Some Fishy questions...
Hi all!
I'm getting ready to start doing Baal and Uber runs and have some questions about optimizing gear and skills.
My skills->
Max Skel Mastery
Max Raise Skel
Max Raise Skel Mage
Max CE
1 pt wonders...(curses-all but IM, LT, and LR), Revive + prereqs, Summon Resist + prereqs
1)I'm level 86 currently with 1 skillpoint to spend...I was thinking Bone Armor (0 pts currently) would be the most useful as I'm using Marrowwalk boots? Agree/Disagree
2)What does the summon resist synergy do? Not really sure where to put my remaining few points. Options I was thinking...pump DV, or prereqs + Lower Resist, or Summon Resist, or Revives, or something else? What do you guys think?
3)I'm thinking of using Infinity (eventually) polearm for merc to help mages with damage (and CB, and prevent heal). What is the best polearm to use? I'm assuming something ethereal, do you just go with the fastest? (Giant Thresher) Or does it not really make much difference?
4)Which would you recommend-Beast or Oath after summoning with AoKL? What is the best weapon to socket either in? Could you have both active at the same time? (cast heart of wolverine charge, then switch to beast aura?)
5)Do you use Homunoculous for each weapon switch, or recommend a different setup?
6)Guide recommends Arriocs/Tomb Reaver, Shaftstop, and Guillaume's Helm. I'm thinking there's got to be better options than that. What's the top gear for my merc in your opinion? And if Runewords, what type of armor/helm/polearm?
7)Wondering if you can have Might (merc), Conviction (merc), Heart of Wolverine (Oath charges), Fanaticism (Beast), and Amp all active at the same time? And is there a calculator somewhere that shows the effects of all those that work together?
Thanks a lot to all those who share their opinions,
-TG
Hi all!
I'm getting ready to start doing Baal and Uber runs and have some questions about optimizing gear and skills.
My skills->
Max Skel Mastery
Max Raise Skel
Max Raise Skel Mage
Max CE
1 pt wonders...(curses-all but IM, LT, and LR), Revive + prereqs, Summon Resist + prereqs
1)I'm level 86 currently with 1 skillpoint to spend...I was thinking Bone Armor (0 pts currently) would be the most useful as I'm using Marrowwalk boots? Agree/Disagree
2)What does the summon resist synergy do? Not really sure where to put my remaining few points. Options I was thinking...pump DV, or prereqs + Lower Resist, or Summon Resist, or Revives, or something else? What do you guys think?
3)I'm thinking of using Infinity (eventually) polearm for merc to help mages with damage (and CB, and prevent heal). What is the best polearm to use? I'm assuming something ethereal, do you just go with the fastest? (Giant Thresher) Or does it not really make much difference?
4)Which would you recommend-Beast or Oath after summoning with AoKL? What is the best weapon to socket either in? Could you have both active at the same time? (cast heart of wolverine charge, then switch to beast aura?)
5)Do you use Homunoculous for each weapon switch, or recommend a different setup?
6)Guide recommends Arriocs/Tomb Reaver, Shaftstop, and Guillaume's Helm. I'm thinking there's got to be better options than that. What's the top gear for my merc in your opinion? And if Runewords, what type of armor/helm/polearm?
7)Wondering if you can have Might (merc), Conviction (merc), Heart of Wolverine (Oath charges), Fanaticism (Beast), and Amp all active at the same time? And is there a calculator somewhere that shows the effects of all those that work together?
Thanks a lot to all those who share their opinions,
-TG
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