Evangelina can now call herself Conqueror! :azn:
But she nearly bit the dust. Twice.
No problems up to the Ancients. I brought two TP scrolls with me to the Summit, just in case. Korlic had Mana Burn, Talic was Extra Strong and Madawc was FE. Main priority: stay AWAY from Talic and Madawc! But Madawc was very stubborn in his pursuit. After a lot of running and some progress, I screwed up and ended up in a corner, trapped by Korlic and Madawc
moved up right next to me. "Hey, you are supposed to be a RANGED attacker!!". As I understand it, the FE bug is not at all "fixed" in NM. NM Madawc caused my first FE bug death in v1.10. Instadeath from 700 life. With an Assassin... I did not have the nerve to try to DF out to the approaching Talic. I quickly opened inventory and cast a TP. Phew!
Next try: CE Korlic, LE Madawc and Might Enchanted (ouch!) Talic. This was trouble. The two meleers pwned my Shadow Warriors in short order, and Madawc simply would
not leave Evangelina alone. I tried to work on Talic with Blade Fury (wielding Ribcracker) the short times I had the chance. I figured that if I can kill him, there would not be much danger left. But he moves a lot when he whirls, so it was difficult to get several blades to hit per try. And Madawc was never far away.
Screw that! I changed plans. Since the Shadow will not move from a fight unless I move far away from her, I tried to get her to fight one or two Ancients on one end of the Summit, then quickly move to the other, thereby teleporting the shadow to me so the guys couldn´t track us. It worked, only Madawc followed. We fought him along the lower edge of the place. His axes had Knockback, so the fighting situations shifted a bit. Nailed him without "waking" the others. Now it should be easy, right? Wrong.
I still did not have much time to throw blades before a new shadow was needed. This was very taxing on my mana. Ran around the Summit to refill mana often, chased by two crazy guys. Another problem was that Korlic quite often decided that fighting a Shadow was boring, and made a leap for Evangelina. He was helped by Might the whole time, of course. If I reacted quickly and my clicking was good, I could run away far enough to be out of reach, but if everything didn´t go perfectly, I have learned that it´s better to not try to get away if you are not sure you will - better to stand still and have full blocking in that case. He´s unlikely to kill me in one hit anyway. As it turned out, Evangelina did manage to block all his Leap Attacks. Talic died eventually (I switched to BF with Buther´s Pupil when he got low - the bleeding was nice to see, a confirmation that I made progress...) but Korlic still made occasional attacks. Not so scary now, though. Evangelina entered melee and rained some flames on him, but his very last life was taken down with BF to avoid the death nova. Victory at last!
I had plenty of full rejuves left, but few other potions. The plan for the WSK was to try to establish a foothold on the next level as soon as I had found the exit, had full life and mana plus one full column each of healing and mana potions.
First floor had vampires, Sirens and Defilers. This was pretty easy, and I found the exit early. So, I now had a place I could farm potions, if needed. Good.
Second floor had poison mages, snakes and suicide bombers (including a boss pack of bombers :grin: ). I only managed to get XP for
one bomber, but the floor was easy.
Third floor had Hell Temptresses, Flayer blowdarters and Doom/OB Knights. This was much more dangerous and draining on both life and mana. Twice, I went back to restock potions from WSK 1 and 2. I made a terrible mistake here. I often lured Doom Knights far away from their masters, so I could kill them quicker and easier (same method I used in the Choas Sanctuary, described earlier). On such occasions, the OB Knight often flung a curse at me when I "fetched" the Doom Knights. On one occasion, I had brought back three knights and went to work. And my life plummeted like mad! Oh yeah, he hit me with Iron Maiden earlier, I suddenly realized.

I let go of the button, but the next swing was too late to cancel. Evangelina´s lucky star was shining today, though, so she actually survived
two hits in a row while cursed by IM.
I felt sheepish, like i didn´t really deserved to survive since it was so stupid. Quickly shrug that feeling off, and played much more focused after that.
Throne level was dead calm when I entered. Easy start with some stray vampires, then it warmed up fast with Undead Flayers and finally Doom/OB Knights, including a Champion pack of them. I decided to take on as much as possible of the floor and Baal´s boss packs now, and leave what was left of the other floors as reserves. Turns out everything here got killed without too much trouble. I found enough replacement potions on this floor.
Achmel poisoned me twice, and I retreated to a safe spot to wait out the poison. The Shadow Warrior I had here didn´t get hit with any poison. I checked with Unsummon selected, but there was no indication that it was poison immune. Strange.
