No edit summary | No edit summary | ||
Line 10: | Line 10: | ||
=Statistics= | =Statistics= | ||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
** TC Champions and Bosses can sometimes drop from the next higher group. | ** TC Champions and Bosses can sometimes drop from the next higher group. | ||
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Level | ! Level | ||
! Experience | ! Experience | ||
! Hit Points | ! Hit Points | ||
! Speed | ! Speed | ||
! Max TC/Rune | ! Max TC/Rune | ||
|- | |- | ||
Line 29: | Line 26: | ||
| 487 / 9477 / 47118 | | 487 / 9477 / 47118 | ||
| 123-162 / 1449-1812 / 5253-8755 | | 123-162 / 1449-1812 / 5253-8755 | ||
| | | align="center" | 6 | ||
| 33/Sol, 57/Um, 84/Zod | | 33/Sol, 57/Um, 84/Zod | ||
|- | |- | ||
Line 36: | Line 33: | ||
| 650 / 14061 / 69770 | | 650 / 14061 / 69770 | ||
| 145-194 / 1489-1861 / 5460-9100 | | 145-194 / 1489-1861 / 5460-9100 | ||
| | | align="center" | 7 | ||
| 36/Sol, 60/Ist, 87/Zod | | 36/Sol, 60/Ist, 87/Zod | ||
|- | |- | ||
Line 43: | Line 40: | ||
| 863 / 22358 / 107509 | | 863 / 22358 / 107509 | ||
| 174-229 / 1531-1914 / 5564-9273 | | 174-229 / 1531-1914 / 5564-9273 | ||
| | | align="center" | 8 | ||
| 36/Sol, 60/Ist, 87/Zod | | 36/Sol, 60/Ist, 87/Zod | ||
|- | |||
! colspan="6" | Guest Monsters (Act Five, NM/Hell only) | |||
|- | |||
| '''Doom Knight''' | |||
| -- / 62 / 83 | |||
| -- / 13442 / 48477 | |||
| -- / 1694-2118 / 7142-8928 | |||
| align="center" | 6 | |||
| --, 66/Vex, 87/Zod | |||
|- | |||
| '''Oblivion Knight''' | |||
| -- / 66 / 85 | |||
| -- / 35523 / 107509 | |||
| -- / 1858-2323 / 7418-9273 | |||
| align="center" | 8 | |||
| --, 66/Vex, 87/Zod | |||
|} | |} | ||
=Offense= | =Offense= | ||
Line 61: | Line 75: | ||
| '''Doom Knight''' | | '''Doom Knight''' | ||
| | | | ||
Physical: 11-24 / 32-70 / 65-139<br /> + 60% chance of 1 at random:<br> '''Fire:''' 4-9 / 14-28 / 27-55<br />'''Cold:''' 4-9 (2s) / 14-28 (3s) / 27-55 (4s)<br />'''Lightning:''' 4-9 / 14-28 / 27-55<br />'''Poison:''' Norm: 19-39 over 4s (4.8-9.7/sec)<br /> Night: 83-165 over 6s (13.8-27.5/sec)<br /> Hell: 218-426 over 4s (27.3-54.5/sec)<br />'''Magic:''' 4-9 / 14-28 / 27-55 | Physical: 11-24 / 32-70 / 65-139<br /> + 60% chance of 1 at random:<br />'''Fire:''' 4-9 / 14-28 / 27-55<br />'''Cold:''' 4-9 (2s) / 14-28 (3s) / 27-55 (4s)<br />'''Lightning:''' 4-9 / 14-28 / 27-55<br />'''Poison:''' Norm: 19-39 over 4s (4.8-9.7/sec)<br /> Night: 83-165 over 6s (13.8-27.5/sec)<br /> Hell: 218-426 over 4s (27.3-54.5/sec)<br />'''Magic:''' 4-9 / 14-28 / 27-55 | ||
| 223 / 1976 / 5929 | | 223 / 1976 / 5929 | ||
| -- | | | ||
<center>--</center> | |||
|- | |- | ||
| '''Abyss Knight''' | | '''Abyss Knight''' | ||
| | | | ||
