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{{Item_navbox|{{Unique Items}}}}
{{Item_navbox|{{Unique Items}}}}
=To Note=
Only the first three unique rings can be found in D2C. The rest were added in D2X.


Unique items in the expansion, Diablo II: Lord of Destruction, are found rarely, and have generally awesome stats, far better than the Uniques in Diablo II. These Exceptional Uniques are only found in Diablo II: Lord of Destruction, not in Diablo II.
==Unique Ring Odds==
These apply to v1.10+. Prior to v1.07 in D2C, the three unique rings dropped in a set order. See below for more details.


There are no new graphics for rings or amulets in the Expansion, and as in Diablo II, there are no special graphics for any Unique jewelry.
* The "Rarity" odds assume that the monster dropping the ring is capable of dropping every unique ring in the game. Hence, if a monster able to drop the Wisp Projector drops a unique ring, there is a 1/75 chance it will be the Wisp Projector.


* Unique jewelry can be gambled in Diablo II, except in patch versions 1.07 and 1.08, like all other Unique items whose base items appear in gambling.
* If the monster's Mlvl isn't high enough to drop some of the rings, the rarity odds change accordingly. For example, an Mlvl 40 monster could only drop the first three rings, so it would have a 15/31 chance to drop Naglering, 15/31 to drop Manald Heal, and 1/31 to drop the Stone of Jordan, vs. the 1/59 chance that a unique ring from an Mlvl 84+ monster will be an SoJ. This is why it's best to hunt for some items (such as the Stone of Jordan) on lower levels.
* The generation order for unique rings/amulets is now removed in Diablo II: Lord of Destruction and Diablo II for patch versions 1.07 or higher. Click to the bottom of the page for an explanation of it in earlier versions of Diablo II.
 
* Rarity is expressed as items per 1000 items of that type, e.g. The Stone of Jordan is listed at 18.9/1000. This means that out of 1000 unique rings dropped that were high enough level to be The Stone of Jordan, 18.9 would be, on average. Expansion odds are listed.
{|
* Item Level: Monsters must be of this level (Mlvl) to drop a given Unique item. A list of monsters and their Mlvls can be found at Darkness.
! Unique Rings
! Qlvl
! Rarity
|-
| align="left" | '''Nagelring'''
| align="center" | 10
| align="center" | 15
|-
| align="left" | '''Manald Heal'''
| align="center" | 20
| align="center" | 15
|-
| align="left" | '''Stone of Jordan'''
| align="center" | 39
| align="center" | 1
|-
| align="left" | '''Dwarft Star'''
| align="center" | 53
| align="center" | 10
|-
| align="left" | '''Raven Frost'''
| align="center" | 53
| align="center" | 10
|-
| align="left" | '''Bul Kathos' Wedding Band'''
| align="center" | 66
| align="center" | 1
|-
| align="left" | '''Carrion Wind'''
| align="center" | 68
| align="center" | 3
|-
| align="left" | '''Nature's Peace'''
| align="center" | 77
| align="center" | 3
|-
| align="left" | '''Wisp Projector'''
| align="center" | 84
| align="center" | 1
|-
| align="left" | Total:
| align="center" | 84+
| align="center" | 59
|}
 
 
* Unique jewelry can be gambled in Diablo II, except in patch versions 1.07 and 1.08.
* Item Level: Monsters must be of this level (Mlvl) to drop a given Unique item.
* Clvl Req: A character must be this level to equip the item.
* Clvl Req: A character must be this level to equip the item.


=1.10 and Later Only=
==v1.10 and Later==
 


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=Unique Rings=


==Unique Rings==
Rarity is expressed as items per 1000 items of that type, e.g. The Stone of Jordan is listed at 18.9/1000. This means that out of 1000 unique rings dropped that were high enough level to be The Stone of Jordan, 18.9 would be, on average. Expansion odds are listed.


{| width="90%"
{| width="90%"
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| +20 Mana<br> +25% Mana<br> +1-12 Lightning Damage<br> +1 to All Skills
| +20 Mana<br> +25% Mana<br> +1-12 Lightning Damage<br> +1 to All Skills
|}
|}


=Unique Rings in D2X Only=
=Unique Rings in D2X Only=


{| width="90%"
{| width="90%"
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| +100% Resistance To All<br> +15% Maximum Resistance To All<br> -30 Life Drain (-2.93 life/sec)<br> +100% Better chance of getting magical item
| +100% Resistance To All<br> +15% Maximum Resistance To All<br> -30 Life Drain (-2.93 life/sec)<br> +100% Better chance of getting magical item
|}
|}
* * The Contricting Ring is not and never has been droppable.  We have it listed on our Unique Rings page, and the ring's full stats are listed in the game files, but it has a 0, instead of a 1, in the "completed" column in uniqueitems.txt, the actual game file that sets the properties on Unique items, which makes it undroppable.


