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Diablo

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Diablo is the final boss of Act Four, and must be killed to finish the Terror's End quest; this is the end of the game in Diablo II, and is required to advance to Act Five in the Diablo II Expansion. Diablo appears after all five "seals" and all three seal bosses have been killed in the Chaos Sanctuary.

Like many of the monsters in Diablo II, Diablo was a lot harder in earlier versions of the game. Prior to v1.08, his Firestorm (ground fire) attack could insta-kill virtually any character who took it point blank, since there were so many overlapping pixels of flame at melee range. Maximum fire resistance was essential, along with fire absorption, and digging in for a long toe to toe slug fest with Diablo was almost sure suicide. Hit and run tactics had to be employed, in those days.

v1.08 made Diablo much less dangerous, and v1.10 nerfed him further. Diablo's Firestorm is much reduced in damage, and his pink lightning hose no longer touches characters battling him at melee range, though it can still be quite dangerous to ranged attackers.

Diablo's special attacks:

  • Fire Nova
  • Pink Lightning Hose (half physical/half fire damage, can be blocked)
  • Cold Touch
  • Fire Wall (Never casts.)
  • Firestorm (Formerly extremely dangerous at close range due to overlapping streams of flame. Not so much in v1.11.)
  • Bone Prison (Most often cast on Town Portals.)
  • Charge -- Diablo is vulnerable when charging, since his blocking % drops just like a player's does, and he will move very slowly if chilled and/or hit with a Decrepify curse. Ranged attackers, such as Bowazons, can land many, many shots while Diablo slow motion trots towards them.
  • Taunt (No damage.)

Various forms of Diablo abound in D2X. You may also encounter Uber Diablo, or Pandemonium Diablo, on Special Quests added in in v1.10 and v1.11.

  • Stats below are listed by difficulty level: Normal / Nightmare / Hell.
StatisticsDefenses
  • Level: 40 / 62 / 94
  • Experience: 44,902 / 465,362 / 2,195,808
  • Hit Points: 13,818 / 90,749 / 113,812
  • Damage:
    • Melee Attack #1:
      • Damage: 19-49 / 91-112 / 192-235
      • Attack Rating: 1311 / 2592 / 8062
    • Melee Attack #2:
      • Damage: 28-64 / 96-127 / 203-267
      • Attack Rating: 1051 / 2412 / 7500
  • Defense: 208 / 1176 / 2534
  • chance to Block: 33% / 40% / 50%
  • Resistances:
    • Physical: 0% / 0% / 45%
    • Magical: 0% / 0% / 0%
    • Fire: 33% / 50% / 50%
    • Cold: 33% / 50% / 50%
    • Lightning: 33% / 50% / 50%
    • Poison: 50% / 50% / 50%
  • Immunities: None / None / None
  • Drain Effectiveness: 100 / 50 / 0
  • Chill Effectiveness: 25 / 15 / 10