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Radament

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Mon-radament.jpg

Radament is Undead.

Radament can be found on level three of the Act Two Sewers, directly beneath Lut Gholeim. He is a quest boss, and must be killed to complete the first quest in Act Two. Characters who do so are rewarded with lower prices in town, a clue to the location of the Horadric Cube, a scroll that grants +1 skill point, and the warm happy feeling that comes from doing a good deed.

Radament is a Greater Mummy and like the rest of his kind, he's capable of resurrecting any fallen Undead monsters near him. Since he always spawns with at least a dozen skeletons nearby, this talent is one every character gets to know well during the battle.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

NameLevelExperienceHit PointsSpeedMax TC/Rune
Radament
19 / 52 / 86
446 / 19485 / 152,702
278 / 4840 / 29760
2-327/Ral, 51/Lem, 75/Ber


Offense

Radament is always Extra Fast. He gains 1 random modifier on Nightmare and 2 on Hell.

Radament's melee attack deals physical damage with a 25% chance of adding gigantic poison damage. Poisoned minions will die in seconds or require a belt-draining rejuvenation potion I.V. Poisoned players usually have to race back to town for a heal/cure. His poison breath is hardly worth noticing, in comparison.

  • Unlike the common Greater Mummy, Radament does fire Unholy Bolt projectiles.
  • His number of minions is an irrelevant figure, since he always spawns with at least a dozen other skeletons of various types in the vicinity.
NameMelee AttackAttack RatingPoison BreathMinions
RadamentPhysical + (25%) Poison:
9-20 + 1838-2763 over 80s (23-34.5/sec)
43-64 + 6047-9070 over 80s (75.6-113.4/sec)
13781-20672 over 80s (172.3-258.4/sec)

176
1333
4479

28 over 16s (1.8/sec)
75 over 16s (4.7/sec)
138 over 16s (8.6/sec)
3 / 4 / 6


Defenses

Like all SuperUniques, Radament does not regenerate hit points.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
NameDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness

Radament

60 / 820 / 1939
----
100 / 75 / 50
50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
NamePhysicalFireColdLightningPoisonMagic

Radament

0% / 0% / 50%0% / 0% / 0%40% / 60% / 60%0% / 0% / 0%50% / 60% / 80%0% / 0% / 0%


Locations

All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

NameLocation
RadamentAct 2: Sewers, level 3. (At the end of one passageway, guarding the golden chest.)