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Magic find enjoys diminishing returns, in terms of generating Rares, Sets, and Uniques, as the amount of magic find increases. This is a balancing effect; in v1.07 short after the Expansion was released there were no diminishing returns, and it was possible to get all set or unique drops (if sets/uniques existed for the item type in question). This was changed with the introduction of diminishing returns, and as of v1.11 they function as shown in the following table. | Magic find enjoys diminishing returns, in terms of generating Rares, Sets, and Uniques, as the amount of magic find increases. This is a balancing effect; in v1.07 short after the Expansion was released there were no diminishing returns, and it was possible to get all set or unique drops (if sets/uniques existed for the item type in question). This was changed with the introduction of diminishing returns, and as of v1.11 they function as shown in the following table. | ||
Revision as of 14:05, 21 August 2008
Diablo II Items [e] | |
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Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
Magic find enjoys diminishing returns, in terms of generating Rares, Sets, and Uniques, as the amount of magic find increases. This is a balancing effect; in v1.07 short after the Expansion was released there were no diminishing returns, and it was possible to get all set or unique drops (if sets/uniques existed for the item type in question). This was changed with the introduction of diminishing returns, and as of v1.11 they function as shown in the following table.
A higher % of magic find from your character's equipment will always make more of the items that are dropped be at least magical. Higher magic find % will make more of the items that are dropped generate as unique, set, or rare, but the added benefit decreases with more points in the bonus.
- See the Magic Find page for more general information about this and related issues.
- All values are expressed in percentages (%).
Magic Items | Rare Items | Set Items | Unique Items |
---|---|---|---|
25 | 24 | 23 | 22 |
50 | 46 | 45 | 41 |
75 | 66 | 65 | 57 |
100 | 85 | 83 | 71 |
125 | 103 | 100 | 83 |
150 | 120 | 115 | 93 |
175 | 135 | 129 | 102 |
200 | 150 | 142 | 111 |
250 | 176 | 166 | 125 |
300 | 200 | 187 | 136 |
350 | 221 | 205 | 145 |
400 | 240 | 222 | 153 |
450 | 257 | 236 | 160 |
500 | 272 | 250 | 166 |
550 | 286 | 261 | 171 |
600 | 300 | 272 | 176 |
650 | 312 | 282 | 180 |
700 | 323 | 291 | 184 |
750 | 333 | 300 | 187 |
800 | 342 | 307 | 190 |
850 | 351 | 314 | 193 |
900 | 360 | 321 | 195 |
950 | 367 | 327 | 197 |
1000 | 375 | 333 | 200 |
1050 | 381 | 338 | 201 |
1100 | 388 | 343 | 203 |
1150 | 394 | 348 | 205 |