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Unique Rings

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Revision as of 09:50, 10 June 2009 by 82.41.176.69 (talk)
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Unique jewelry can be gambled in Diablo II, except in patch versions 1.07 and 1.08. Different unique rings were added in various patches, as sorted below.

Ring graphics are randomly selected, and do not tie to any particular ring. There are lots more ring graphics found on the game CD, and it's unknown why Blizzard never enabled more of them, or gave any of the unique rings unique artwork.

Unique Ring Odds

These apply to v1.10+. Prior to v1.07 in D2C, the three unique rings dropped in a set order. See below for more details.

Unique RingsQlvlRarity
Nagelring1015
Manald Heal2015
Stone of Jordan391
Dwarft Star5310
Raven Frost5310
Bul Kathos' Wedding Band661
Carrion Wind683
Nature's Peace773
Wisp Projector841
Total:84+59
  • The "Rarity" odds assume that the monster dropping the ring is capable of dropping every unique ring in the game. Hence, if a monster able to drop the Wisp Projector drops a unique ring, there is a 1/75 chance it will be the Wisp Projector.
  • If the monster's Mlvl isn't high enough to drop some of the rings, the rarity odds change accordingly. For example, an Mlvl 40 monster could only drop the first three rings, so it would have a 15/31 chance to drop Naglering, 15/31 to drop Manald Heal, and 1/31 to drop the Stone of Jordan, vs. the 1/59 chance that a unique ring from an Mlvl 84+ monster will be an SoJ. This is why it's best to hunt for some items (such as the Stone of Jordan) on lower levels.


Unique Rings

Rings found in D2C and D2X.

ItemItem nameMisc StatsSpecial Properties
Ring.gifNagelringCD2 Rarity: 483.9/1000
D2X Rarity: 283/1000
Item level: 10
Clvl req: 7
Magical Damage Taken Reduced by 3
Attacker Takes 3 Damage
+50-75 to Attack Rating
+15-30% Magic Find
Ring-gold-red-gem.gifManald HealCD2 Rarity: 483.9/1000
D2X Rarity: 283/1000
Item level: 20
Clvl req: 15
+4-7% Mana Stolen Per Hit
+5-8 Replenish Life
+20 to Life
+20% Mana Regeneration Rate
Ring-coil-purple-orb.gifThe Stone of JordanCD2 Rarity: 32.3/1000
D2X Rarity: 18.9/1000
Item level: 39
Clvl req: 29
+20 Mana
+25% Mana
+1-12 Lightning Damage
+1 to All Skills


Unique Rings in D2X Only

Rings found in D2X only, v1.07+.

ItemItem NameMisc StatsSpecial Properties
Ring.gifDwarf StarRarity: 188.7/1000
Item level: 53
Clvl req: 45
+100% extra gold found
+40 to Maximum Stamina
Heal Stamina Plus 15%
+40 to Life
Magical Damage Taken Reduced by (12-15)
Absorbs 15% Fire Damage
Ring-gold-red-gem.gifRaven FrostRarity: 188.7/1000
Item level: 53
Clvl req: 45
Adds 15-45 Cold Damage, 4 seconds cold length
Cannot be Frozen
Absorbs 20% Cold Damage
+15-20 to Dexterity
+150-250 to Attack Rating
5% Chance of casting Slvl 5 Frost Nova When Struck
Ring-coil-purple-orb.gifBul Kathos Wedding BandRarity: 18.9/1000
Item level: 66
Clvl req: 58
+0.5 Life per Clvl
+1 to All Skills
+3-5% Life Stolen Per Hit
+50 Stamina
Ring-gold-red-gem.gifThe Constricting Ring
Not Enabled. *
Rarity: 18.9/1000
Item level: 95
Clvl req: 95
+100% Resistance To All
+15% Maximum Resistance To All
-30 Life Drain (-2.93 life/sec)
+100% Better chance of getting magical item
  • * The Contricting Ring is not and never has been droppable. We have it listed on our Unique Rings page, and the ring's full stats are listed in the game files, but it has a 0, instead of a 1, in the "completed" column in uniqueitems.txt, the actual game file that sets the properties on Unique items, which makes it undroppable.


v1.10 and Later

Unique rings found in D2X, v1.10+.

ItemItem NameMisc StatsSpecial Properties
Ring-coil-purple-orb.gifCarrion WindItem level: 68
Clvl req: 60
+(100-160) Defense vs. Missiles
(6-9)% Life stolen per hit
Poison Resist +55%
10% Chance to cast level 10 Poison Nova when struck
Level 21 Poison Creeper (15 Charges)
8% Chance to cast level 13 Twister on striking
+10% of damage taken goes to mana
Ring-natures-peace.jpgNature's PeaceLadder Only
Item level: 77
Clvl req: 69
Prevents Monster Healing
Slain Monsters Rest in Peace [can't be resurrected/raised/exploded]
Damage Reduced by (7-11)
Poison Resist +(20-30)%
Level 5 Oak Sage (27 Charges)
Ring-gold-red-gem.gifWisp ProjectorItem level: 84
Clvl req: 76
Lightning Absorb (10-20)%
10% Chance to cast level 16 Lightning on striking
(10-20)% Better Chance of Getting Magic Items
Level 2 Oak Sage (15 Charges)
Level 5 Heart of Wolverine (13 Charges)
Level 7 Spirit of Barbs (11 Charges)


Ring Generation Order in D2C

In D2C, prior to v1.07, the game always dropped the three unique rings in a preset order:

  • Nagelring > Manald Heal > Stone of Jordan

This meant that if the game generated a Unique ring, from a monster drop or gambling, it would always be a Naglering, if there was not already a Naglering in that game (previously dropped or possessed by one of the character). If there was a Naglering, then a Manald Heal would drop. If both, then a Stone of Jordan would drop. If all three, then the ring would sprawn rare instead of unique.

This was easily exploited, and characters soon learned to carry a Manald Heal and Naglering in their stash, so any new unique rings would drop as the very valuable Stone of Jordan.