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Giant Mosquitos are [[Animals]].
Giant Mosquitos are [[Animals]].


Giant Mosquitos are found only in Act Three. These flying insects are not very dangerous, but can be annoying with their stamina-draining attacks and poisonous stings.  Enjoy the moment if you see a boss pack of them; it's a rare site.
These flying insects are not very dangerous, but can be annoying with their stamina-draining attacks and poisonous stings.


Blood Wings are one of the rarest monsters in the game, seen only on level 2 of the Sewers, below Kurast.
Giant Mosquitos are among the least commonly seen monsters in ''Diablo II'', spawning only in a few areas of Act Three. '''Blood Wings '''are almost never seen, spawning only on the very tiny, treasure chest-filled level two of the sewers. There are no Guest Monster giant mosquitos, so once you pass Act Three, they are never seen again. Enjoy the moment if you see a boss pack of them; it's a rare site.


* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''


=Statistics=
=Statistics=
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** TC Champions and Bosses can sometimes drop from the next higher group.
** TC Champions and Bosses can sometimes drop from the next higher group.
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
 
{| width="100%"
{| width="100%" style="text-align:center"
! Type
! Type
! Level
! Level
Line 43:Line 41:
| 6
| 6
| 27/Ral, 57/Um, 87/Zod
| 27/Ral, 57/Um, 87/Zod
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
|}
|}


=Offense=
=Offense=


All types of mosquitos can drain stamina. The damage done in this attack is removed directly from a character's stamina pool.
{| width="100%"
* Mosquitos can sting, inflicting poison damage.
 
{| width="100%" style="text-align:center"
! Type
! Type
! Melee Attack #1
! Melee Attack #1
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| 90% chance of:<br /> 80-89 / 220-264 / 480-576
| 90% chance of:<br /> 80-89 / 220-264 / 480-576
| '''Norm:''' 3-6 over 8s (.4-.8/sec)<br />'''Night:''' 13-16 over 8s (1.6-2/sec)<br />'''Hell:''' 25-28 over 8s (3.1-3.5/sec)
| '''Norm:''' 3-6 over 8s (.4-.8/sec)<br />'''Night:''' 13-16 over 8s (1.6-2/sec)<br />'''Hell:''' 25-28 over 8s (3.1-3.5/sec)
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
|}
|}


=Defenses=
=Defenses=


* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Defense
! Defense
! Blocking
! Blocking
! Regen Rate
! Drain Effectiveness
! Drain Effectiveness
! Chill Effectiveness
! Chill Effectiveness
Line 90:Line 107:
| '''Sucker'''
| '''Sucker'''
| 107 / 649 / 1468
| 107 / 649 / 1468
| 21%
| align="center" | --
| align="center" | 1.2%
| 100 / 75 / 50
| 100 / 75 / 50
| 50 / 40 / 33
| 50 / 40 / 33
Line 96:Line 114:
| '''Feeder'''
| '''Feeder'''
| 117 / 672 / 1518
| 117 / 672 / 1518
| 23%
| align="center" | --
| align="center" | 1.2%
| 100 / 75 / 50
| 100 / 75 / 50
| 50 / 40 / 33
| 50 / 40 / 33
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| '''Blood Wing'''
| '''Blood Wing'''
| 122 / 590 / 1332
| 122 / 590 / 1332
| 25%
| align="center" | --
| align="center" | 1.2%
| 100 / 75 / 50
| 100 / 75 / 50
| 50 / 40 / 33
| 50 / 40 / 33
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
|}
|}


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* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Physical
! Physical
! Magic
! Fire
! Fire
! Cold
! Cold
! Lightning
! Lightning
! Poison
! Poison
! Magic
|-
|-
| '''Sucker'''
| '''Sucker'''
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| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 33%
| 0% / 0% / 33%
| 0% / 0% / <font color="#FF0000">105%</font>
| 0% / 0% / <font color="#ff0000">105%</font>
|-
|-
| '''Feeder'''
| '''Feeder'''
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| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 33%
| 0% / 0% / 33%
| 0% / 0% / <font color="#FF0000">110%</font>
| 0% / 0% / <font color="#ff0000">110%</font>
|-
|-
| '''Blood Wing'''
| '''Blood Wing'''
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| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 33%
| 0% / 0% / 33%
| 0% / 0% / <font color="#FF0000">120%</font>
| 0% / 0% / <font color="#ff0000">120%</font>
|-
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
|-
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
|}
 
 
=Locations=
 
There are no Guest Monster giant mosquitos. Act Five is too cold for stagnant pools of water.
 
