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== How to Gain Weight ==
{{Item navbox}}


The body building diet has been shown to be the best challenging secrets to achievement for each and every natural body building fan. Of course, everybody knows it is the most important factor in increasing new muscle but following a body building diet yet still having enough money leftover for any leopard-skin thong you've had your eye on can be quite a challenge for any person! (Ok I will need that visual to escape my head!).
'''Faster Run/Walk''' speed, mostly called simply '''FRW''', is a property boosted by equipment (usually [[boot]]s) and also by charms. Heavier [[armor]] and [[shield]]s lowers running speed and may also increase stamina drain.  


Listed here are 5 effective tips for helping your daily diet whilst still being possessing good enough money leftover on your 401k:
Faster Run/Walk items will make your character move faster both when Running and Walking. How fast your character actually moves is affected by several factors.




==Background==
All characters in {{iw|Diablo_II Diablo II}} move at the same speed in basic gear, but they differ as they gain bonuses from equipment and skills. Numerous skills increase run/walk speed.


Budget Tip # 1: Utilize A Grocery List
Run/walk speed is always boosted by added FRW gear, and and each amount of increase is discernible, though perhaps not to the naked eye. (See [[breakpoints]] for various actions here.)


::Unlike attack speed or cast rate, the result of the formula is in YARDS, not FRAMES. All of the frame-based formulas have breakpoints because frames has to be a whole number (i.e. an animation can take 2 frames, or 3 frames, but it can't take 2.37 frames). There is no requirement for *YARDS* to be a whole number (i.e. you can run at 2.37 yards per second), so the formula results in no breakpoints. It's sort of like the [[Magic Find]] formula- both suffer from diminishing returns, but neither has any breakpoints. Every percentage of FR/W and Magic Find is an improvement over the percentage before. -- [http://forums.diii.net/showthread.php?t=536403 Source]




Wouldn't it be fantastic if the local grocery had its very own <span class="plainlinks">[http://www.how2gainweightfast.org/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to gain weight</span>] Aisle"? Contemplate it shelf after shelf of raw meat, vegetables as well as 6-packs of testosterone!
==Definition of Yards==
Movement speed in Diablo II is measured in yards per second (yards/s). A yard is 48 pixels in horizontal direction and 24 pixels in vertical direction.




==Visible Screen Size in Yards==
The screen size is 640x480 or 800x600 pixels. The lower panel takes 48 pixels, leaving 640x432 pixels in the smaller screen mode and 800x552 pixels in the larger one for the game play area. Thus, the visible screen has the following proportions in yards:


Ok you can vision, right? But alternatively, go armed with a thought for HOW you are going to attack those grocery aisles by carrying a listing of every one of the foods you want to aid your daily diet and never buy on impulse stick to your list!
{|
! Screen Size
! Visible Screen
! Width
! Height
|-
| 640 x 480
| 640 x 432
| 13.3 yards
| 18 yards
|-
| 800 x 600
| 800 x 552
| 16.7 yards
| 23 yards
|}




==Basic Movement Speeds==
The basic walking and running speeds are the same for all characters.


Budget Tip # 2: Buy Cabohydrate supply In Big Amounts
{|
! Mode
! Basic Speed
! Remarks
|-
| Walking
| 4 yards/s
| -
|-
| Running
| 6 yards/s
| Walking speed +2 yards/s.
|-
| Charging
| 9 yards/s
| Paladin combat skill. Unaffected by item based Faster Run/Walk.
|}


Monsters' base movement speeds vary.




All natural bodybuilder's kitchen pantry has to be stored with the right type of complex carb supply in addition to fortunately you should buy potatoes, brown rice, oat meal plus beans in large quantities.
===Minimum Movement Speed===
The minimum walking and running speed is 1 yard/s. Regardless of how chilled or slowed you are, you cannot move slower than this. Note that running speed is calculated from an unmodified walking speed and, thus, the running speed may be lower than 3 yards/s but never below 1 yard/s.  


There is no lower limit to charge speed. Thus, with enough slow it is possible to charge backwards.


Movement speed is affected by items, skills, armor/shield weight, and slowing effects, such as chill and slow.


When bulk bins commonly are not readily available, by all means choose the larger sized containers if they're for sale. Replenish! A full kitchen pantry set with the necessities is a must.


===Faster Run/Walk: Items===
Walking and running speed are modified by Faster Run/Walk (FRW) items, but charging speed is unaffected by them. Item based FRW is subject to diminishing returns. The effect of 0 % to 295 % FRW to run/walk speed is listed in the table below.


