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Giant Mosquito

From Diablo 2 Wiki
Revision as of 01:17, 25 April 2008 by 82.41.176.69 (talk)

Giant Mosquitos are Animals.

These flying insects are not very dangerous, but can be annoying with their stamina-draining attacks and poisonous stings.

Giant Mosquitos are among the least commonly seen monsters in Diablo II, spawning only in a few areas of Act Three. Blood Wings are almost never seen, spawning only on the very tiny, treasure chest-filled level two of the sewers. There are no Guest Monster giant mosquitos, so once you pass Act Three, they are never seen again. Enjoy the moment if you see a boss pack of them; it's a rare site.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

No type of normal mosquitos can drop items; just gold, potions, and sometimes runes. The Treasure Classes listed are for Champions, Bosses, and their minions, who can drop items of all types.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Sucker21 / 49 / 79244 / 4639 / 3228016-83 / 193-968 / 823-5492624/Ral, 54/Um, 84/Zod
Feeder23 / 51 / 82295 / 5310 / 3533818-95 / 207-1037 / 875-5837627/Ral, 57/Um, 87/Zod
Blood Wing23 / 51 / 82295 / 5310 / 3533818-95 / 207-1037 / 875-5837627/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
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Offense

TypeMelee Attack #1Attack Rating #1Stamina DrainPoison Sting
Sucker7-17 / 20-38 / 45-86197 / 874 / 286260% chance of:
49-59 / 205-246 / 455-546
Norm: 3-6 over 8s (.4-.8/sec)
Night: 13-16 over 8s (1.6-2/sec)
Hell: 25-28 over 8s (3.1-3.5/sec)
Feeder8-18 / 21-40 / 46-88213 / 907 / 296470% chance of:
60-69 / 215-258 / 470-564
Norm: 3-6 over 8s (.4-.8/sec)
Night: 13-16 over 8s (1.6-2/sec)
Hell: 25-28 over 8s (3.1-3.5/sec)
Blood Wing8-19 / 22-41 / 48-91223 / 939 / 306790% chance of:
80-89 / 220-264 / 480-576
Norm: 3-6 over 8s (.4-.8/sec)
Night: 13-16 over 8s (1.6-2/sec)
Hell: 25-28 over 8s (3.1-3.5/sec)
Guest Monsters (Act Five, NM/Hell only)
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Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Sucker107 / 649 / 1468--1.2%100 / 75 / 5050 / 40 / 33
Feeder117 / 672 / 1518--1.2%100 / 75 / 5050 / 40 / 33
Blood Wing122 / 590 / 1332--1.2%100 / 75 / 5050 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
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Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
TypePhysicalFireColdLightningPoisonMagic
Sucker0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 33%0% / 0% / 105%
Feeder0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 33%0% / 0% / 110%
Blood Wing0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 33%0% / 0% / 120%
Guest Monsters (Act Five, NM/Hell only)
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Locations

There are no Guest Monster giant mosquitos. Act Five is too cold for stagnant pools of water.

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeActs 1-4: Normal, Nightmare, and Hell
SuckerAct 3: Spider Forest
FeederAct 3: Swampy Pit 3 (Normal only, boss only), Sewers 1
Blood WingAct 3: Sewers 2
Guest Monsters (Act Five, NM/Hell only)
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