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 
{| width="100%"
! Type
! Acts 1-4: Normal, Nightmare, and Hell
|-
| '''Sucker'''
| '''Act 3: '''Spider Forest
|-
| '''Feeder'''
| '''Act 3: '''Swampy Pit 3 (Normal only, boss only), Sewers 1
|-
| '''Blood Wing'''
| '''Act 3: '''Sewers 2
|-
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
|-
| align="center" | --
| align="center" | --
|}
|}


[[category:monsters]]
[[category:monsters]]
[[category:animals]]
[[category:animals]]
[[category:Guest Monsters]]

Revision as of 01:16, 25 April 2008

Giant Mosquitos are Animals.

These flying insects are not very dangerous, but can be annoying with their stamina-draining attacks and poisonous stings.

Giant Mosquitos are among the least commonly seen monsters in Diablo II, spawning only in a few areas of Act Three. Blood Wings are almost never seen, spawning only on the very tiny, treasure chest-filled level two of the sewers. There are no Guest Monster giant mosquitos, so once you pass Act Three, they are never seen again. Enjoy the moment if you see a boss pack of them; it's a rare site.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

No type of normal mosquitos can drop items; just gold, potions, and sometimes runes. The Treasure Classes listed are for Champions, Bosses, and their minions, who can drop items of all types.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Sucker21 / 49 / 79244 / 4639 / 3228016-83 / 193-968 / 823-5492624/Ral, 54/Um, 84/Zod
Feeder23 / 51 / 82295 / 5310 / 3533818-95 / 207-1037 / 875-5837627/Ral, 57/Um, 87/Zod
Blood Wing23 / 51 / 82295 / 5310 / 3533818-95 / 207-1037 / 875-5837627/Ral, 57/Um, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
------------


Offense

TypeMelee Attack #1Attack Rating #1Stamina DrainPoison Sting
Sucker7-17 / 20-38 / 45-86197 / 874 / 286260% chance of:
49-59 / 205-246 / 455-546
Norm: 3-6 over 8s (.4-.8/sec)
Night: 13-16 over 8s (1.6-2/sec)
Hell: 25-28 over 8s (3.1-3.5/sec)
Feeder8-18 / 21-40 / 46-88213 / 907 / 296470% chance of:
60-69 / 215-258 / 470-564
Norm: 3-6 over 8s (.4-.8/sec)
Night: 13-16 over 8s (1.6-2/sec)
Hell: 25-28 over 8s (3.1-3.5/sec)
Blood Wing8-19 / 22-41 / 48-91223 / 939 / 306790% chance of:
80-89 / 220-264 / 480-576
Norm: 3-6 over 8s (.4-.8/sec)
Night: 13-16 over 8s (1.6-2/sec)
Hell: 25-28 over 8s (3.1-3.5/sec)
Guest Monsters (Act Five, NM/Hell only)
----------


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Sucker107 / 649 / 1468--1.2%100 / 75 / 5050 / 40 / 33
Feeder117 / 672 / 1518--1.2%100 / 75 / 5050 / 40 / 33
Blood Wing122 / 590 / 1332--1.2%100 / 75 / 5050 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
------------


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
TypePhysicalFireColdLightningPoisonMagic
Sucker0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 33%0% / 0% / 105%
Feeder0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 33%0% / 0% / 110%
Blood Wing0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%0% / 0% / 33%0% / 0% / 120%
Guest Monsters (Act Five, NM/Hell only)
--------------


Locations

There are no Guest Monster giant mosquitos. Act Five is too cold for stagnant pools of water.

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeActs 1-4: Normal, Nightmare, and Hell
SuckerAct 3: Spider Forest
FeederAct 3: Swampy Pit 3 (Normal only, boss only), Sewers 1
Blood WingAct 3: Sewers 2
Guest Monsters (Act Five, NM/Hell only)
----