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{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters|s}}}}Blood Hawks are [[Animals]].
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters|s}}}}Blood Hawks are [[Animals]].


Blood hawks are small, flying attackers. They squeak and squeal as they claw ineffectually at their enemies, dealing more annoyance than damage. Blood hawks can spawn alone, or emerge from [[Blood Hawk Nests]]. (Blood hawks from nests are worth zero experience and drop no items.)
'''Blood hawks''' are small, flying [[melee]] attackers. They squeak and squeal as they claw ineffectually at their enemies, dealing more annoyance than damage. Blood hawks can spawn alone, or emerge from [[Blood Hawk Nests]]. (Blood hawks from nests are worth zero experience and drop no items.)


* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''




=Statistics=
==Statistics==


* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
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=Offense=
==Offense==


All types of Foul Crow have a % chance to inflict poison damage with their attack.
All types of Foul Crow have a % chance to inflict poison damage with their attack.
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=Defenses=
==Defenses==


* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* [[Regen Rate]] tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
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=Resistances=
==Resistances==


* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
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=Locations=
==Locations==


* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.

Revision as of 16:21, 4 September 2008

Diablo II Monsters [e]
Types
AnimalsDemonsUndead
Info
Complete Monster Listing
ModifiersExperience
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Monster Categories
AnimalsDemonsUndead
Act BossesGuest Monsters
ObjectsSuperUniques
Uber Monsters
Monster Type
Blood Hawk:
is a Monster
and an Animal
and a Guest Monster

Blood Hawks are Animals.

Blood hawks are small, flying melee attackers. They squeak and squeal as they claw ineffectually at their enemies, dealing more annoyance than damage. Blood hawks can spawn alone, or emerge from Blood Hawk Nests. (Blood hawks from nests are worth zero experience and drop no items.)

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Foul Crow4 / 37 / 6822 / 1098 / 112362-6 / 111-251 / 634-190243/-, 42/Io, 66/Vex
Blood Hawk6 / 38 / 6929 / 1175 / 117804-8 / 118-266 / 651-195346/-, 42/Io, 69/Lo
Black Raptor16 / 45 / 7675 / 1887 / 1558511-25 / 166-374 / 772-2316518/Nef, 48/Ko, 75/Ber
Cloud Stalker22 / 49 / 79130 / 2474 / 1721618-36 / 193-435 / 823-2471624/Ral, 51/Lem, 78/Cham
Guest Monsters (Act Five, NM/Hell only)
Foul Crow-- / 58 / 80-- / 7985 / 33300-- / 510-701 / 1682-30839--, 60/Ist, 84/Zod


Offense

All types of Foul Crow have a % chance to inflict poison damage with their attack.

TypeAttackAttack RatingPoison Damage
Foul Crow1-2 / 21-34 / 54-8523 / 869 / 3176Norm: --
Night: 15%: 24-80 over 8s (3.3-10/sec)
Hell: 25%: 61-201 over 8s (7.6-25.1/sec)
Blood Hawk2-3 / 22-35 / 56-8841 / 890 / 3220Norm: --
Night: 15%:25-83 over 8s
Hell: 25%: 63-206 over 8s (7.8-25.8/sec)
Black Raptor4-7 / 25-40 / 60-95145 / 1035 / 3525Norm: --
Night: 15%:29-95 over 8s (3.6-11.9/sec)
Hell: 25%:: 68-224 over 8s (8.5-28.4/sec)
Cloud Stalker5-10 / 28-45 / 63-100207 / 1117 / 3657Norm: --
Night: 15%: 32-106 over 8s (4-13.2/sec)
Hell: 25%: 71-235 over 8s (8.9-29.3/sec)
Guest Monsters (Act Five, NM/Hell only)
Foul Crow-- / 43-67 / 81-127-- / 1134 / 321815% chance of:
Night:
56-186 over 12s (4.7-15.5/sec)
Hell: 320-704 over 24s (13.3-29.3/sec)


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Foul Crow3 / 648 / 1622--1.2%100 / 100 / 10050 / 40 / 33
Blood Hawk5 / 662 / 1644--1.2%100 / 100 / 10050 / 40 / 33
Black Raptor12 / 763 / 1791--1.2%100 / 100 / 10050 / 40 / 33
Cloud Stalker17 / 820 / 1855--1.2%100 / 100 / 10050 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Foul Crow-- / 990 / 1953--1.2%-- / 100 / 100-- / 40 / 33

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalFireColdLightningPoisonMagic
Foul Crow0% / 0% / 0%0% / 0% / 0%0% / 0% / 25%0% / 0% / 0%0% / 0% / 0%0% / 0% / 100%
Blood Hawk0% / 0% / 0%0% / 0% / 0%0% / 0% / 25%0% / 0% / 0%0% / 0% / 0%0% / 0% / 105%
Black Raptor0% / 0% / 0%0% / 0% / 0%0% / 0% / 25%0% / 0% / 0%0% / 0% / 0%60% / 80% / 110%
Cloud Stalker30% / 40% / 0%0% / 0% / 0%20% / 50% / 50%0% / 0% / 0%60% / 80% / 100%0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Foul Crow-- / 0% / 0%-- / 0% / 33%-- / 80% / 120%-- / 0% / 25%-- / 0% / 100%-- / 40% / 50%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeActs 1-4: Normal, Nightmare, and Hell
Foul CrowAct 1: Field of Stones
Blood HawkAct 1: Black Marsh
Black RaptorAct 2: Far Oasis
Cloud StalkerAct 3: Spider Forest
Guest Monsters (Act Five, NM/Hell only)
Foul CrowBloody Foothills