The perfect assassin setup?
I decided to make my master character, and after reading JanusJones' Warrior Monk guide, I decided to make one as the ultimate character. Everything he writes of in the guide seems flawless! So, I did some item up-looking, skill research and hard thinking to put together what I think is the perfect assassin build, right down to where every skill point goes and the best item setup. Leave me your thoughts and criticisms before I spend all my spare time making her.
Stats:
Same as always, enough for gear, life, no energy, blah blah blah. Her strength will be around 100 even and her dex will be similar, because she will use a phase blade.
Main Skills:
Blade Fury - 1
Dragon Talon - 20
Venom - 20
Shadow Master - 20
Mind Blast - 1-20
Death Sentry - 1
Blade Shield - 1
She is a shuriken flinging *** kicking ninja! Following JanusJones guide, she does the kicking on bosses and other big targets while she throws shurikens in other areas that need it. The Blade Fury is basically like hitting them with your weapon, it transferes almost every modifier, including CB, DS, OW, elemental damage, chance to cast on strike, leech, and 3/4 of the weapon damage. It is like a bow, but the CB works at full effectiveness.
The kicks are the fastest in the game, as such is on of the best options for delivering CB. It also leeches and adds elemental damage.
Venom is a great skill that goes to blades and kicks.
The Shadow is obvious, a tank and more damage.
Now my mods, Mind Blast is great crowd control, and will be explained in depth later. The conversion WILL BE important.
Death Sentry is only used for its Corpse Explosion. Body disposal, extra fire and physical damage, worth a few points I think.
Blade Shield transferes the same things Blade Fury does, which is great.
Gear:
Vampire Gaze - Shael/Um
Chain of Honors (AP)
Stormshield - P. Diamond
Last Wish (PB)
Highlord's Wrath
Laying of Hands
Trang Oul's Girth
Sandstorm Treks
Bul Katho's Wedding Band
A great setup. Last Wish is a must, the might aura and CB are good enough, but then it has Life Tap castings so you don't waste time with Drac's. Then if even has prevent monster heal and blind target. Also a chance to cast fade when hit will help when fighting uber meph and his Conviction aura. This gets better with the mercenary:
Act 1 Rogue Merc:
Faith Hydra Bow
Bramble Armor
Dream Helm
She provides two auras, does significant physical and lightning damage, and stands back to stay alive. Also she casts inner sight to help with attack rating problems.
The resists are close, with Chains and Stormshield being your main sources. However it is taken care of in other areas:
35% Lighting resist on Highlord's
50% Fire resist on Laying of Hands
60% Cold resist on Stormshield
70% Poison resist on Sandstorm Treks
Cannot be frozen on Trang Oul's Girth
Also, life is no issue. With plenty of life bonuses from Treks, Kathos ring, Trang's belt and Chains, it will be nice and high with CtA. Plus there is Life Tap, and life leech from Bul Kathos and Vampire Gaze.
Defense is mid-range, unless you choose to max Cloak of Shadows, but between max blocking (125 min. dex to wield a phase blade + Stormshield) and max Damage Reduction (15-20 Vapm, 8 Chains, 35 Storm) losing life is nothing to sweat about. Plus, you can leech plenty back from far away with blades or quickly close up with kicks.
Attack rating is no biggie with ITD on last wish, although it only works for blades. Dragon Talon has a high attack rating bonus however, and again, 125 minimum dex. And don't forget about Inner Sight.
So lets see what all the damage modifiers are here:
Base weapon damage
+
Strength Bonus
+
Last Wish runeword Enhanced damage
+
Might Aura
+
Fanatacism Aura
+
Open Wounds
+
Venom poison (and whatever other elemental damage)
+
550% Damage to Demons, 200% Damage to Undead (Chains/Laying of Hands)
+
Deadly Strike
Incredible output for a small lady I'd say.
So in the end, you have a swift assassin who can toss out huge amounts of damage with high crushing blow. Add the ability to convert or stun minions, leech like crazy from close or far, destroy corpses and use them as MORE damage, keep max resist, DR, and blocking without sacrificing killing ability, a Shadow Master tank, and then a lvl 18 Might, 15 Fanatacism, and 21 Thorns aura on her, her Shadow, her Rogue, and any minion she converts, so when they hit them they get damage or, even worse, hit the Assassin herself and recive the blow of not just Thorns, but the entire punch of her damage modifiers via Blade Shield.
I cannot think of anything better. Thoughts?
