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Dark Elder: Difference between revisions

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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''


 
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==Statistics==
 
 
 
 
 
=Statistics=


Zombies have two speeds; one is their usual ''very'' slow shamble, the other is a slightly faster pursuit speed they accelerate to when they have locked onto a braaaaaaaaaaaaains-bearing target.
Zombies have two speeds; one is their usual ''very'' slow shamble, the other is a slightly faster pursuit speed they accelerate to when they have locked onto a braaaaaaaaaaaaains-bearing target.
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=Offense=
==Offense==


* Dark Elder is always [[Monster Modifiers#Extra_Fast|Extra Fast]] and [[Monster Modifiers#Magic_Resistant|Magic Resistant]]. He gains an additional random modifier on Nightmare, and 2 on Hell.
* Dark Elder is always [[Monster Modifiers#Extra_Fast|Extra Fast]] and [[Monster Modifiers#Magic_Resistant|Magic Resistant]]. He gains an additional random modifier on Nightmare, and 2 on Hell.
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=Defenses=
==Defenses==


Like many other SuperUniques, Dark Elder does not regenerate hit points.
Like many other SuperUniques, Dark Elder does not regenerate hit points.
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=Resistances=
==Resistances==


* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
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=Locations=
==Locations==


All SuperUniques (except for [[Uber Diablo]] are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
All SuperUniques (except for [[Uber Diablo]] are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
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| '''Act 2:''' Lost City
| '''Act 2:''' Lost City
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[[category:monsters]]
[[category:undead]]
[[category:superuniques]]

Revision as of 22:38, 14 September 2008

Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
ChampionsSuperUniques
Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Dark Elder:
is a Monster
and an Undead
and a SuperUnique

Dark Elder is an Undead and a Plague Bearer.

Mon-darkelder.jpg

Dark Elder is found in the Lost City of Act Two, often near the trap door down to the Ancient Tunnels. He is always Extra Fast and Magic Resistant, and can move pretty well... for a zombie.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

Zombies have two speeds; one is their usual very slow shamble, the other is a slightly faster pursuit speed they accelerate to when they have locked onto a braaaaaaaaaaaaains-bearing target.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [ [calculators]] to ascertain precisely what a monster from a given area can drop.
NameLevelExperienceHit PointsShambleBrainsMax TC/Rune
Dark Elder20 / 49 / 801225 / 26515 / 211695260-460 / 2730-3900 / 11050-15786
1
5-8
18/Nef, 51/Lem, 75/Ber


Offense

NameAttack 1AR 1Attack 2AR 2Minions
Dark ElderPhysical + 50% chance of Poison:
Norm: 7-17 + 110-219 over 32s (3.4-6.9/sec)
Night: 24-57 + 320 over 32s (10.1/sec)
Hell: 50-122 + 711 over 32s (22.2/sec)
183 / 1020 / 337813-21 / 28-61 / 63-136183 / 1069 / 3539
4 / 5 / 7

Defenses

Like many other SuperUniques, Dark Elder does not regenerate hit points.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
NameDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness

Dark Elder

85 / 518 / 1208----
100 / 75 / 50
50 / 40 / 25

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
NamePhysicalFireColdLightningPoisonMagic

Dark Elder

0% / 0% / 50%40% / 40% / 40%40% / 4 0% / 40%40% / 4 0% / 40%50% / 75% / 75%50% / 75% / 100%


Locations

All SuperUniques (except for Uber Diablo are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

NameLocation
Dark ElderAct 2: Lost City