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{{Monster navbox|{{Act Bosses}}|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{AB}}}}Duriel is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]]. | {{Monster navbox|{{Act Bosses}}|{{Monstertype}}|{{Demons}}|{{SuperUniques}}|{{AB}}}}Duriel is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]]. | ||
[[Image:Mon-duriel.jpg | [[Image:Mon-duriel.jpg|left]]Duriel is the boss of [[Act Two]], and must be defeated to advance to [[Act Three]]. He's found in the one true [[Tomb of Tal Rasha]], and reached by inserting the completed [[Horadric Staff]] into the orifice. Characters who descend through the tunnel opened by this event will encounter Duriel in a small, pit-like level where the demon's speed and charging ability can be put to merciless use. Duriel must be defeated to complete the [[Quests_Act_Two#Quest_Six:_The_Seven_Tombs|last quest in Act Two]], before moving on to Act Three is possible. | ||
Duriel is a juggernaut of crunching, close range pain. Possessed of massive size, a fierce charging attack, and a rapid fire jab, Duriel can beat his way through the toughest meat shields, while protecting himself with a movement and attack-slowing Holy Freeze aura. His aura can not be resisted or negated with any type of equipment, including "Can not be frozen" gear. It can be avoided by standing some distance away from him; v1.10 greatly reduced the radius of Holy Freeze and most other target-effecting auras, and ranged attackers can now stand clear of the cold if they back up to the corners of Duriel's pit. | Duriel is a juggernaut of crunching, close range pain. Possessed of massive size, a fierce charging attack, and a rapid fire jab, Duriel can beat his way through the toughest meat shields, while protecting himself with a movement and attack-slowing Holy Freeze aura. His aura can not be resisted or negated with any type of equipment, including "Can not be frozen" gear. It can be avoided by standing some distance away from him; v1.10 greatly reduced the radius of Holy Freeze and most other target-effecting auras, and ranged attackers can now stand clear of the cold if they back up to the corners of Duriel's pit. |