{|
| colspan="6" | '''Effect on Run/Walk Speed in yards/s'''
|-
! FRW
! Speed
! FRW
! Speed
! FRW
! Speed
|-
! 0 %
| +0.00
! 100 %
| +2.40
! 200 %
| +3.40
|-
! 5 %
| +0.16
! 105 %
| +2.44
! 205 %
| +3.44
|-
! 10 %
| +0.36
! 110 %
| +2.52
! 210 %
| +3.48
|-
! 15 %
| +0.52
! 115 %
| +2.60
! 215 %
| +3.52
|-
! 20 %
| +0.68
! 120 %
| +2.64
! 220 %
| +3.56
|-
! 25 %
| +0.84
! 125 %
| +2.72
! 225 %
| +3.60
|-
! 30 %
| +1.00
! 130 %
| +2.76
! 230 %
| +3.60
|-
! 35 %
| +1.12
! 135 %
| +2.84
! 235 %
| +3.64
|-
! 40 %
| +1.24
! 140 %
| +2.88
! 240 %
| +3.68
|-
! 45 %
| +1.36
! 145 %
| +2.92
! 245 %
| +3.72
|-
! 50 %
| +1.48
! 150 %
| +3.00
! 250 %
| +3.72
|-
! 55 %
| +1.60
! 155 %
| +3.04
! 255 %
| +3.76
|-
! 60 %
| +1.68
! 160 %
| +3.08
! 260 %
| +3.80
|-
! 65 %
| +1.80
! 165 %
| +3.12
! 265 %
| +3.80
|-
! 70 %
| +1.88
! 170 %
| +3.16
! 270 %
| +3.84
|-
! 75 %
| +2.00
! 175 %
| +3.20
! 275 %
| +3.88
|-
! 80 %
| +2.08
! 180 %
| +3.24
! 280 %
| +3.88
|-
! 85 %
| +2.16
! 185 %
| +3.28
! 285 %
| +3.92
|-
! 90 %
| +2.24
! 190 %
| +3.32
! 290 %
| +3.92
|-
! 95 %
| +2.32
! 195 %
| +3.36
! 295 %
| +3.96
|}


Budget Some words of advice # 3: Buy Generic


===FRW Diminshing Returns Chart===
Visual representations of this property and its diminishing returns at higher levels. Chart by Virtuous.


[[Image:Frw1.jpg|thumb|600px|center|Faster Run/Walk diminishing returns.]]


Shop for VALUE! Brand loyalties can be a thing of the past as numerous store brand items are merely just like the highly marketed high end foods just CHEAPER!


===Faster Run/Walk: Skills===


Skills, such as Vigor, increase movement speed. Their effect is not subject to diminishing returns. FRW from skills increases movement speed as follows:


Budget Tip # 4: Fruits & Veggies Are The Close friends
{|
! FRW% (Skills)
! Run/Walk Speed
! Charge Speed
|-
| 1 %
| +0.04 yards/s
| +0.09 yards/s
|-
| 10 %
| +0.40 yards/s
| +0.90 yards/s
|-
| 100 %
| +4.00 yards/s
| +9.00 yards/s
|}




For example, level 7 Vigor gives 32 % FRW, which translates into +1.28 yards/s with run/walk and +2.88 yards/s with Charge. FRW from different skills stacks.


Many fruits and vegetables include a lot more nutritional vitamins in comparison with processed foods and so are a normal as well as cost-effective staple for a body building <span class="plainlinks">[http://how2gainweightfast.org <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to gain weight</span>] diet.
===Speed Reduction from Armors and Shields===


Heavy and medium armors and shields reduce movement speed as follows:


{|
! Armor/Shield
! Run/Walk Speed
! Charge Speed
|-
| Medium armor
| -0.20 yards/s
| -0.45 yards/s
|-
| Medium shield
| -0.20 yards/s
| -0.45 yards/s
|-
| Heavy armor
| -0.40 yards/s
| -0.90 yards/s
|-
| Heavy shield
| -0.40 yards/s
| -0.90 yards/s
|}


Become chums together with your produce expert at the local grocery and ask for the best current deals.


Thus, the maximum run/walk speed reduction from the armor and the shield is 0.80 yards/s (both heavy). The maximum reduction to charging speed is 1.80 yards/s.


===Slowing Auras, Items & Chilling Attacks===


Budget Tip # 5: Shop The  Outer Ring
Anything that slows, such as Slows Target By X% items, [[Holy Freeze]], and [[chill]] from [[cold]] attacks, are treated as negative skill based FRW.