I decided to make my master character, and after reading JanusJones' Warrior Monk guide, I decided to make one as the ultimate character. Everything he writes of in the guide seems flawless! So, I did some item up-looking, skill research and hard thinking to put together what I think is the perfect assassin build, right down to where every skill point goes and the best item setup. Leave me your thoughts and criticisms before I spend all my spare time making her.
Stats:
Same as always, enough for gear, life, no energy, blah blah blah. Her strength will be around 100 even and her dex will be similar, because she will use a phase blade.
Main Skills:
Blade Fury - 1
Dragon Talon - 20
Venom - 20
Shadow Master - 20
Mind Blast - 1-20
Death Sentry - 1
Blade Shield - 1
She is a shuriken flinging *** kicking ninja! Following JanusJones guide, she does the kicking on bosses and other big targets while she throws shurikens in other areas that need it. The Blade Fury is basically like hitting them with your weapon, it transferes almost every modifier, including CB, DS, OW, elemental damage, chance to cast on strike, leech, and 3/4 of the weapon damage. It is like a bow, but the CB works at full effectiveness.
The kicks are the fastest in the game, as such is on of the best options for delivering CB. It also leeches and adds elemental damage.
Venom is a great skill that goes to blades and kicks.
The Shadow is obvious, a tank and more damage.
Now my mods, Mind Blast is great crowd control, and will be explained in depth later. The conversion WILL BE important.
Death Sentry is only used for its Corpse Explosion. Body disposal, extra fire and physical damage, worth a few points I think.
Blade Shield transferes the same things Blade Fury does, which is great.
Gear:
Vampire Gaze - Shael/Um
Chain of Honors (AP)
Stormshield - P. Diamond
Last Wish (PB)
Highlord's Wrath
Laying of Hands
Trang Oul's Girth
Sandstorm Treks
Bul Katho's Wedding Band
A great setup. Last Wish is a must, the might aura and CB are good enough, but then it has Life Tap castings so you don't waste time with Drac's. Then if even has prevent monster heal and blind target. Also a chance to cast fade when hit will help when fighting uber meph and his Conviction aura. This gets better with the mercenary:
Act 1 Rogue Merc:
Faith Hydra Bow
Bramble Armor
Dream Helm
She provides two auras, does significant physical and lightning damage, and stands back to stay alive. Also she casts inner sight to help with attack rating problems.
The resists are close, with Chains and Stormshield being your main sources. However it is taken care of in other areas:
35% Lighting resist on Highlord's
50% Fire resist on Laying of Hands
60% Cold resist on Stormshield
70% Poison resist on Sandstorm Treks
Cannot be frozen on Trang Oul's Girth
Also, life is no issue. With plenty of life bonuses from Treks, Kathos ring, Trang's belt and Chains, it will be nice and high with CtA. Plus there is Life Tap, and life leech from Bul Kathos and Vampire Gaze.
Defense is mid-range, unless you choose to max Cloak of Shadows, but between max blocking (125 min. dex to wield a phase blade + Stormshield) and max Damage Reduction (15-20 Vapm, 8 Chains, 35 Storm) losing life is nothing to sweat about. Plus, you can leech plenty back from far away with blades or quickly close up with kicks.
Attack rating is no biggie with ITD on last wish, although it only works for blades. Dragon Talon has a high attack rating bonus however, and again, 125 minimum dex. And don't forget about Inner Sight.
So lets see what all the damage modifiers are here:
Base weapon damage
+
Strength Bonus
+
Last Wish runeword Enhanced damage
+
Might Aura
+
Fanatacism Aura
+
Open Wounds
+
Venom poison (and whatever other elemental damage)
+
550% Damage to Demons, 200% Damage to Undead (Chains/Laying of Hands)
+
Deadly Strike
Incredible output for a small lady I'd say.
So in the end, you have a swift assassin who can toss out huge amounts of damage with high crushing blow. Add the ability to convert or stun minions, leech like crazy from close or far, destroy corpses and use them as MORE damage, keep max resist, DR, and blocking without sacrificing killing ability, a Shadow Master tank, and then a lvl 18 Might, 15 Fanatacism, and 21 Thorns aura on her, her Shadow, her Rogue, and any minion she converts, so when they hit them they get damage or, even worse, hit the Assassin herself and recive the blow of not just Thorns, but the entire punch of her damage modifiers via Blade Shield.
I cannot think of anything better. Thoughts?