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Rogue Encampment: Difference between revisions

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[[image:act1-camp-akara.jpg|thumb|200px|Akara]]
[[image:act1-camp-akara.jpg|thumb|200px|Akara]]
[[image:act1-camp-charsi.jpg|thumb|200px|Charsi]]
[[image:act1-camp-charsi.jpg|thumb|200px|Charsi]]
All new characters find themselves here in a fortified camp built by former inhabitants of the great Rogue Monastery.  Shortly after a [[The Dark Wanderer|Dark Wanderer]] crossed the [[Monestary Gate]], foul creatures began to appear throughout the wilderness, and many of the ancient Sisterhood known as the Sightless Eye began to fall under a dark spell.  The few who have successfully fled from the Monestary made camp here while a number of remaining [[Rogue_NPCs|Rogues]] continually stand guard near the entrance to this camp.   
All new characters find themselves here in a fortified camp built by former inhabitants of the great Rogue Monastery.  Shortly after a [[The Dark Wanderer|Dark Wanderer]] crossed the [[Monastery Gate]], foul creatures began to appear throughout the wilderness, and many of the ancient Sisterhood known as the Sightless Eye began to fall under a dark spell.  The few who have successfully fled from the Monastery made camp here while a number of remaining [[Rogue_NPCs|Rogues]] continually stand guard near the entrance to this camp.   


All new arrivals are immediately greeted by [[Warriv]] who mentions the tragedy of [[Tristram]] and the appearance of this Dark Wanderer headed eastward towards the Monestary.
All new arrivals are immediately greeted by [[Warriv]] who mentions the tragedy of [[Tristram]] and the appearance of this Dark Wanderer headed eastward towards the Monestary.
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* [[Akara]]:  Healer, item dealing (potions, caster weapons), quest advice
* [[Akara]]:  Healer, item dealing (potions, caster weapons), quest advice
* [[Charsi]]:  Repairing, item dealing (armor, melee weapons, bows/crossbows), quest advice
* [[Charsi]]:  Repairing, item dealing (armor, melee weapons, bows/crossbows), quest advice
* [[Deckard Cain]]:  Item identifier, quest advice (Only present after [[Quests_Act_One#Quest_Three:_Rescue_Cain|quest 3]] or [[Quests_Act_One#Quest_Six:_Sisters_to_the_Slaughter|6]] completion)
* [[Gheed]]:  Item dealing/gambling, quest advice
* [[Gheed]]:  Item dealing/gambling, quest advice
* [[Kashya]]:  Mercenary hiring (Rogue), quest advice
* [[Kashya]]:  Mercenary hiring (Rogue), quest advice
* [[Warriv]]:  Caravan master (safe passage to [[Lut Gholein]] and back), quest advice
* [[Warriv]]:  Caravan master (safe passage to [[Lut Gholein]] and back), quest advice
* [[Deckard Cain]]:  Item identifier, quest advice (Only present after [[Quests_Act_One#Quest_Three:_Rescue_Cain|quest 3]] or [[Quests_Act_One#Quest_Six:_Sisters_to_the_Slaughter|6]] completion)


All towns contain a waypoint for quick access to other areas with an activated waypoint.
All towns contain a waypoint for quick access to other areas with an activated waypoint.

Revision as of 23:46, 4 September 2008

Akara
Charsi

All new characters find themselves here in a fortified camp built by former inhabitants of the great Rogue Monastery. Shortly after a Dark Wanderer crossed the Monastery Gate, foul creatures began to appear throughout the wilderness, and many of the ancient Sisterhood known as the Sightless Eye began to fall under a dark spell. The few who have successfully fled from the Monastery made camp here while a number of remaining Rogues continually stand guard near the entrance to this camp.

All new arrivals are immediately greeted by Warriv who mentions the tragedy of Tristram and the appearance of this Dark Wanderer headed eastward towards the Monestary.

Including Warriv, you will find five/six NPCs here who will aid you throughout your time here:

  • Akara: Healer, item dealing (potions, caster weapons), quest advice
  • Charsi: Repairing, item dealing (armor, melee weapons, bows/crossbows), quest advice
  • Gheed: Item dealing/gambling, quest advice
  • Kashya: Mercenary hiring (Rogue), quest advice
  • Warriv: Caravan master (safe passage to Lut Gholein and back), quest advice
  • Deckard Cain: Item identifier, quest advice (Only present after quest 3 or 6 completion)

All towns contain a waypoint for quick access to other areas with an activated waypoint.