Lister was really tough to beat and the fight felt like it took forever. I pulled off a classic: strand right behind your minion so it doesn´t get knocked back. I needed about 15 Shadow recasts before the fight was over. I needed only a few mana potions because I snuck in a little Cobra Strike here and there.
I mopped up the rest of WSK 1-3 and planned for the Baal fight. My 3 PTopazed Crown had now served its purpose and I knew I was going to use the Hel to make it into a resistance item. I decided to do that now so I could make room for more potions for the Baal fight. He tends to suck out all your mana on a regular basis and I knew I was going to need many Shadow summons. So focus on mana potions but a few extra healing as well.
I took the players setting down to 1 and entered. I was met with an early swarm of Appendages but as soon as I got a Shadow in Baal´s face, I whipped out Ribcracker and started throwing blades. The fight was on. In less than 20 seconds, it looked like
this.
(BTW, I love Evangelina´s posh look here. Shiny armor, a crown and a big blue staff. It has 'mighty spellcaster' written all over it!)
When he got a little more hurt, I took the rest of the fight with axe + shield, finishing him off in a burst of flames. The drop was crappy (Tancred´s Crowbill as only S/U item). The only item worthy of an ID was a rare Belt. Total crap.
Status report at the beginning of Hell difficulty:
Stats:
STR 100+8
DEX 168+8 (gives 75% blocking)
VIT 152
ENE 25+2
Life 769
Mana 154
Resists in Hell: 40/59/62/-50
Skills:
Phoenix Strike 20+1
Shadow Warrior 20+1
Fists of Fire 14+1
ALL other skills except Shadow Master, Wake of Inferno and Blade Shield: 1+1
Primary Gear:
* Gemmed Crown ('RalOrt' + 29/6 Sapphire Jewel of Virility), 14/50 dur.
* Stone Talisman (rare Amulet): 10% ctc lvl 3 Hydra when struck, Resist Fire 41, Resist Cold/Lightning/Poison 5, +1 max damage, +1 Offensive Auras (Pally only)
* Butcher´s Pupil unique Cleaver (indestructible)
* Skullder´s Ire unique Russet Armor (self-repairing)
* 'Rhyme' Tower Shield, 41/60 dur.
* [Highlight]Pain Hold[/Highlight] (Heavy Gloves): +15 life, Resist Lightning 17, +1 Light, 1% Life Steal, 9% Crushing Blow, 10/14 dur.
* [Highlight]Skull Grasp[/Highlight] (Ring): +2 STR, Resist Cold 30, Resist Lightning 18, +35 AR, +18 Life, 2% Life Steal
* [Highlight]Dread Buckle[/Highlight] (Sharkskin Belt): Resist Fire 18, 8% Faster Cast, +40 Life, +18 Mana, Regenerate Mana 6%, 12% ctc lvl 4 Charged Bolt when struck
* Skull Touch (rare Ring): 10% ctc lvl 3 Charged Bolt when struck, +2 ENE, Resist Lightning 30, +10% MF
* Grim Tread (rare Chain Boots): 30% Faster Run, 10% FHR, Resist Cold 32, Resist Poison 20, +23% MF
Weapon switch:
* Ribcracker unique Quarterstaff (+280% ED), 24/130 dur.
* Sapphire (29) Grand Charm
* Ruby (26) Grand Charm of Dexterity (4)
* Coral (21) Grand Charm of Sustenance (29)
* Large Charm of Sustenance (21)
* Ocher (7) Small Charm of Life (7)
* Tangerine Small Charm (5)
* Tangerine (4) Small Charm of Dexterity (4)
* Small Charm of Sustenance (13)
* Small Charm of Sustenance (13)
* Small Charm of Sustenance (12)
* Small Charm of Sustenance (11)
Other stuff:
* Demon Knell (rare Wand): +1 Curses, +1 Golem Mastery, +46 Mana, Resist Fire 34, 6% Life Steal, Level 2 Life Tap (29/75 Charges), 9/15 dur.
* 18/10 Ambergris Jewel of Prosperity
* Jewel of Envy
* Jewel of Fervor
* 6 perfect gems (Amethyst x2, Diamond, Sapphire, Ruby, Topaz)
* Runes: Nef, Ith, Tal x2, Ort, Shael, Lem x2
[Highlight]Conqueror Evangelina the PS Assassin, level 73, Hell Rogue Encampment[/Highlight]