12-26 / 42-65 / 84-131<br /> + 40% chance of 1 at random: <br>'''Fire:''' 4-9 / 14-28 / 27-55<br />'''Cold:''' 4-9 (2s) / 14-28 (3s) / 27-55 (4s)<br />'''Lightning:''' 4-9 / 14-28 / 27-55<br />'''Poison:''' Norm: 19-39 over 4s (4.8-9.7/sec)<br /> Night: 83-165 over 6s (13.8-27.5/sec)<br /> Hell: 218-426 over 4s (27.3-54.5/sec)<br />'''Magic:''' 4-9 / 14-28 / 27-55 | 12-26 / 42-65 / 84-131<br /> + 40% chance of 1 at random:<br />'''Fire:''' 4-9 / 14-28 / 27-55<br />'''Cold:''' 4-9 (2s) / 14-28 (3s) / 27-55 (4s)<br />'''Lightning:''' 4-9 / 14-28 / 27-55<br />'''Poison:''' Norm: 19-39 over 4s (4.8-9.7/sec)<br /> Night: 83-165 over 6s (13.8-27.5/sec)<br /> Hell: 218-426 over 4s (27.3-54.5/sec)<br />'''Magic:''' 4-9 / 14-28 / 27-55 | ||
| 256 / 1897 / 5729 | | 256 / 1897 / 5729 | ||
| | | | ||
Line 83: | Line 98: | ||
|- | |- | ||
| '''Oblivion Knight''' | | '''Oblivion Knight''' | ||
| | | | ||
Curse Level: 3 / 6 / 10<br> | <center>--</center> | ||
Bone Armor Absorbs: 70 / 100 / 140 | | | ||
<center>--</center> | |||
| | |||
Curse Level: 3 / 6 / 10<br /> Bone Armor Absorbs: 70 / 100 / 140 | |||
* Projectile Damage: | * Projectile Damage: | ||
** Fire: 33-42 / 69-78 / 121-130 | ** Fire: 33-42 / 69-78 / 121-130 | ||
Line 93: | Line 109: | ||
** Poison: Norm: 46 over 14s (3.3/sec)<br /> Night: 96 over 14s (6.8/sec)<br /> Hell: 167 over 14s (11.9/sec) | ** Poison: Norm: 46 over 14s (3.3/sec)<br /> Night: 96 over 14s (6.8/sec)<br /> Hell: 167 over 14s (11.9/sec) | ||
** Magic (Bone Spirit): 19-24, 45-51, 82-87 | ** Magic (Bone Spirit): 19-24, 45-51, 82-87 | ||
|- | |||
! colspan="4" | Guest Monsters (Act Five, NM/Hell only) | |||
|- | |||
| '''Doom Knight''' | |||
| Physical: -- / 38-82 / 67-144<br /> + 60% chance of 1 at random:<br />'''Fire:''' -- / 16-33 / 28-57<br />'''Cold:''' -- / 16-33 (3s) / 28-57 (4s)<br />'''Lightning:''' -- / 16-33 / 28-57<br />'''Poison:<br />'''<nowiki>* </nowiki>'''Norm:''' --<br /> * '''Night:''' 97-193 over 6s (16.1-32.2/sec)<br /> *''' Hell: '''225-450 over 8s (28.1-56.3/sec)<br />'''Magic:''' -- / 16-33 / 28-57 | |||
| -- / 2170 / 5997 | |||
| | |||
<center>--</center> | |||
|- | |||
| '''Oblivion Knight''' | |||
| -- / | |||
| | |||
'''Curse Level:''' -- / 6 / 10<br />'''Bone Armor Absorbs:''' -- / 100 / 140'''Projectile Damage:'''<br />'''Physical:''' -- / 37-41 / 77-81<br />'''Fire:''' -- / 45-54 / 93-102<br />'''Cold:''' -- / 43-50 (1.6s) / 91-98 (1.6s)<br />'''Poison:''' | |||
* Norm: -- | |||
* Night: 63 over 14s (4.5/sec) | |||
* Hell: 129 over 14s (9.1//sec)'''Magic (Bone Spirit):''' -- / 46-51 / 82-87 | |||
|} | |} | ||
=Defenses= | =Defenses= | ||
Doom Knights are one of the few non Act Bosses with the ability to block, but this ability is deactivated in their Guest Monster version. | |||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | ||