{|
!
! FRW
! Run/Walk Speed
! Charge Speed
! Remarks
|-
| Chill from a cold attack
| -50 %
| -2.00 yards/s
| -4.50 yards/s
| -50% effect applies only to players. Monsters have their own values.
|-
| Slows Target By X% item
| -100 % on client <br /> (-X% on server)
| -4.00 yards/s<br /> (X% x -0.04 yards/s)
| -9.00 yards/s<br /> (X% x -0.09 yards/s)
| This ability is bugged. See the notes below.
|-
| Holy Freeze aura
| - Slow %
| Slow % x -0.04 yards/s
| Slow % x -0.09 yards/s
| -
|-
| Decrepify curse
| -50 %
| -2.00 yards/s
| -4.50 yards/s
| -
|}


'''Slow Target item'''. Regardless of X%, this ability functions as -100% on the Diablo 2 client. The ability functions normally as -X% FRW on the Diablo 2 server. If used, the ability causes severe desync, because the target is typically moving at different speeds on the client and the server. Slow from different items stacks (i.e. each slow item adds -100% FRW on the client side), and slowing effects of different type stack in general.


Remember while I said how great it might be if each grocery store had their own  Bodybuilder Aisle"?


===Monster Speed Bonuses===
Monsters' speed bonuses are treated as skill based FRW (no diminishing returns). Note that monsters' base movement speeds vary, and thus the increase in yards/s is usually not the same as for characters.




Well, guess what? It Does!
{|
! Monster
! FRW
! Remarks
|-
| Normal Champion
| +20 %
| -
|-
| Ghostly Champion
| -50 %
| -
|-
| Fanatic Champion
| +150 %
| -
|-
| Extra Fast Unique Boss
| +10 % - +60 %
| Randomly chosen. Transfers to minions.
|}




==Movement Speed Formulas==


In reality, almost the whole  outer ring  with the store will be a  body building diet aisle !
===Walking Speed===


<blockquote>EffectiveWalkSpeed = BaseWalkSpeed * (1 + Skill_FRW / 100 + [Item_FRW * 150 / (Item_FRW + 150)] / 100 + Armor_Speed / 100)</blockquote>


where


Some tips about what I mean
* BaseWalkSpeed is 4 yards/s for all characters
* Skill_FRW is skill based FRW minus slow effects
* Item_FRW is item based FRW
* [] indicates rounding down.
* Armor_Speed is the sum of the speed reduction from armor and shield (a negative number). The reduction is -5 for medium armors/shields and -10 for heavy armor/shields.


Additionally, if EffectiveWalkSpeed < BaseWalkSpeed / 4, EffectiveWalkSpeed = BaseWalkSpeed / 4. Thus, there is a minimum cap of 1 yard/s for EffectiveWalkSpeed.


===Running Speed===


Think about your own local shop as well as what exactly is positioned throughout the outside of the store. Most probably this is where you could find your dairy, meats, vegetables, fruit, and also fresh fish all of which are usually basics of a healthy body building diet, right?
<blockquote>EffectiveRunSpeed = BaseRunSpeed + BaseWalkSpeed * (Skill_FRW / 100 + [Item_FRW * 150 / (Item_FRW + 150)] / 100 + Armor_Speed / 100)</blockquote>


where BaseRunSpeed is 6 yards/s for all characters and other terms as above. Substituting EffectiveWalkSpeed into this formula, we get:


<blockquote>EffectiveRunSpeed = EffectiveWalkSpeed + BaseRunSpeed - BaseWalkSpeed</blockquote>


Prepared and also  junk  foods mostly are perfectly found on the middle aisles consequently stick to the outer ring  whenever you can and you can't go wrong.
By entering the values of BaseRunSpeed and BaseWalkSpeed in the formula, we get:
 
<blockquote>EffectiveRunSpeed = EffectiveWalkSpeed + 2 yards/s (where EffectiveWalkSpeed > 1)</blockquote>
 
Additionally, if EffectiveRunSpeed < BaseWalkSpeed / 4, EffectiveRunSpeed = BaseWalkSpeed / 4. Thus, there is a minimum cap of 1 yard/s for EffectiveRunSpeed.
 
===Charging Speed===
 
<blockquote>ChargeSpeed = BaseRunSpeed * (1 + Skill_FRW / 100 + Armor_Speed / 100) * 150%</blockquote>
 
where the terms are as above. By substituting BaseRunSpeed and multiplying it by 150%, we get:
 
<blockquote>ChargeSpeed = 9 yards/s * (1 + Skill_FRW / 100 + Armor_Speed / 100)</blockquote>
 
There is no lower limit to ChargeSpeed. It can be even negative.
 
