Insane Wayne
Active member
Cosmo and friends breezed throught the Kurast Sewers, at p3. I'm really not fond of that area, especially when it spawns unravellers/skellies plus undead dolls. Too many annoying long-range resurrections. Icehawk (with Teleport) refrained from his usual fleeing behavior, a welcome change. Usually I have to chase him all over the map.
I went to p8 for level 2, encountering a boss before looting the chests. Pretty lame haul. One chest rolled rare, but only 3 items.
One of the things I love (and hate) about untwinked play, is the sudden discovery of a high-impact item that requires an equipment "rebuild". Such an event occurred as I cleared the Kurast Causeway towards the last 2 temples. An invader pack dropped a powerful EU. I'm glad Jemali's 146% MF is paying off! Like all the other merc weapons thus far, it rolled sub-par ED:
Bonehew
Ogre Axe
Two-Hand Damage: 107 to 556
Durability: 27 of 50
Required Dexterity: 75
Required Strength: 195
Required Level: 64
Polearm Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x4085351c
+284% Enhanced Damage
30% Increased Attack Speed
Prevent Monster Heal
50% Chance to cast Level 16 Bone Spear on striking
Level 14 Corpse Explosion (21/30 Charges)
Socketed (2: 0 used)
Bonehew provides slightly more damage than Jemali's war pike (after factoring the ctc Bone Spear) and has room for further improvement with the socketing. The 195 str requirement is a problem. I debated between a jeweler's armor with a +str/life/fire resist rare jewel, Twitchthroe (with or w/o an added socket), and a -15% req jewel in the weapon. Finally I decided on the simple approach: unsocketed Twitchthroe. This way I'll have more options in case another major item comes my way. If I get to Hellforge, its rune drop will help decide further development. Twitchthroe's 20% IAS (plus Bonehew's 30% and the fervor'ed Shako) = 65%, the perfect amount for a 6 frame attack. Regrettably, my MF will drop from 146 to 50, but I'll still use the topaz armor for major boss kills. I put an Amn in the Bonehew; for now the second socket is empty.
Disused Reliquary:
No stair trap, but we were quickly beaten backwards by a HF snake pack and MS Conviction archers. I rolled boulders to regain some ground. Knockback vs. knockback. Once the Holy Freeze ended we were OK.
Ruined Fane:
Ouch! We spawned directly on top of 8 beetles. Zero space to move. One beetle beat on me, and I figured the best strategy was to take it and drink rejuvs. I also refreshed my cyclone armor to limit lightning damage. This temple often has another pack in the large first room. Yep. Glad they didn't interfere with my entrance! After one last beetle boss pack (Extra Strong PI) the dangerous Kurast Temples were history.
[highlight]Conqueror Cosmo, 1.11 naked HC Druid, level 85, Act 3 Hell, Travincal[/highlight]
I went to p8 for level 2, encountering a boss before looting the chests. Pretty lame haul. One chest rolled rare, but only 3 items.
One of the things I love (and hate) about untwinked play, is the sudden discovery of a high-impact item that requires an equipment "rebuild". Such an event occurred as I cleared the Kurast Causeway towards the last 2 temples. An invader pack dropped a powerful EU. I'm glad Jemali's 146% MF is paying off! Like all the other merc weapons thus far, it rolled sub-par ED:
Bonehew
Ogre Axe
Two-Hand Damage: 107 to 556
Durability: 27 of 50
Required Dexterity: 75
Required Strength: 195
Required Level: 64
Polearm Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x4085351c
+284% Enhanced Damage
30% Increased Attack Speed
Prevent Monster Heal
50% Chance to cast Level 16 Bone Spear on striking
Level 14 Corpse Explosion (21/30 Charges)
Socketed (2: 0 used)
Bonehew provides slightly more damage than Jemali's war pike (after factoring the ctc Bone Spear) and has room for further improvement with the socketing. The 195 str requirement is a problem. I debated between a jeweler's armor with a +str/life/fire resist rare jewel, Twitchthroe (with or w/o an added socket), and a -15% req jewel in the weapon. Finally I decided on the simple approach: unsocketed Twitchthroe. This way I'll have more options in case another major item comes my way. If I get to Hellforge, its rune drop will help decide further development. Twitchthroe's 20% IAS (plus Bonehew's 30% and the fervor'ed Shako) = 65%, the perfect amount for a 6 frame attack. Regrettably, my MF will drop from 146 to 50, but I'll still use the topaz armor for major boss kills. I put an Amn in the Bonehew; for now the second socket is empty.
Disused Reliquary:
No stair trap, but we were quickly beaten backwards by a HF snake pack and MS Conviction archers. I rolled boulders to regain some ground. Knockback vs. knockback. Once the Holy Freeze ended we were OK.
Ruined Fane:
Ouch! We spawned directly on top of 8 beetles. Zero space to move. One beetle beat on me, and I figured the best strategy was to take it and drink rejuvs. I also refreshed my cyclone armor to limit lightning damage. This temple often has another pack in the large first room. Yep. Glad they didn't interfere with my entrance! After one last beetle boss pack (Extra Strong PI) the dangerous Kurast Temples were history.
[highlight]Conqueror Cosmo, 1.11 naked HC Druid, level 85, Act 3 Hell, Travincal[/highlight]