Fireworks druid

bchk

New member
Fireworks druid

Hi all! I am planning on building a druid that tries to make CTC spells more than just fireworks. (uses fury to trigger 40% ctc lvl22 firestorm on phoenix)
With max synergies, lvl22 firestorm does around 1k dmg per trail, so if all three hits its 3k dmg. This build also cast firestorms faster than a fire druid on average.

Skills

Max Molten Boulder
Max Fissure
Max Werewolf (for ar)
Max Lycanthropy (for life)
1 feral rage (prereq)
1 rabies (prereq)
1 fury (prereq)
1 firestorm (prereq)
Rest Into fury (for more dmg) or armageddon (for more firework effects :tongue: )

Gear
armor: Fortitude armor (high def, chilling armor doubles armor, resists, life, and a lot of dmg)
helm: Jalal's Mane (skills and resists) or COA (pdr)
amulet: Highlords or maras or metalgrid
ring: ravenfrost + good rare or bulkathos
gloves: draculs or hellmouth or lava
boots: gores
torch: more ctc to cast firestorm (don't think this one is synergized tho:wink3: )

For the weapon, there are a few choices:
1. Phoenix pb + Phoenix Mon
Pros: 80% ctc lvl22 firestorm, -56% enemy fire resists, DS, ITD, casts around 2.54 firestorms/sec with fury
Cons: low physical dmg, slow even with fury (11/7/7/7/7)

2. Doom pb + Phoenix Mon
pros: faster (8/5/5/5/5), holy freeze, 5% ctc volcano, OW, DS
cons: low physical dmg, low CTC (1.78 firestorms/sec and 0.22 volcanoes/sec) and less -res

3.Destruction pb + Phoenix Mon
pros: a large variety of fireworks, ITD, CB, DS
cons: low physical dmg, slow (11/7/7/7/7)

4. Ebotdz/Grief pb + Phoenix Mon
pros: faster (9/5/5/5/5) and a lot of physical dmg (~400 base and phoenix gives up to 400% ed)
cons: low ctc

6. fast weapon + Phoenix Mon
pros: fast (duh... preferably 7/4/4/4/4), 2.17 firestorms/sec
cons: good ones are extremely expensive (unobtainable by me) and lower ones have low physical dmg

6. 2h Phoenix
pros: good physical dmg, range
cons: slow...

My question is: which would be the best setup?
 
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2 problems with this.

1) the CTC firestorm on the shield will screw up your Fury. The spell firestorm works on a timer so as soon as it casts from the shield you wont be able to do anything for a few seconds.

2) the ctc firestorm on the shield does not synergize(sp?) with your skills. Only invested points into the skill on your skill tree will. So your "1k" ctc firestorm damage is really only 124-144 damage.
 
Mmm, correct me if I'm wrong. But the Firestorm on Pheonix interupts Fury, correct. What's the cool down on Fury after the Firestorm triggers?

Also, why would you max WW on a PvM build? The extra AR isn't really useful. You can always pour the remaining points into Fissure or Oak Sage if you want more life.

Do you really need more than 1 point into Lycan? The Redemption aura +some random form of leech should be plenty to keep you alive in almost any situation, especially with Dracs.
 
1) the CTC firestorm on the shield will screw up your Fury. The spell firestorm works on a timer so as soon as it casts from the shield you wont be able to do anything for a few seconds.

really? I used a zeal paladin and I seems the zeal worked fine with a phoenix shield.

2) the ctc firestorm on the shield does not synergize(sp?) with your skills. Only invested points into the skill on your skill tree will. So your "1k" ctc firestorm damage is really only 124-144 damage.

Synergies do affect CTC effects. In a test, a CTC enchant definitely increased my damage by more when I had points in warmth. Masteries also work with CTC effects. Moreover, dream auras are also affected by synergies so I don't see y a spell wouldn't.

Mmm, correct me if I'm wrong. But the Firestorm on Pheonix interupts Fury, correct. What's the cool down on Fury after the Firestorm triggers?

firestorm has .6 sec cd

Also, why would you max WW on a PvM build? The extra AR isn't really useful. You can always pour the remaining points into Fissure or Oak Sage if you want more life.

You are correct, especially with ITD on weap, however, I am planning to (maybe) Uber with this build so AR would be helpful. Oak Sage dies real fast especially when u don't have other summons...

Do you really need more than 1 point into Lycan? The Redemption aura +some random form of leech should be plenty to keep you alive in almost any situation, especially with Dracs.

Skills distribution is not perfect I agree, but more life always helps:smiley:
What skill do you recommand I put points into?

Also in your theory on maxing synergies will synergize the ctc firestorm, you have the wrong ones maxed. Moulten boulder and fissure syngergize firestorm. Not volcano.

Thanks for correcting, I do meant fissure....


 
really? I used a zeal paladin and I seems the zeal worked fine with a phoenix shield.



Synergies do affect CTC effects. In a test, a CTC enchant definitely increased my damage by more when I had points in warmth. Masteries also work with CTC effects. Moreover, dream auras are also affected by synergies so I don't see y a spell wouldn't.


Ask any experienced druid in this forum. No one uses phoenix for that reason.

I'm pretty sure you are wrong about synergies boosting ctc firestorm.
This is why the flaming rabies build went instinct ages ago (before its re-birth) because of the poison creeper bug. Or eve the marrow walks bug. All those were done away with. I'm almost positive this doesn't work.

