No edit summary | m (no 1.12 changes (many uniques can be ethereal), 1.08 Frostburn does exist) | ||
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* Item Level: Monsters must be of this level to drop a particular item. | * Item Level: Monsters must be of this level to drop a particular item. | ||
* Clvl Req: A character must be this level to equip the item. No uniques in Diablo II had character level requirements before v1.07. | * Clvl Req: A character must be this level to equip the item. No uniques in Diablo II had character level requirements before v1.07. | ||
=Normal= | =Normal= | ||
Normal Uniques are identical in Diablo II and the Expansion. | Normal Uniques are identical in Diablo II and the Expansion. | ||
{| width="90%" | {| width="90%" | ||
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| '''Bloodfist''' *<br> Heavy Gloves | | '''Bloodfist''' *<br> Heavy Gloves | ||
| 17-18 Defense<br> 14 Durability<br> No Str Required<br> Item Level: 12<br> Clvl Req: 9 | | 17-18 Defense<br> 14 Durability<br> No Str Required<br> Item Level: 12<br> Clvl Req: 9 | ||
| +5 to Minimum Damage<br> +40 to Life<br> +30% Faster Hit Recovery<br> +10 Defense<br> +10-20% Enhanced Defense<br> +10% Increased Attack Speed | | +5 to Minimum Damage<br> +40 to Life<br> +30% Faster Hit Recovery<br> +10 Defense<br> +10-20% Enhanced Defense<br> +10% Increased Attack Speed | ||
|- | |- | ||
| class="red" | [[Image:gloves-chance_guards.gif]] | | class="red" | [[Image:gloves-chance_guards.gif]] | ||
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* '''Chance Guards''': The Magic Find was fixed at 24%, and it didn't have +20-30% Enhanced Defense, rest is same | * '''Chance Guards''': The Magic Find was fixed at 24%, and it didn't have +20-30% Enhanced Defense, rest is same | ||
* '''Magefist''': +5 Maximum Fire damage instead of +6, and it did not have +20-30% Enhanced Defense, rest is same | * '''Magefist''': +5 Maximum Fire damage instead of +6, and it did not have +20-30% Enhanced Defense, rest is same | ||
* '''Frostburn''': | * '''Frostburn''': Did not have +10-20% Enhanced Defense, rest is same | ||
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| '''Ghoulhide''' *<br> Heavy Bracers | | '''Ghoulhide''' *<br> Heavy Bracers | ||
| 94-129 Defense<br> 9-16 Durability<br> 58 Str Required<br> Item level: 44<br> Clvl req: 36 | | 94-129 Defense<br> 9-16 Durability<br> 58 Str Required<br> Item level: 44<br> Clvl req: 36 | ||
| + | | +8 to Attack Rating Against Undead per clvl<br> +2 Damage Against Undead per clvl<br> +4-5% Mana Stolen Per Hit<br> +20 to Life<br> +150-190% Enhanced Defense | ||
|- | |- | ||
| class="red" | [[Image:gloves-lava-gout.gif]] | | class="red" | [[Image:gloves-lava-gout.gif]] | ||
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* '''Gravepalm''': +200% Damage to Undead, +135AR Against Undead, +60% Enhanced Defense, +5 Strength, +10 Energy | * '''Gravepalm''': +200% Damage to Undead, +135AR Against Undead, +60% Enhanced Defense, +5 Strength, +10 Energy | ||
Revision as of 18:19, 18 May 2009
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc | |
Amulets • Axes • Belts Body Armor • Boots Bows • Charms • Crossbows Daggers • Gloves • Headgear Jewels • Maces • Polearms Rings • Scepters • Shields Spears • Staves • Swords Throwing • Wands |
To Note
A few unique items have changed with the release of the 1.10 Patch. All new unique items found will have the same stats as the ones in the table below, items found in 1.09 or earlier may have slightly different stats. Items that have had changes will marked with a * and the change will be listed under the table.
- In 1.10 of the Expansion the odds of gambling a Unique is 1 in 2000
- Item Level: Monsters must be of this level to drop a particular item.
- Clvl Req: A character must be this level to equip the item. No uniques in Diablo II had character level requirements before v1.07.
Normal
Normal Uniques are identical in Diablo II and the Expansion.
1.08 Statistics
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any changes.
- The Hand of Broc: Did not have +10-20% Enhanced Defense, rest is same
- Bloodfist: Didn't have +10-20% Enhanced Defense or +10% Increased Attack Speed, rest is same
- Chance Guards: The Magic Find was fixed at 24%, and it didn't have +20-30% Enhanced Defense, rest is same
- Magefist: +5 Maximum Fire damage instead of +6, and it did not have +20-30% Enhanced Defense, rest is same
- Frostburn: Did not have +10-20% Enhanced Defense, rest is same
Exceptional
These Exceptional Uniques are only found in the Diablo II Expansion, not in Diablo II.
1.08 Statistics
Many Uniques changed stats in v1.09. If the item was found prior to v1.09 it will have different stats. Items not listed below didn't have any major changes.
- Hellmouth: +15-40 Fire Damage, +20% Fire Resistance, Attacker Takes Damage of 10, Cannot Be Frozen, +150% Enhanced Defense, 5% Chance of casting slvl 1 Meteor On Hit
- Gravepalm: +200% Damage to Undead, +135AR Against Undead, +60% Enhanced Defense, +5 Strength, +10 Energy
Elite
Spawn in 1.10 or later only