Thorned Hulks are Animals.
These massive tree-like brawlers use their huge, club-like fists to pummel soft targets into bloody pulps. They are slow of foot and attack, until successful hits engage their Frenzy attack, greatly increasing their movement speed and attack rate. It's best to engage them one or two at a time; letting a whole mob charge up to Frenzy speed at the same time is very dangerous.
The "Spikefist" is a type of Thorned Hulk listed in the game files and on Blizzard's website, but they are not found in the game as of v1.11.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Thorned Hulk | 21 / 49 / 79 | 405 / 8041 / 55953 | 119-193 / 1839-2226 / 7826-12631 | 3 / 3 / 3 | 24/Ral, 51/Lem, 78/Cham |
Bramble Hulk | 22 / 50 / 80 | 446 / 8603 / 57720 | 128-208 / 1905-2306 / 7989-12896 | 3 / 3 / 3 | 24/Ral, 51/Lem, 78/Cham |
Thrasher | 23 / 52 / 81 | 490 / 9757 / 59486 | 136-220 / 2034-2463 / 8154-13160 | 3 / 3 / 3 | 27/Ral, 54/Um, 87/Zod |
Offense
Thorned Hulks can activate a Frenzy mode with successful hits. While Frenzied, their movement speed and attack rate are greatly accelerated.
- Speed rates a monster's movement speed from 1-10. (A few special monsters may move faster than 10.)
Type | Melee Attack #1 | Attack Rating #1 | Frenzy | Frenzy AR |
---|---|---|---|---|
Thorned Hulk | 12-20 / 36-65 / 81-145 | 197 / 1020 / 3339 | 10-20 / 30-61 / 68-136 | 197 / 1166 / 3816 |
Bramble Hulk | 13-21 / 36-65 / 81-145 | 207 / 1039 / 3378 | 11-21 / 30-61 / 68-136 | 207 / 1188 / 3861 |
Thrasher | 13-22 / 38-68 / 83-148 | 213 / 1077 / 3418 | 11-22 / 32-64 / 69-139 | 213 / 1231 / 3907 |
Defenses
Thorned Hulks regenerate hit points at twice the normal rate.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Thorned Hulk | 107 / 957 / 2164 | 21% | 2.4/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Bramble Hulk | 112 / 974 / 2188 | 22% | 2.4/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Thrasher | 117 / 1008 / 2213 | 23% | 2.4/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Magic | Fire | Cold | Lightning | Poison |
---|---|---|---|---|---|---|
Thorned Hulk | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 0% | 0% / 0% / 0% |
Bramble Hulk | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 130% | 0% / 0% / 0% | 0% / 0% / 0% |
Thrasher | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 140% | 0% / 0% / 0% | 0% / 0% / 0% |