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| class="red" | [[Image:blunt-bloodrise.gif]] | | class="red" | [[Image:blunt-bloodrise.gif]] | ||
| '''Bloodrise''' *<br> Morning Star | | '''Bloodrise''' *<br> Morning Star | ||
| 15 - | | (15-22) - 52 1H Dmg<br> (low: 37) 72 Durability*<br> (low: 26) 36 Str Required*<br> No Dex Required<br> Item Level: 20<br> Clvl Req: 15<br> *low values for v1.12 | ||
| +120% Enhanced Damage<br> 50% Bonus to Attack Rating<br> 25% Chance of Open Wounds<br> +2 to Light Radius<br> 10% Increased Attack Speed<br> +3 to Sacrifice (Paladin Only)<br> 5% Life Stolen per Hit | | +120% Enhanced Damage<br> 50% Bonus to Attack Rating<br> 25% Chance of Open Wounds<br> +2 to Light Radius<br> 10% Increased Attack Speed<br> +3 to Sacrifice (Paladin Only)<br> 5% Life Stolen per Hit<br> +10% Increased Attack Speed (v1.12)<br> +50% Damage to Undead (v1.12)<br> Ethereal (Cannot Be Repaired) (v1.12) | ||
| Range: 2<br> Weapon Speed: 10<br> Dmg Bonus: 100 Str<br> Swing Speed:<br> Very Fast: As/P<br> Fast: B/Am/N/S/D | | Range: 2<br> Weapon Speed: 10<br> Dmg Bonus: 100 Str<br> Swing Speed:<br> Very Fast: As/P<br> Fast: B/Am/N/S/D<br> v1.12 Fast: As | ||
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| class="red" | [[Image:blunt-general-tdlg.gif]] | | class="red" | [[Image:blunt-general-tdlg.gif]] |
Revision as of 20:16, 5 January 2009
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc | |
Amulets • Axes • Belts Body Armor • Boots Bows • Charms • Crossbows Daggers • Gloves • Headgear Jewels • Maces • Polearms Rings • Scepters • Shields Spears • Staves • Swords Throwing • Wands |
To Note
A few unique items have changed with the release of patches. All new unique items found will have the same stats as the ones in the table below, items found in 1.09 or earlier may have slightly different stats. Items that have had changes will marked with a * and the change will be listed under the table.
- Unique Blunt (Clubs, Maces & Hammers) weapons are found in Diablo II and the Expansion.
- In 1.10 of the Expansion the odds of gambling a Unique is 1 in 2000.
- All clubs/maces/hammers have +50% Damage vs Undead.
- Range: Goes from 1 (least) to 5 (most), and is identical for all weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.
- Weapon Speed (WSM): A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
- Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most items have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str.
- Swing Speed: The speed shown in-game for each character using this weapon. This speed is mostly meaningless and is included for completeness only.
- Item Level: Chests and monsters must be at least this level to drop the item.
- Clvl Req: The level you must be to equip the item. No D2 Uniques had Clvl requirements prior to v1.07 D2.
Normal
1.08 Statistics
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any major changes.
- Steeldriver: Had 30% IAS, 30 - 40% enhanced damage, -50% Requirements, Heal Stamina +25%.
- Bloodrise:+50% Bonus to Attack Rating, +2 to Light Radius, +120% Enchanted Damage, 10% Increased Attack Speed
Exceptional
Unique Exceptional Items are found only in the Expansion, never in Diablo II.
1.08 Statistics
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any changes.
- Dark Clan Crusher: +1 To All Barbarian Skills, +200% Damage Against Demons, +200 to Attack Rating Against Demons, +195% Enhanced Damage
- Fleshrender: +130% Enhanced Damage, +35-50 Damage, +20% Chance of Crushing Blow, +20% Chance of Deadly Strike, +15% Chance of Open Wounds, Prevent Monster Heal
- Sureshrill Frost: Adds 15-60 Cold Damage for 3.2 seconds, Cannot be Frozen, +175% Enhanced Damage
- Moonfall: 3% Chance of casting Slvl 6 Meteor on Hit, +45-90 Fire Damage, Magical Damage Taken Reduced by 15, +120% Enhanced Damage
- Baezil's Vortex: 5% Chance of Casting Slvl 8 Nova on Striking, +20-50 Lightning Damage, +100 Mana, +25% Lightning Resistance, +200% Enhanced Damage
- Earthshaker: Did not have any Elemental Skills bonus or increased durability, the rest is the same
- Bloodtree Stump: +185% Enhanced Damage, +50% Chance of Crushing Blow, +20% Resist All, +10 Strength
- Gavel of Pain: Requirements -50%, 3% Chance of Casting Slvl 5 Amplify Damage on Striking, Attacker Takes Damage of 20, Indestructible, 3% Chance of casting Slvl 5 Iron Maiden When Struck, +25-60 Damage, +150% Enhanced Damage
Elite
Unique Elite Items are found only in the Expansion, never in Diablo II.
Spawn in 1.10 or later only
1.09 Only
1.08 Statistics
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any major changes.
- Baranar's Star: +200% Bonus to Attack Rating, +200% Enhanced Damage, +1.5 Vitality per Clvl, +15 Dexterity, 30% Faster Attack Speed, Indestructible, 10% Chance of casting slvl 5 Meteor on Hit
- Schaefer's Hammer: 5% Chance of casting slvl 5 Static Field on Hit, +50 Life, +2 to Attack Rating per Clvl, +50% Lightning Resistance, 10% Increased Attack Speed, +2 Max damage per Clvl, Indestructible, +75% Enhanced Damage