The Diablo 2 Wiki
The Diablo 2 Wiki archive is available for anyone looking for information on Diablo 2. All information here is pre-D2R but contains a lot of useful information that is still relevant. Updated sections for new D2R features can be found on the PureDiablo Diablo 2 section

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  • File:Potion-of-life.gif
    (29 × 32 (1 KB)) - 16:15, 5 November 2006
  • ==[[Life Tap]]== ...ovide full rejuvenations to anything that strikes it. (simply put, it adds life steal for melee attacks)
    891 bytes (81 words) - 03:22, 2 September 2011
  • ...s]] in [[Diablo 2]], allowing for the use of a slow regeneration of your [[life pool]]. ...small indeed so keep in mind that you will need a heavy dose of replenish life to be actually noticeable in battle. The amount hasn't quite been registere
    1 KB (204 words) - 21:05, 12 October 2011

Page text matches

  • | Life: 362<br />Dmg: 9-24<br />To Att: 53<br />Def: 141<br /> MIL: 25<br />Mana: | Life: 709<br />Dmg: 13-35<br />To Att: 92 <br />Def: 152<br /> MIL: 25<br />Mana
    18 KB (2,500 words) - 16:21, 21 March 2009
  • ...rfect Ruby + 1 magical Jewel. The preset mods are 1-4% life leech, +10-20 life, 5-10% Faster Run. ...: it must have gotten 3 or 4% preset, and 3 or 4% randomly. Normally a 7% life leech ring would be Clvl 65, on a rare or magical. The rest of the mods ar
    823 bytes (141 words) - 14:12, 21 August 2008
  • ...s]] in [[Diablo 2]], allowing for the use of a slow regeneration of your [[life pool]]. ...small indeed so keep in mind that you will need a heavy dose of replenish life to be actually noticeable in battle. The amount hasn't quite been registere
    1 KB (204 words) - 21:05, 12 October 2011
  • ...have achieved the immortality he sought, he still attained some degree of life after death.<br>
    791 bytes (136 words) - 11:05, 23 May 2009
  • ...ster corpses, causing them to rapidly consume and funnelling some of their life to the [[Druid]]. |header=Life <small>Normal</small>
    1 KB (122 words) - 01:00, 23 October 2009
  • ...tunnels around the battlefield and pops up beside monsters, draining their life and converting it to mana, which it feeds to the Druid. This vine can assi |header=Life <small>(Normal)</small>
    1 KB (124 words) - 00:59, 23 October 2009
  • ...grizzly skills give life synergies? AFAIK, only the dire wolf skill gives +life% to the wolf/bear summons.--[[User:Cenyth|Cenyth]] 06:10, 18 December 2009
    216 bytes (32 words) - 06:10, 18 December 2009
  • ...1 Perfect Ruby + 1 magical Jewel. Preset mods are 1-4% life leech, +10-20 life, 5-10% Faster Run. ...ver the +hps and faster run are useful to anyone, and this one rolled more life, +1 necromancer, and big resistance, making it an excellent necromancer amu
    1 KB (192 words) - 14:11, 21 August 2008
  • |header2=Life +X% |header=Oak Life <small>(Normal)</small>
    2 KB (153 words) - 01:03, 23 October 2009
  • ...ves + Nef + Perfect Ruby + Jewel. Preset mods are 1-4% life leech, +10-20 life, 5-10% Crushing Blow. Random mods on this pair are poison length reduction
    379 bytes (55 words) - 02:18, 8 October 2008
  • |header=Life <small>Normal</small> |header2=Life <small>Night.</small>
    1 KB (107 words) - 01:01, 23 October 2009
  • |header=Life <small>(Normal)</small> | Life
    2 KB (145 words) - 00:59, 23 October 2009
  • ==[[Life Tap]]== ...ovide full rejuvenations to anything that strikes it. (simply put, it adds life steal for melee attacks)
    891 bytes (81 words) - 03:22, 2 September 2011
  • '''Details:''': This skill steals life and mana, and also includes an attack rating bonus, but comes with a substa * Most Druids find life and mana steal from equipment more than sufficient, and do not bother with
    1 KB (109 words) - 01:25, 23 October 2009
  • |header=Life <small>(Normal)</small> |header2=Life <small>(Nightmare)</small>
    1 KB (101 words) - 01:00, 23 October 2009
  • ...s. In nightmare, static will not do damage to any monster with 33% or less life remaining (and will not bring it below 33%), and in hell, static will not b |25% of monster life
    2 KB (230 words) - 11:43, 30 October 2009
  • ...s this with the Necromancer. Before v1.13, the Necromancer would also lose life as the golem took damage, but this is no longer the case. ...Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
    2 KB (216 words) - 03:35, 2 September 2011
  • '''Armor:''' +7 Replenish Life<br> '''Helm:''' +7 Replenish Life<br>
    744 bytes (101 words) - 05:45, 7 March 2011
  • File:Visit-ambient.jpg
    Ambient life.
    (223 × 105 (17 KB)) - 01:40, 19 November 2009
  • Drain Life -5 | See it [[Malice|here]]. Life drain is the opposite of life regeneration, with this you will lose 1 hp about every 2 seconds.
    796 bytes (114 words) - 12:50, 28 June 2013
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