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Defense | ! Defense | ||
Line 112: | Line 147: | ||
| '''Doom Knight''' | | '''Doom Knight''' | ||
| 154 / 883 / 1837 | | 154 / 883 / 1837 | ||
| 24% | | align="center" | 24% | ||
| 1.2/sec | | align="center" | 1.2/sec | ||
| 100 / 75 / 33 | | 100 / 75 / 33 | ||
| 50 / 40 / 25 | | 50 / 40 / 25 | ||
Line 119: | Line 154: | ||
| '''Abyss Knight''' | | '''Abyss Knight''' | ||
| 173 / 897 / 1879 | | 173 / 897 / 1879 | ||
| | | align="center" | -- | ||
| 1.2/sec | | align="center" | 1.2/sec | ||
| 100 / 75 / 33 | | 100 / 75 / 33 | ||
| 50 / 40 / 25 | | 50 / 40 / 25 | ||
Line 126: | Line 161: | ||
| '''Oblivion Knight''' | | '''Oblivion Knight''' | ||
| 192 / 910 / 1898 | | 192 / 910 / 1898 | ||
| | | align="center" | -- | ||
| 1.2/sec | | align="center" | 1.2/sec | ||
| 100 / 75 / 33 | | 100 / 75 / 33 | ||
| 50 / 40 / 25 | | 50 / 40 / 25 | ||
|- | |||
! colspan="6" | Guest Monsters (Act Five, NM/Hell only) | |||
|- | |||
| '''Doom Knight''' | |||
| -- / 966 / 1858 | |||
| align="center" | -- | |||
| align="center" | 1.2/sec | |||
| -- / 85 / 75 | |||
| -- / 40 / 33 | |||
|- | |||
| '''Oblivion Knight''' | |||
| -- / 1021 / 1898 | |||
| align="center" | -- | |||
| align="center" | 1.2/sec | |||
| -- / 85 / 75 | |||
| -- / 40 / 33 | |||
|} | |} | ||
Line 136: | Line 187: | ||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
* <font color="# | * <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Physical | ! Physical | ||
! Fire | ! Fire | ||
! Cold | ! Cold | ||
! Lightning | ! Lightning | ||
! Poison | ! Poison | ||
! Magic | |||
|- | |- | ||
| '''Doom Knight''' | | '''Doom Knight''' | ||
| 0% / 0% / 33% | | 0% / 0% / 33% | ||
| 80% / <font color="#ff0000">100% </font>/ <font color="#ff0000">110%</font> | |||
| 80% / <font color="# | |||
| 20% / 20% / 20% | | 20% / 20% / 20% | ||
| 20% / 20% / 20% | | 20% / 20% / 20% | ||
| 40% / 40% / 50% | | 40% / 40% / 50% | ||
| 0% / 0% / 0% | |||
|- | |- | ||
| '''Abyss Knight''' | | '''Abyss Knight''' | ||
| 0% / 0% / 33% | | 0% / 0% / 33% | ||
| 40% / 40% / 40% | | 40% / 40% / 40% | ||
| 40% / 40% / 40% | | 40% / 40% / 40% | ||
| 80% / 80% / <font color="# | | 80% / 80% / <font color="#ff0000">100%</font> | ||
| 40% / 40% / 50% | | 40% / 40% / 50% | ||
| 0% / 0% / 0% | |||
|- | |- | ||
| '''Oblivion Knight''' | | '''Oblivion Knight''' | ||
| 0% / 0% / 33% | | 0% / 0% / 33% | ||
| 60% / 60% / 60% | | 60% / 60% / 60% | ||
| 60% / 80% / <font color="# | | 60% / 80% / <font color="#ff0000">180%</font> | ||
| 60% / 60% / 60% | | 60% / 60% / 60% | ||
| 60% / 60% / 75% | | 60% / 60% / 75% | ||
| 0% / 0% / 25% | |||
|- | |||
! colspan="7" | Guest Monsters (Act Five, NM/Hell only) | |||
|- | |||
| '''Doom Knight''' | |||
| -- / 0% / 33% | |||