 
==References==
* [http://forums.diii.net/showthread.php?t=536403 Yards/Frames Discussion]
 
 
[[Category:Modifiers]]
[[category:calculations]]
[[category:Special Modifiers]]
[[Category:Glossary]]

Revision as of 03:42, 23 September 2011

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Faster Run/Walk speed, mostly called simply FRW, is a property boosted by equipment (usually boots) and also by charms. Heavier armor and shields lowers running speed and may also increase stamina drain.

Faster Run/Walk items will make your character move faster both when Running and Walking. How fast your character actually moves is affected by several factors.


Background

All characters in Diablo II move at the same speed in basic gear, but they differ as they gain bonuses from equipment and skills. Numerous skills increase run/walk speed.

Run/walk speed is always boosted by added FRW gear, and and each amount of increase is discernible, though perhaps not to the naked eye. (See breakpoints for various actions here.)

Unlike attack speed or cast rate, the result of the formula is in YARDS, not FRAMES. All of the frame-based formulas have breakpoints because frames has to be a whole number (i.e. an animation can take 2 frames, or 3 frames, but it can't take 2.37 frames). There is no requirement for *YARDS* to be a whole number (i.e. you can run at 2.37 yards per second), so the formula results in no breakpoints. It's sort of like the Magic Find formula- both suffer from diminishing returns, but neither has any breakpoints. Every percentage of FR/W and Magic Find is an improvement over the percentage before. -- Source


Definition of Yards

Movement speed in Diablo II is measured in yards per second (yards/s). A yard is 48 pixels in horizontal direction and 24 pixels in vertical direction.


Visible Screen Size in Yards

The screen size is 640x480 or 800x600 pixels. The lower panel takes 48 pixels, leaving 640x432 pixels in the smaller screen mode and 800x552 pixels in the larger one for the game play area. Thus, the visible screen has the following proportions in yards:

Screen SizeVisible ScreenWidthHeight
640 x 480640 x 43213.3 yards18 yards
800 x 600800 x 55216.7 yards23 yards


Basic Movement Speeds

The basic walking and running speeds are the same for all characters.

ModeBasic SpeedRemarks
Walking4 yards/s-
Running6 yards/sWalking speed +2 yards/s.
Charging9 yards/sPaladin combat skill. Unaffected by item based Faster Run/Walk.

Monsters' base movement speeds vary.


Minimum Movement Speed

The minimum walking and running speed is 1 yard/s. Regardless of how chilled or slowed you are, you cannot move slower than this. Note that running speed is calculated from an unmodified walking speed and, thus, the running speed may be lower than 3 yards/s but never below 1 yard/s.

There is no lower limit to charge speed. Thus, with enough slow it is possible to charge backwards.

Movement speed is affected by items, skills, armor/shield weight, and slowing effects, such as chill and slow.


Faster Run/Walk: Items

Walking and running speed are modified by Faster Run/Walk (FRW) items, but charging speed is unaffected by them. Item based FRW is subject to diminishing returns. The effect of 0 % to 295 % FRW to run/walk speed is listed in the table below.

Effect on Run/Walk Speed in yards/s
FRWSpeedFRWSpeedFRWSpeed
0 %+0.00100 %+2.40200 %+3.40
5 %+0.16105 %+2.44205 %+3.44
10 %+0.36110 %+2.52210 %+3.48
15 %+0.52115 %+2.60215 %+3.52
20 %+0.68120 %+2.64220 %+3.56
25 %+0.84125 %+2.72225 %+3.60
30 %+1.00130 %+2.76230 %+3.60
35 %+1.12135 %+2.84235 %+3.64
40 %+1.24140 %+2.88240 %+3.68
45 %+1.36145 %+2.92245 %+3.72
50 %+1.48150 %+3.00250 %+3.72
55 %+1.60155 %+3.04255 %+3.76
60 %+1.68160 %+3.08260 %+3.80
65 %+1.80165 %+3.12265 %+3.80
70 %+1.88170 %+3.16270 %+3.84
75 %+2.00175 %+3.20275 %+3.88
80 %+2.08180 %+3.24280 %+3.88
85 %+2.16185 %+3.28285 %+3.92
90 %+2.24190 %+3.32290 %+3.92
95 %+2.32195 %+3.36295 %+3.96


FRW Diminshing Returns Chart

Visual representations of this property and its diminishing returns at higher levels. Chart by Virtuous.

Faster Run/Walk diminishing returns.


