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[[Image:Mon-duriel.jpg|frame]]The end boss of Act Two, Duriel is a juggernaut of crunching, close range pain. Possessed of massive size, a fierce charging attack, and a rapid fire jab, Duriel can beat his way through the toughest meat shields, while protecting himself with a slowing Holy Freeze aura. | {{Act Bosses}}[[Image:Mon-duriel.jpg|frame]]The end boss of Act Two, Duriel is a juggernaut of crunching, close range pain. Possessed of massive size, a fierce charging attack, and a rapid fire jab, Duriel can beat his way through the toughest meat shields, while protecting himself with a slowing Holy Freeze aura. | ||
Prior to v1.09, Duriel was one of the nastiest monsters in the game, and hardcore characters feared to fave him on any difficulty level without a nicely mixed party with minions, high hit point bonuses, and varied types of damage. In v1.09 Duriel was nerfed a bit, especially the speed with which he lauched his first attack, and the damage he did with his Charge. This took away his "kill you before the level finishes loading" capability, and as of v1.11 he's still a brute, but not an especially deadly one. | Prior to v1.09, Duriel was one of the nastiest monsters in the game, and hardcore characters feared to fave him on any difficulty level without a nicely mixed party with minions, high hit point bonuses, and varied types of damage. In v1.09 Duriel was nerfed a bit, especially the speed with which he lauched his first attack, and the damage he did with his Charge. This took away his "kill you before the level finishes loading" capability, and as of v1.11 he's still a brute, but not an especially deadly one. | ||
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[[category:superuniques]] | [[category:superuniques]] | ||
[[category:Act Bosses]] |