| -- / <font color="#FF0000">100%</font> / <font color="#FF0000">140%</font> | |||
| -- / 20% / 25% | |||
| -- / 20% / 25% | |||
| -- / 40% / 50% | |||
| -- / 0% / 0% | |||
|- | |||
| '''Oblivion Knight''' | |||
| -- / 0% / 33% | |||
| -- / 60% / 60% | |||
| -- / 80% / 145% | |||
| -- / 60% / 60% | |||
| -- / 60% / 75% | |||
| -- / 0% / 0% | |||
|} | |||
=Locations= | |||
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | |||
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions. | |||
* Monsters in areas marked "No Boss" will never appear as random bosses or champions. | |||
{| width="100%" | |||
! Type | |||
! Acts 1-4: Normal, Nightmare, and Hell | |||
|- | |||
| '''Doom Knight''' | |||
| '''Act 4: '''Outer Steppes, Plains of Despair, Chaos Sanctuary | |||
|- | |||
| '''Abyss Knight''' | |||
| '''Act 4: '''City of the Damned | |||
|- | |||
| '''Oblivion Knight''' | |||
| '''Act 4: '''Chaos Sanctuary | |||
|- | |||
! colspan="2" | Guest Monsters (Act Five, NM/Hell only) | |||
|- | |||
| '''Doom Knight''' | |||
| | |||
'''Act 5: '''Infernal Pit, Worldstone Keep 3, Throne of Destruction | |||
|- | |||
| '''Oblivion Knight''' | |||
| | |||
'''Act 5: '''Infernal Pit, Worldstone Keep 3, Throne of Destruction | |||
|} | |} | ||
[[category:monsters]] | [[category:monsters]] | ||
[[category:undead]] | [[category:undead]] | ||
[[category:Guest Monsters]] |
Revision as of 03:53, 27 April 2008
Oblivion Knights are Undead.
This class of monsters is one of the most dangerous in the game.
- Doom Knights are mere foot soldiers, but even they can hit for a wide variety of spectral damage.
- Abyss Knights have melee spectral damage, plus the ability to cast a protective Bone Armor, and five flavors of elemental projectile damage.
- Oblivion Knights are the most dangerous monsters in the game for melee characters, due to their ability to cast the Iron Maiden curse. They've got a variety of elemental projectiles, Bone Armor and can cast the following curses: Decrepify, Iron Maiden, Lower Resist, Weaken, Life Tap, Amplify Damage.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Doom Knight | 24 / 56 / 82 | 487 / 9477 / 47118 | 123-162 / 1449-1812 / 5253-8755 | 6 | 33/Sol, 57/Um, 84/Zod |
Abyss Knight | 27 / 57 / 84 | 650 / 14061 / 69770 | 145-194 / 1489-1861 / 5460-9100 | 7 | 36/Sol, 60/Ist, 87/Zod |
Oblivion Knight | 30 / 58 / 85 | 863 / 22358 / 107509 | 174-229 / 1531-1914 / 5564-9273 | 8 | 36/Sol, 60/Ist, 87/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
Doom Knight | -- / 62 / 83 | -- / 13442 / 48477 | -- / 1694-2118 / 7142-8928 | 6 | --, 66/Vex, 87/Zod |
Oblivion Knight | -- / 66 / 85 | -- / 35523 / 107509 | -- / 1858-2323 / 7418-9273 | 8 | --, 66/Vex, 87/Zod |
Offense
- Doom Knights have a 60% chance to add random elemental damage to their melee attacks.
