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Oblivion Knight

From Diablo 2 Wiki
Revision as of 10:51, 30 March 2008 by 82.41.176.69 (talk)

Oblivion Knights are Undead.

This class of monsters is one of the most dangerous in the game. Doom Knights are mere foot soldiers, but even they can hit for a wide variety of spectral damage. Abyss Knights have melee spectral damage, plus the ability to cast a protective Bone Armor, and five flavors of elemental projectile damage. Oblivion Knights are the most dangerous monsters in the game for melee characters, due to their ability to cast the Iron Maiden curse. They've got a variety of elemental projectiles, Bone Armor and can cast the following curses: Decrepify, Iron Maiden, Lower Resist, Weaken, Life Tap, and Amplify Damage.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeed 1Max TC/Rune
Doom Knight24 / 56 / 82487 / 9477 / 47118123-162 / 1449-1812 / 5253-87556 / 6 / 6
Abyss Knight27 / 57 / 84650 / 14061 / 69770145-194 / 1489-1861 / 5460-91007 / 7 / 7
Oblivion Knight30 / 58 / 85863 / 22358 / 107509174-229 / 1531-1914 / 5564-92738 / 8 / 8


Offense

  • Doom Knights have a 60% chance to add random elemental damage to their melee attacks.
  • Abyss Knights have a 40% chance to add random elemental damage to their melee attacks. Their ranged elemental attacks are calculated separately. (See below).
  • Oblivion Knights can cast the following curses: Decrepify, Iron Maiden, Lower Resist, Weaken, Life Tap, and Amplify Damage.
TypeMelee AttackAttack RatingRanged Attack
Doom Knight

Physical: 11-24 / 32-70 / 65-139
+ 60% chance of 1 at random:
Fire: 4-9 / 14-28 / 27-55
Cold: 4-9 (2s) / 14-28 (3s) / 27-55 (4s)
Lightning: 4-9 / 14-28 / 27-55
Poison: Norm: 19-39 over 4s (4.8-9.7/sec)
Night: 83-165 over 6s (13.8-27.5/sec)
Hell: 218-426 over 4s (27.3-54.5/sec)
Magic: 4-9 / 14-28 / 27-55

223 / 1976 / 5929--
Abyss Knight

12-26 / 42-65 / 84-131
+ 40% chance of 1 at random:
Fire: 4-9 / 14-28 / 27-55
Cold: 4-9 (2s) / 14-28 (3s) / 27-55 (4s)
Lightning: 4-9 / 14-28 / 27-55
Poison: Norm: 19-39 over 4s (4.8-9.7/sec)
Night: 83-165 over 6s (13.8-27.5/sec)
Hell: 218-426 over 4s (27.3-54.5/sec)
Magic: 4-9 / 14-28 / 27-55

256 / 1897 / 5729

Bone Armor Absorbs: 60 / 90 / 130

  • Fire: 33-42 / 69-78 / 121-130
  • Cold:
    • Norm: 31-38 (1.6 sec)
    • Night: 67-74 (1.6 sec)
    • Hell: 119-126 (1.6 sec)
  • Poison:
    • Norm: 46 over 14sec (3.3/sec)
    • Night: 96 over 14sec (6.8/sec)
    • Hell: 67 over 14sec (11.9/sec)
  • Magic: 19-24 / 46-51 / 82-87
Oblivion Knight13-29 / 28-64 / 57-129284 / 1814 / 5452

Curse Level: 3 / 6 / 10
Bone Armor Absorbs: 70 / 100 / 140

  • Projectile Damage:
    • Fire: 33-42 / 69-78 / 121-130
    • Cold: 31-38 1.6s / 67-74 1.6s / 119-126 1.6s
    • Poison: Norm: 46 over 14s (3.3/sec)
      Night: 96 over 14s (6.8/sec)
      Hell: 167 over 14s (11.9/sec)
    • Magic (Bone Spirit): 19-24, 45-51, 82-87

Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Doom Knight154 / 883 / 183724%1.2/sec100 / 75 / 3350 / 40 / 25
Abyss Knight173 / 897 / 187927%1.2/sec100 / 75 / 3350 / 40 / 25
Oblivion Knight192 / 910 / 189829%1.2/sec100 / 75 / 3350 / 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalMagicFireColdLightningPoison
Doom Knight0% / 0% / 33%0% / 0% / 0%80% / 100% / 110%20% / 20% / 20%20% / 20% / 20%40% / 40% / 50%
Abyss Knight0% / 0% / 33%0% / 0% / 0%40% / 40% / 40%40% / 40% / 40%80% / 80% / 100%40% / 40% / 50%
Oblivion Knight0% / 0% / 33%0% / 0% / 25%60% / 60% / 60%60% / 80% / 180%60% / 60% / 60%60% / 60% / 75%