6), 4 (1/2)
5     1 (1/6), 2 (1/6), 3 (1/6), 4 (1/6), 5 (1/3)
6     1 (1/6), 2 (1/6), 3 (1/6), 4 (1/6), 5 (1/6), 6 (1/6)
Topi



 
Re: 4 socket shields

True for weapons.
I thought for armour (inc. shields) it rolled a number between 1-4 then capped that if the item had a max of less sockets.

edit:

From the Arcane Sanctuary on the Horiadric Cube:

1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets). The base of 6 was used in the ratios for all the above mentioned areas.

1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.

So in the case of the shield above, the shield recipe uses the armour ingredients and gets a number of sockets between 1-4. Kurast shield is a paladin shield and so there's no further cap on the number of sockets. So in this case the probability of each number of sockets is uniform, 1/4 for each.

You're right though, in that it's not true to say that in the general case. My bad.
 
Re: 4 socket shields

The AS isn't correct. It's always 1-6 in the roll, regardless of item. Very easy to test. Dupe up the ingredients and watch your 4s armors come closer to 50% of the rolls the more trials.
 
Re: 4 socket shields

Well that's believable enough. I'll see about some countess running etc. for the ingredients and see how the distribution of sockets pans out.
 
Re: 4 socket shields

Well that's believable enough. I'll see about some countess running etc. for the ingredients and see how the distribution of sockets pans out.

For just testing, I'd rather just dupe, and then scrap the items afterwards. Running countess for, say, 50 thuls and ptopazes... not really something I'd spend my time on just for testing.



 
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