- Abyss Knights have a 40% chance to add random elemental damage to their melee attacks. Their ranged elemental attacks are calculated separately. (See below).
- Oblivion Knights can cast the following curses: Decrepify, Iron Maiden, Lower Resist, Weaken, Life Tap, and Amplify Damage.
Type | Melee Attack | Attack Rating | Ranged Attack |
---|---|---|---|
Doom Knight | Physical: 11-24 / 32-70 / 65-139 | 223 / 1976 / 5929 | |
Abyss Knight | 12-26 / 42-65 / 84-131 | 256 / 1897 / 5729 | Bone Armor Absorbs: 60 / 90 / 130
|
Oblivion Knight | Curse Level: 3 / 6 / 10
| ||
Guest Monsters (Act Five, NM/Hell only) | |||
Doom Knight | Physical: -- / 38-82 / 67-144 + 60% chance of 1 at random: Fire: -- / 16-33 / 28-57 Cold: -- / 16-33 (3s) / 28-57 (4s) Lightning: -- / 16-33 / 28-57 Poison: * Norm: -- * Night: 97-193 over 6s (16.1-32.2/sec) * Hell: 225-450 over 8s (28.1-56.3/sec) Magic: -- / 16-33 / 28-57 | -- / 2170 / 5997 | |
Oblivion Knight | -- / | Curse Level: -- / 6 / 10
|
Defenses
Doom Knights are one of the few non Act Bosses with the ability to block, but this ability is deactivated in their Guest Monster version.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Doom Knight | 154 / 883 / 1837 | 24% | 1.2/sec | 100 / 75 / 33 | 50 / 40 / 25 |
Abyss Knight | 173 / 897 / 1879 | -- | 1.2/sec | 100 / 75 / 33 | 50 / 40 / 25 |
Oblivion Knight | 192 / 910 / 1898 | -- | 1.2/sec | 100 / 75 / 33 | 50 / 40 / 25 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Doom Knight | -- / 966 / 1858 | -- | 1.2/sec | -- / 85 / 75 | -- / 40 / 33 |
Oblivion Knight | -- / 1021 / 1898 | -- | 1.2/sec | -- / 85 / 75 | -- / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Doom Knight | 0% / 0% / 33% | 80% / 100% / 110% | 20% / 20% / 20% | 20% / 20% / 20% | 40% / 40% / 50% | 0% / 0% / 0% |
Abyss Knight | 0% / 0% / 33% | 40% / 40% / 40% | 40% / 40% / 40% | 80% / 80% / 100% | 40% / 40% / 50% | 0% / 0% / 0% |
Oblivion Knight | 0% / 0% / 33% | 60% / 60% / 60% | 60% / 80% / 180% | 60% / 60% / 60% | 60% / 60% / 75% | 0% / 0% / 25% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Doom Knight | -- / 0% / 33% | -- / 100% / 140% | -- / 20% / 25% | -- / 20% / 25% | -- / 40% / 50% | -- / 0% / 0% |
Oblivion Knight | -- / 0% / 33% | -- / 60% / 60% | -- / 80% / 145% | -- / 60% / 60% | -- / 60% / 75% | -- / 0% / 0% |
Locations
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
---|---|
Doom Knight | Act 4: Outer Steppes, Plains of Despair, Chaos Sanctuary |
Abyss Knight | Act 4: City of the Damned |
Oblivion Knight | Act 4: Chaos Sanctuary |
Guest Monsters (Act Five, NM/Hell only) | |
Doom Knight | Act 5: Infernal Pit, Worldstone Keep 3, Throne of Destruction |
Oblivion Knight | Act 5: Infernal Pit, Worldstone Keep 3, Throne of Destruction |