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Vile Mother

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Revision as of 11:11, 30 March 2008 by 82.41.176.69 (talk)
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Vile Mothers are Demons.

These grotesque creatures are nasty melee fighters, and worse yet, walking birth machines that spawn an endless stream of crawling, ankle-biting Vile Children. The only way to stop the mothers from spawning is to kill them, a task that most adventurers undertake with some relish.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeed 1Max TC/Rune
Flesh Spawner24 / 56 / 82623 / 12320 / 61253215-277 / 2416-3020 / 8756-145927 / 7 / 733/Sol, 57/Um, 84/Zod
Stygian Hag27 / 57 / 84828 / 13057 / 64786258-333 / 2482-3102 / 9100-151677 / 7 / 733/Sol, 60/Ist, 87/Zod
Grotesque30 / 57 / 851107 / 13057 / 66553305-393 / 2482-3102 / 9274-154557 / 7 / 736/Sol, 60/Ist, 87/Zod


Offense

TypeMelee AttackAttack Rating
Flesh Spawner13-29 / 37-61 / 74-120223 / 1207 / 3623
Stygian Hag15-32 / 37-61 / 75-122256 / 1227 / 3707
Grotesque17-36 / 37-61 / 76-124284 / 1227 / 3748


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Flesh Spawner90 / 614 / 127824%1.2/sec100 / 75 / 5050 / 40 / 33
Stygian Hag102 / 624 / 130727%1.2/sec100 / 75 / 5050 / 40 / 33
Grotesque113 / 624 / 132029%1.2/sec100 / 75 / 5050 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalMagicFireColdLightningPoison
Flesh Spawner0% / 0% / 66%0% / 0% / 0%0% / 0% / 0%0% / 0% / 140%0% / 0% / 0%0% / 0% / 0%
Stygian Hag0% / 0% / 66%0% / 0% / 0%0% / 0% / 0%25% / 50% / 150%0% / 0% / 0%0% / 0% / 0%
Grotesque0% / 0% / 66%0% / 0% / 0%0% / 0% / 0%40% / 70% / 160%0% / 0% / 0%0% / 0% / 0%