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Oblivion Knight

From Diablo 2 Wiki

Oblivion Knights are Undead.


on Doom Knights and Abyss Knights have an innate Spectral Hit ability (random elemental damage).

Abyss Knights and Oblivion Knights have a ranged elemental attack which can be blocked with a shield. Abyss Knights can use Bone Armor.

Oblivion Knights are known to be one of the most dangerous enemies in the game for melee characters. Oblivion Knights use the following Skills: Bestow (heals others), Bone Armor, Bone Spirit, Decrepify, Iron Maiden, Lower Resist, Weaken, Life Tap, Amplify Damage (wow!).



  • All values are listed by difficulty level: Normal / Nightmare / Hell.



Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeed 1Max TC/Rune
Doom Knight24 / 56 / 82487 / 9477 / 47118123-162 / 1449-1812 / 5253-87556 / 6 / 6
Abyss Knight27 / 57 / 84650 / 14061 / 69770145-194 / 1489-1861 / 5460-91007 / 7 / 7
Oblivion Knight30 / 58 / 85863 / 22358 / 107509174-229 / 1531-1914 / 5564-92738 / 8 / 8



Offense

  • Doom Knights have a 60% chance to add random elemental damage to their melee attacks.
  • Abyss Knights have a 40% chance to add random elemental damage to their melee attacks. Their ranged elemental attacks are calculated separately. (See below).
TypeMelee AttackAttack RatingRanged Attack
Doom Knight

Physical: 11-24 / 32-70 / 65-139
+ 60% chance of 1 at random:
Fire: 4-9 / 14-28 / 27-55
Cold: 4-9 (2s) / 14-28 (3s) / 27-55 (4s)
Lightning: 4-9 / 14-28 / 27-55
Poison: Norm: 19-39 over 4s (4.8-9.7/sec)
Night: 83-165 over 6s (13.8-27.5/sec)
Hell: 218-426 over 4s (27.3-54.5/sec)
Magic: 4-9 / 14-28 / 27-55

223 / 1976 / 5929--
Abyss Knight

12-26 / 42-65 / 84-131
+ 40% chance of 1 at random:
Fire: 4-9 / 14-28 / 27-55
Cold: 4-9 (2s) / 14-28 (3s) / 27-55 (4s)
Lightning: 4-9 / 14-28 / 27-55
Poison: Norm: 19-39 over 4s (4.8-9.7/sec)
Night: 83-165 over 6s (13.8-27.5/sec)
Hell: 218-426 over 4s (27.3-54.5/sec)
Magic: 4-9 / 14-28 / 27-55

256 / 1897 / 5729

Bone Armor Absorbs: 60 / 90 / 130

  • Fire: 33-42 / 69-78 / 121-130
  • Cold:
    • Norm: 31-38 (1.6 sec)
    • Night: 67-74 (1.6 sec)
    • Hell: 119-126 (1.6 sec)
  • Poison:
    • Norm: 46 over 14sec (3.3/sec)
    • Night: 96 over 14sec (6.8/sec)
    • Hell: 67 over 14sec (11.9/sec)
  • Magic: 19-24 / 46-51 / 82-87
Oblivion Knight13-29 / 28-64 / 57-129284 / 1814 / 5452

Curse Level: 3 / 6 / 10
Bone Armor Absorbs: 70 / 100 / 140

  • Projectile Damage:
    • Fire: 33-42 / 69-78 / 121-130
    • Cold: 31-38 1.6s / 67-74 1.6s / 119-126 1.6s
    • Poison: Norm: 46 over 14s (3.3/sec)
      Night: 96 over 14s (6.8/sec)
      Hell: 167 over 14s (11.9/sec)
    • Magic (Bone Spirit): 19-24, 45-51, 82-87

Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Doom Knight154 / 883 / 183724%1.2/sec100 / 75 / 3350 / 40 / 25
Abyss Knight173 / 897 / 187927%1.2/sec100 / 75 / 3350 / 40 / 25
Oblivion Knight192 / 910 / 189829%1.2/sec100 / 75 / 3350 / 40 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalMagicFireColdLightningPoison
Doom Knight0% / 0% / 33%0% / 0% / 0%80% / 100% / 110%20% / 20% / 20%20% / 20% / 20%40% / 40% / 50%
Abyss Knight0% / 0% / 33%0% / 0% / 0%40% / 40% / 40%40% / 40% / 40%80% / 80% / 100%40% / 40% / 50%
Oblivion Knight0% / 0% / 33%0% / 0% / 25%60% / 60% / 60%60% / 80% / 180%60% / 60% / 60%60% / 60% / 75%