Faster Run/Walk: Skills

Skills, such as Vigor, increase movement speed. Their effect is not subject to diminishing returns. FRW from skills increases movement speed as follows:

FRW% (Skills)Run/Walk SpeedCharge Speed
1 %+0.04 yards/s+0.09 yards/s
10 %+0.40 yards/s+0.90 yards/s
100 %+4.00 yards/s+9.00 yards/s


For example, level 7 Vigor gives 32 % FRW, which translates into +1.28 yards/s with run/walk and +2.88 yards/s with Charge. FRW from different skills stacks.

Speed Reduction from Armors and Shields

Heavy and medium armors and shields reduce movement speed as follows:

Armor/ShieldRun/Walk SpeedCharge Speed
Medium armor-0.20 yards/s-0.45 yards/s
Medium shield-0.20 yards/s-0.45 yards/s
Heavy armor-0.40 yards/s-0.90 yards/s
Heavy shield-0.40 yards/s-0.90 yards/s


Thus, the maximum run/walk speed reduction from the armor and the shield is 0.80 yards/s (both heavy). The maximum reduction to charging speed is 1.80 yards/s.

Slowing Auras, Items & Chilling Attacks

Anything that slows, such as Slows Target By X% items, Holy Freeze, and chill from cold attacks, are treated as negative skill based FRW.

FRWRun/Walk SpeedCharge SpeedRemarks
Chill from a cold attack-50 %-2.00 yards/s-4.50 yards/s-50% effect applies only to players. Monsters have their own values.
Slows Target By X% item-100 % on client
(-X% on server)
-4.00 yards/s
(X% x -0.04 yards/s)
-9.00 yards/s
(X% x -0.09 yards/s)
This ability is bugged. See the notes below.
Holy Freeze aura- Slow %Slow % x -0.04 yards/sSlow % x -0.09 yards/s-
Decrepify curse-50 %-2.00 yards/s-4.50 yards/s-

Slow Target item. Regardless of X%, this ability functions as -100% on the Diablo 2 client. The ability functions normally as -X% FRW on the Diablo 2 server. If used, the ability causes severe desync, because the target is typically moving at different speeds on the client and the server. Slow from different items stacks (i.e. each slow item adds -100% FRW on the client side), and slowing effects of different type stack in general.


Monster Speed Bonuses

Monsters' speed bonuses are treated as skill based FRW (no diminishing returns). Note that monsters' base movement speeds vary, and thus the increase in yards/s is usually not the same as for characters.


MonsterFRWRemarks
Normal Champion+20 %-
Ghostly Champion-50 %-
Fanatic Champion+150 %-
Extra Fast Unique Boss+10 % - +60 %Randomly chosen. Transfers to minions.


Movement Speed Formulas

Walking Speed

EffectiveWalkSpeed = BaseWalkSpeed * (1 + Skill_FRW / 100 + [Item_FRW * 150 / (Item_FRW + 150)] / 100 + Armor_Speed / 100)

where

  • BaseWalkSpeed is 4 yards/s for all characters
  • Skill_FRW is skill based FRW minus slow effects
  • Item_FRW is item based FRW
  • [] indicates rounding down.
  • Armor_Speed is the sum of the speed reduction from armor and shield (a negative number). The reduction is -5 for medium armors/shields and -10 for heavy armor/shields.

Additionally, if EffectiveWalkSpeed < BaseWalkSpeed / 4, EffectiveWalkSpeed = BaseWalkSpeed / 4. Thus, there is a minimum cap of 1 yard/s for EffectiveWalkSpeed.

Running Speed

EffectiveRunSpeed = BaseRunSpeed + BaseWalkSpeed * (Skill_FRW / 100 + [Item_FRW * 150 / (Item_FRW + 150)] / 100 + Armor_Speed / 100)

where BaseRunSpeed is 6 yards/s for all characters and other terms as above. Substituting EffectiveWalkSpeed into this formula, we get:

EffectiveRunSpeed = EffectiveWalkSpeed + BaseRunSpeed - BaseWalkSpeed

By entering the values of BaseRunSpeed and BaseWalkSpeed in the formula, we get:

EffectiveRunSpeed = EffectiveWalkSpeed + 2 yards/s (where EffectiveWalkSpeed > 1)

Additionally, if EffectiveRunSpeed < BaseWalkSpeed / 4, EffectiveRunSpeed = BaseWalkSpeed / 4. Thus, there is a minimum cap of 1 yard/s for EffectiveRunSpeed.

Charging Speed

ChargeSpeed = BaseRunSpeed * (1 + Skill_FRW / 100 + Armor_Speed / 100) * 150%

where the terms are as above. By substituting BaseRunSpeed and multiplying it by 150%, we get:

ChargeSpeed = 9 yards/s * (1 + Skill_FRW / 100 + Armor_Speed / 100)

There is no lower limit to ChargeSpeed. It can be even negative.


References