==Ring Generation Order in D2C==


* The Contricting Ring is not and never has been droppable.  We have it listed on our Unique Rings page, and the ring's full stats are listed in the game files, but it has a 0, instead of a 1, in the "completed" column in uniqueitems.txt, the actual game file that sets the properties on Unique items, which makes it undroppable.  Anyone who knows anything about MPQ extracting or mod-making can verify this in 30 seconds, and enable it to drop in their Off-realm games while they are at it. <br><br>If the item ''were'' enabled, the only monsters in the game that could possibly drop the ring are Baal and Nihlathak, since the ring has an ilvl 95, and monsters must be as equal or higher to the ilvl of a unique to drop it.  Baal is mlvl 95, Nihlathak is mlvl 98.  It might also be possible to find it from chests late in Hell, since though they are capped at ilvl 75 in the game code, people have found items much higher than that from them, including some charms with modifiers that no monster can drop.
This applies only to Diablo II Classic, prior to the v1.08 patch.
 
=Ring Generation Order=
 
This applies only to Diablo II, '''pre-v1.08'''.


The game always drops the rings in the following order:
The game always drops the rings in the following order:


Nagelring > Manald Heal > Stone of Jordan
* Nagelring > Manald Heal > Stone of Jordan


If the game determines to drop a Unique Ring, it checks to see if a Nagelring is in the game or has already been generated in that game. If not, one will always drop. If there is a Nagelring, it does the same check for a Manald Heal, and will drop one unless there is one in the game or already generated in that game. If so, it performs the same check on the Stone of Jordan. If all three are in the game, a Rare Ring will be generated.
If the game determines to drop a Unique Ring, it checks to see if a Nagelring is in the game or has already been generated in that game. If not, one will always drop. If there is a Nagelring, it does the same check for a Manald Heal, and will drop one unless there is one in the game or already generated in that game. If so, it performs the same check on the Stone of Jordan. If all three are in the game, a Rare Ring will be generated.


Most characters carried a Nagelring and Manald Heal to try and generate a SoJ in early Diablo II, or all three if they wanted only Rare Rings. Having the first two on a character and then gambling for tons of rings was a good way to get more Stones.
Therefore, if a character was carrying a Nagelring and Manald Heal and a unique ring generated from a monster or gambling, it would always be a Stone of Jordan.
 
This set order of dropping is abolished in D2X and D2 1.08. Instead, the game will simply pick a unique ring to drop based on rarity and Mlvl restrictions. As with all Uniques, only one of each can drop in a given game; Uniques on characters or in their possession don't count in the drop equation.


[[Category:Uniques]]
[[Category:Uniques]]

Revision as of 09:24, 10 June 2009

Diablo II Items [e]
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Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc
Unique Items
AmuletsAxesBelts
Body ArmorBoots
BowsCharmsCrossbows
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JewelsMacesPolearms
RingsSceptersShields
SpearsStavesSwords
ThrowingWands

Only the first three unique rings can be found in D2C. The rest were added in D2X.

Unique Ring Odds

These apply to v1.10+. Prior to v1.07 in D2C, the three unique rings dropped in a set order. See below for more details.

  • The "Rarity" odds assume that the monster dropping the ring is capable of dropping every unique ring in the game. Hence, if a monster able to drop the Wisp Projector drops a unique ring, there is a 1/75 chance it will be the Wisp Projector.
  • If the monster's Mlvl isn't high enough to drop some of the rings, the rarity odds change accordingly. For example, an Mlvl 40 monster could only drop the first three rings, so it would have a 15/31 chance to drop Naglering, 15/31 to drop Manald Heal, and 1/31 to drop the Stone of Jordan, vs. the 1/59 chance that a unique ring from an Mlvl 84+ monster will be an SoJ. This is why it's best to hunt for some items (such as the Stone of Jordan) on lower levels.
Unique RingsQlvlRarity
Nagelring1015
Manald Heal2015
Stone of Jordan391
Dwarft Star5310
Raven Frost5310
Bul Kathos' Wedding Band661
Carrion Wind683
Nature's Peace773
Wisp Projector841
Total:84+59


  • Unique jewelry can be gambled in Diablo II, except in patch versions 1.07 and 1.08.
  • Item Level: Monsters must be of this level (Mlvl) to drop a given Unique item.
  • Clvl Req: A character must be this level to equip the item.