Can anyone back this up ?



 
the marrow walks bug was due to charges working as synergies, but mine is hard points put into the synergies, which is completely different.
 
really? I used a zeal paladin and I seems the zeal worked fine with a phoenix shield.

Zeal as a skill by itself is inherently uninterruptible, much like strafe, and concentrate, but I don't think that fury is, then again I could be wrong.



 
Fury is interruptible.

I'd hybrid with Hunger over more Lycan points. Emergency leech if you need it. Or you can always put points into FC since you're going that route anyways.
 
Well fireclaws it is then. I still need to know if the synergies work with firestorm tho. By the way, you can still do a normal attack when firestorm is cooling down right?
 
That I don't know. So someone else will have to confirm.
 
Synergies work for CtCs (assuming the skill has synergies) the same way they work for spells cast narmally.

Skills with a timer will disable everything for a few frames and all timered skills for the duration of the timer.
Not sure how many frames that everything is disabled, but it's easy to test.
Just make a new druid, get him to level 2 to get Firestorm, put normal attack on LMB and firestorm on RMB,
cast firestorm and check how long the normal attack icon stays red.
 
Synergies work with CTC, but your Fury, unlike Zeal, will be interrupted by the Firestorm.

If you want to use CTC effects without being interrupted, maybe try a Passion weapon for Zeal and load up IAS. That way you'll have less life/AR but you can also cast Fissure. :)
 
Synergies work with CTC, but your Fury, unlike Zeal, will be interrupted by the Firestorm.

If you want to use CTC effects without being interrupted, maybe try a Passion weapon for Zeal and load up IAS. That way you'll have less life/AR but you can also cast Fissure. :)

How about this?
20 HoW
20 fissure (synergy)
20 molten voulder (synergy)
20 volcano/armageddon (main attack spell)
rest to summons

AR should be enough with HoW (~180%) + passion (50-80%) + demonlimb enchant prebuff (~200%), or should I use Oak Sage instead of HoW? Causes monster to flee from passion can also work with firestorm. Do you know where I can find a Druid/zeal attack speed Break Point table or is it the same as Paladin?


 
I can't help but take an interest.

Everyone quotes the same problem; Fury is interuptable, so firestorm CTC won't be practical.

However, I have a nice little solution. Hunger, is the uninteruptable druid attack. Its only interupted by shield blocking, and not by getting sent into FHR, so some quick testing could show you if hunger would be interupted by Proc striking or not. If not, a werebear druid with the same setup could have a 4 frame, uninteruptable attack with the same chance to cast.
 
I was wondering whether this exact thing would be possible (I play in SP so I'd never be able to do it, but it seemed a neat idea), so I searched to find this thread.

It's a shame about Firestorm interrupting the attack. If hunger is uninterruptible, would that actually help? Because it's a hit-once skill, so if firestorm is firing between the hits it might stop you launching a new hunger attack.

Zealing with passion may be the way to go, then.
 
The ctc firestorm on phoenix has some interesting effects. On my kicksin it DOES NOT interrupt kicks but DOES interrupt blade fury. On my javazon it DOES NOT interrupt jab but DOES interrupt lightning fury. Neither dragon talon or jab are inherently uninterruptable so I suggest that the only sure way to know if the ctc firestorm on phoenix is going to cause u pain is to use it...

One thing for sure. Phoenix adds a bucket load of physical damage and redemption is just sweet.
 
Hello dudes,

Skill points into synergies will increase the damage done by the the ctc Firestorm on Pheonix. With Fissure and Molten Boulder maxed, level 22 Firestorm will do roughly 1300 average damage. According to SSoG, Zeal is treated as an unterrupted attack when the mouse button is held down. For your information, if you go dual Pheonix's you will have an 80% chance to cast Firestorm, as well as the -56% enemy fire resistance. If you are definitely going to go with ctc Firestorm which will interrupt your attacks, then I see no reason why not to use dual Pheonix's, at least you get a lot of -enemy fire resistance and other nice mods. Another weapon option would be the old Hand of Justice runeword which has -20% enemy fire resistance and can reach an 8-frame attack in a phase blade. Also, why not use a Ravenslore pelt which will give you an additional 10-20% -enemy fire resistance.

Finally, if you do end up maxing Fissure and Molten Boulder, you are already halfway through the synergies of both Armageddon & Fireclaws, meaning more "fireworks". Merely maxing Volcano will give you an almost fully synergized Fireclaws that will have much higher damage (in this application) than Fury, and you will still have enough points to max Armageddon if you so choose. If you have your mercenary carry an Infinity polearm, you will have (based on the above item combinations) around -75% enemy fire resistance before the Conviction aura is even considered. A level 12 Conviction will confer -85% enemy elemental resistance, which will give you a grand total of around -160% enemy fire resistance. Meaning you might have all fire damage, but you will be able to break any fire immunes that have less than a certain amount of fire resistance 115% or something (someone with better math skills will have to confirm what the max fire immunity you can break with 160% -enemy fire resistance is), that and the damage from all of your fire based attacks will be much higher, or more specifically the amount by which your fire damage is reduced by enemy fire resistance will be much smaller.
 
Only conviction and the lower resistance curse can remove immunity and when doing so it is treated at a much lower %. -resistance% from items or cold mastery will always work at the amount listed but can not break immunity.
 
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