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Vampire

From Diablo 2 Wiki

Vampires are Undead.

These monster mages are among the more dangerous enemies your character will face. Vampires are tough to kill, move quickly, hit hard, and can cast Fireballs, Firewalls, and even call down Meteors.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsMax TC/Rune
The Banished12 / 43 / 73155 / 6181 / 5233061-84 / 1146-1528 / 5403-96043/-, 45/Ko, 69/Lo
Ghoul Lord19 / 49 / 80300 / 9279 / 66600104-143 / 1452-1936 / 6307-1121421/Ral, 51/Lem, 78/Cham
Night Lord23 / 54 / 82438 / 12652 / 70677136-186 / 1708-2278 / 6567-1167427/Ral, 54/Um, 87/Zod
Dark Lord24 / 55 / 83482 / 13413 / 72715143-198 / 1759-2346 / 6696-1190427/Ral, 57/Um, 87/Zod
Blood Lord25 / 55 / 83531 / 13413 / 72715152-210 / 1759-2346 / 6696-1190430/Ral, 57/Um, 87/Zod


Offense

Vampires can cast fireball, firewall, and meteor. they have life steal as part of their melee attacks, and can also hit with cold damage. Nasty fellows.

  • Firewall damage listed is per second.
  • All successful melee strikes deal the stated physical damage. They may add cold damage as well:
    • The Banished: 55%
    • Ghoul Lord: 60%
    • Night Lord: 65%
    • Dark Lord: 70%
    • Blood Lord: 75%
TypeMelee AttackMelee ARFireballFirewallMeteor
The BanishedNorm: 4-10, 4-6 cold (1sec)
Night: 18-36, 18-36 cold (2sec)
Hell: 41-83, 41-83 cold (3sec)
103
1036
3542
l3-6
39-42
87-90
2-3
9-10
18-19.
5-10
20-25
40-45
Ghoul LordNorm: 6-15, 4-14 cold (1sec)
Night: 20-41, 20-40 cold (2sec)
Hell: 45-91, 45-91 cold (3sec)
174
1166
3861
15-18
51-54
99-102
4-5
11-12
22-23
10-15
25-30
45-50
Night LordNorm: 8-18, 6-9 cold (1sec)
Night: 22-45, 22-44 cold (2sec)
Hell: 46-93, 47-94 cold (3sec)
213
1274
3952
27-30
63-66
111-114
7-8
14-15
25-26
15-20
30-35
50-55
Dark LordNorm: 8-19, 6-9 cold (1sec)
Night: 22-45, 22-45 cold (2sec)
Hell: 47-94, 47-94 cold (3sec)
223
1296
3998
39-42
75-78
123-126
9-10
16-17
29-30
20-25
35-40
55-60
Blood LordNorm: 8-19, 8-10 (1sec)
Night: 22-45, 22-45 (2sec)
Hell: 47-94, 47-94 (3sec)
236
1296
3998
51-54
87-90
135-138
11-12
18-19
32-33
25-30
40-45
60-65

Defenses

Vampires regenerate hit points at twice the normal rate.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingDrain EffectivenessChill Effectiveness
The Banished60 / 612 / 144013%100 / 85 / 7550 / 40 / 25
Ghoul Lord95 / 684 / 156319%100 / 85 / 7550 / 40 / 25
Night Lord117 / 744 / 159823%100 / 85 / 7550 / 40 / 25
Dark Lord122 / 756 / 161624%100 / 85 / 7550 / 40 / 25
Blood Lord127 / 756 / 161625%100 / 85 / 7550 / 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalMagicFireColdLightningPoison
The Banished20% / 20% / 50%0% / 0% / 0%0% / 0% / 33%50% / 50% / 150%0% / 0% / 25%0% / 50% / 50%
Ghoul Lord30% / 30% / 30%0% / 0% / 0%0% / 0% / 33%50% / 50% / 110%0% / 0% / 25%0% / 50% / 50%
Night Lord40% / 35% / 35%0% / 0% / 0%0% / 0% / 33%50% / 50% / 120%0% / 0% / 25%0% / 50% / 50%
Dark Lord50% / 40% / 40%0% / 0% / 0%0% / 0% / 33%50% / 50% / 130%0% / 0% / 25%0% / 50% / 50%
Blood Lord60% / 45% / 45%0% / 0% / 0%0% / 0% / 33%50% / 50% / 140%0% / 0% / 25%0% / 50% / 50%