Colorless Green
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Matriarch Sura, Nova/FO Sorc
This one was even quicker than the last one. Created Saturday night, hit hell Eldritch Sunday night. I spent a little while yesterday levelling up (I did teleport past more than a few of the less entertaining areas, so my level wasn't as good as I'd've liked it), and now she's a mat.
Despite the fact that synergized FO is almost definitely stronger, nova was my primary killing skill, and FO was only used on LI's and some act bosses. While it isn't the powerhouse it was in 1.09, it's definitely a hell-viable skill. I may use it as a backup skill more often now - I'd consider it's power on par with firewall.
So, smooth sailing more or less the entire game. I had a couple more deaths than normal primarily because my life was so low and I never bothered to switch into my more defensive planned setup. Rerolled the ancients twice because of FI/LI's, and when I got a roll without that particular dual immune, they went down first try and without potions. Baal was similarly easy and the merc never died. I also lucked into a fairly solid baal map seed, so I might hold on to it and try some runs after I level up a bit more. Um/Gul from hellforges. Excellent.
Matriarch Sura
Level 84 Sorceress
Str: 156/163
Dex: 134/143
Vit: 95/144
Ene: 35/76
Unspent Stats: 90
Life: 709
Mana: 920
Resists (occy/cm):
FR: 54/18
CR: 75/59
LR: 59/39
PR: 59/39
FO Damage (occy): 611-640
Nova Damage (cm): 1258-1680
Skills (base/appropriate switch):
Warmth: 1/14
Static Field: 1/16
Nova: 20/32
Lightning Mastery: 20/32
Ice Bolt: 20/32
Frozen Orb: 20/32
Cold Mastery: 5/17
Cold Pre-Reqs x4: 1/13
Equipment:
Head: Harlequin Crest (PTopaz)
Body: Skin of the Vipermagi (Um, 34 base res)
Hand: Magefist
Belt: Arachnid Mesh
Boots: Beast Nails Heavy Boots (31 mana, 20 CR, 22 MF, 30 FRW, 10 FHR)
Amulet: Mara's Kaleidoscope (25 res)
Ring: Stone of Jordan
Ring: Stone Master (14 Ene, 75 mana, 14 FR, 10 FCR)
Switch1: Oculus (2 dex, 30 def, 16 FR, 7 mf jewel)/Spirit Monarch
Switch2: Crescent Moon Phase Blade/Spirit Monarch
Holy Freeze Merc: eth Insight Thresher/Vampire Gaze/Shaftstop
Charms: Gheeds, 3 Lightning Skillers, rest are some combination of serpent's, snake's, of vita, and of sustenance.
Incidentally, the unspent stat points are because of the planned eq setup (basically, swapping in Waterwalk and a PDiamond Stormshield), which I will probably switch to for Baal runs, or any other runs where dying might be a problem. It maintains >105% FCR on both switches, and has max block/resists on the stormshield switch. This would drop the kill speed slightly, but it should drastically increase the survivability.
Nova = fun. Most entertaining non-cookie cutter sorc build I've played in 1.1x.
-CG
This one was even quicker than the last one. Created Saturday night, hit hell Eldritch Sunday night. I spent a little while yesterday levelling up (I did teleport past more than a few of the less entertaining areas, so my level wasn't as good as I'd've liked it), and now she's a mat.
Despite the fact that synergized FO is almost definitely stronger, nova was my primary killing skill, and FO was only used on LI's and some act bosses. While it isn't the powerhouse it was in 1.09, it's definitely a hell-viable skill. I may use it as a backup skill more often now - I'd consider it's power on par with firewall.
So, smooth sailing more or less the entire game. I had a couple more deaths than normal primarily because my life was so low and I never bothered to switch into my more defensive planned setup. Rerolled the ancients twice because of FI/LI's, and when I got a roll without that particular dual immune, they went down first try and without potions. Baal was similarly easy and the merc never died. I also lucked into a fairly solid baal map seed, so I might hold on to it and try some runs after I level up a bit more. Um/Gul from hellforges. Excellent.
Matriarch Sura
Level 84 Sorceress
Str: 156/163
Dex: 134/143
Vit: 95/144
Ene: 35/76
Unspent Stats: 90
Life: 709
Mana: 920
Resists (occy/cm):
FR: 54/18
CR: 75/59
LR: 59/39
PR: 59/39
FO Damage (occy): 611-640
Nova Damage (cm): 1258-1680
Skills (base/appropriate switch):
Warmth: 1/14
Static Field: 1/16
Nova: 20/32
Lightning Mastery: 20/32
Ice Bolt: 20/32
Frozen Orb: 20/32
Cold Mastery: 5/17
Cold Pre-Reqs x4: 1/13
Equipment:
Head: Harlequin Crest (PTopaz)
Body: Skin of the Vipermagi (Um, 34 base res)
Hand: Magefist
Belt: Arachnid Mesh
Boots: Beast Nails Heavy Boots (31 mana, 20 CR, 22 MF, 30 FRW, 10 FHR)
Amulet: Mara's Kaleidoscope (25 res)
Ring: Stone of Jordan
Ring: Stone Master (14 Ene, 75 mana, 14 FR, 10 FCR)
Switch1: Oculus (2 dex, 30 def, 16 FR, 7 mf jewel)/Spirit Monarch
Switch2: Crescent Moon Phase Blade/Spirit Monarch
Holy Freeze Merc: eth Insight Thresher/Vampire Gaze/Shaftstop
Charms: Gheeds, 3 Lightning Skillers, rest are some combination of serpent's, snake's, of vita, and of sustenance.
Incidentally, the unspent stat points are because of the planned eq setup (basically, swapping in Waterwalk and a PDiamond Stormshield), which I will probably switch to for Baal runs, or any other runs where dying might be a problem. It maintains >105% FCR on both switches, and has max block/resists on the stormshield switch. This would drop the kill speed slightly, but it should drastically increase the survivability.
Nova = fun. Most entertaining non-cookie cutter sorc build I've played in 1.1x.
-CG