v1.10 and Later

ItemItem NameMisc StatsSpecial Properties
Ring-coil-purple-orb.gifCarrion WindItem level: 68
Clvl req: 60
+(100-160) Defense vs. Missiles
(6-9)% Life stolen per hit
Poison Resist +55%
10% Chance to cast level 10 Poison Nova when struck
Level 21 Poison Creeper (15 Charges)
8% Chance to cast level 13 Twister on striking
+10% of damage taken goes to mana
Ring-natures-peace.jpgNature's PeaceLadder Only
Item level: 77
Clvl req: 69
Prevents Monster Healing
Slain Monsters Rest in Peace [can't be resurrected/raised/exploded]
Damage Reduced by (7-11)
Poison Resist +(20-30)%
Level 5 Oak Sage (27 Charges)
Ring-gold-red-gem.gifWisp ProjectorItem level: 84
Clvl req: 76
Lightning Absorb (10-20)%
10% Chance to cast level 16 Lightning on striking
(10-20)% Better Chance of Getting Magic Items
Level 2 Oak Sage (15 Charges)
Level 5 Heart of Wolverine (13 Charges)
Level 7 Spirit of Barbs (11 Charges)


Unique Rings

Rarity is expressed as items per 1000 items of that type, e.g. The Stone of Jordan is listed at 18.9/1000. This means that out of 1000 unique rings dropped that were high enough level to be The Stone of Jordan, 18.9 would be, on average. Expansion odds are listed.

ItemItem nameMisc StatsSpecial Properties
Ring.gifNagelringCD2 Rarity: 483.9/1000
D2X Rarity: 283/1000
Item level: 10
Clvl req: 7
Magical Damage Taken Reduced by 3
Attacker Takes 3 Damage
+50-75 to Attack Rating
+15-30% Magic Find
Ring-gold-red-gem.gifManald HealCD2 Rarity: 483.9/1000
D2X Rarity: 283/1000
Item level: 20
Clvl req: 15
+4-7% Mana Stolen Per Hit
+5-8 Replenish Life
+20 to Life
+20% Mana Regeneration Rate
Ring-coil-purple-orb.gifThe Stone of JordanCD2 Rarity: 32.3/1000
D2X Rarity: 18.9/1000
Item level: 39
Clvl req: 29
+20 Mana
+25% Mana
+1-12 Lightning Damage
+1 to All Skills


Unique Rings in D2X Only

ItemItem NameMisc StatsSpecial Properties
Ring.gifDwarf StarRarity: 188.7/1000
Item level: 53
Clvl req: 45
+100% extra gold found
+40 to Maximum Stamina
Heal Stamina Plus 15%
+40 to Life
Magical Damage Taken Reduced by (12-15)
Absorbs 15% Fire Damage
Ring-gold-red-gem.gifRaven FrostRarity: 188.7/1000
Item level: 53
Clvl req: 45
Adds 15-45 Cold Damage, 4 seconds cold length
Cannot be Frozen
Absorbs 20% Cold Damage
+15-20 to Dexterity
+150-250 to Attack Rating
5% Chance of casting Slvl 5 Frost Nova When Struck
Ring-coil-purple-orb.gifBul Kathos Wedding BandRarity: 18.9/1000
Item level: 66
Clvl req: 58
+0.5 Life per Clvl
+1 to All Skills
+3-5% Life Stolen Per Hit
+50 Stamina
Ring-gold-red-gem.gifThe Constricting Ring
Not Enabled. *
Rarity: 18.9/1000
Item level: 95
Clvl req: 95
+100% Resistance To All
+15% Maximum Resistance To All
-30 Life Drain (-2.93 life/sec)
+100% Better chance of getting magical item
  • * The Contricting Ring is not and never has been droppable. We have it listed on our Unique Rings page, and the ring's full stats are listed in the game files, but it has a 0, instead of a 1, in the "completed" column in uniqueitems.txt, the actual game file that sets the properties on Unique items, which makes it undroppable.

Ring Generation Order in D2C

This applies only to Diablo II Classic, prior to the v1.08 patch.

The game always drops the rings in the following order:

  • Nagelring > Manald Heal > Stone of Jordan

If the game determines to drop a Unique Ring, it checks to see if a Nagelring is in the game or has already been generated in that game. If not, one will always drop. If there is a Nagelring, it does the same check for a Manald Heal, and will drop one unless there is one in the game or already generated in that game. If so, it performs the same check on the Stone of Jordan. If all three are in the game, a Rare Ring will be generated.

Therefore, if a character was carrying a Nagelring and Manald Heal and a unique ring generated from a monster or gambling, it would always be a Stone of Jordan.