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Bat Demon

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Revision as of 13:23, 25 March 2008 by 82.41.176.69 (talk)
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Bat Demons are Animals.

Bat demons are small, winged, aerial attackers reminiscent of the Blink type monsters from Diablo I. Unique amongst Diablo II monsters, bat demons hang from the ceiling (or thin air, on outdoor levels) and only drop down once a character is within their melee attack range. They can be targeted while on the ceiling, and can be hit by ranged attacks, or will drop down once a character is nearby. Bat demons are fond of flying away when they are low on hit points, and must be killed quickly, or pursued to their new perch.


  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsMax TC/Rune
Desert Wing15 / 44 / 79152 / 3527 / 3443222-78 / 557-876 / 2883-604115/Nef, 48/Ko, 78/Cham
Fiend19 / 50 / 79223 / 5294 / 3443231-102 / 702-1103 / 2883-604118/Nef, 51/Lem, 78/Cham
Gloombat22 / 51 / 81297 / 5664 / 3660736-126 / 725-1140 / 3004-629424/Ral, 54/Um, 78/Cham
Blood Diver24 / 54 / 85359 / 6748 / 4095642-141 / 797-1252 / 3245-680027/Ral, 57/Um, 87/Zod
Dark Familiar27 / 57 / 84478 / 8035 / 3986848-170 / 868-1365 / 3185-667330/Ral, 60/Ist, 87/Zod


Offense

All Bat Demons have a % chance to deal bonus lightning damage with their second attack type.

  • Speed rates a monster's movement speed from 1-10. (A few special monsters may move faster than 10.)
TypeSpeedMelee Attack #1Attack Rating #1Melee Attack #2Lightning DamageAttack Rating #2
Desert Wing7 / 7 / 77-10 / 24-25 / 59-63135 / 882 / 31805-10 / 29-42 / 72-10465% chance of:
7-10 / 1-66 / 4-218
279 / 1764 / 6360
Fiend8 / 8 / 88-12 / 26-28 / 59-63174 / 990 / 31808-12 / 32-47 / 72-10470% chance of:
7-11 / 2-73 / 4-218
313 / 1980 / 6360
Gloombat9 / 9 / 99-14 / 27-30 / 60-65207 / 1008 / 325611-17 / 34-49 / 74-10675% chance of:
8-14 / 2-77 / 4-223
344 / 2016 / 6512
Blood Diver10 / 10 / 1010-15 / 29-31 / 62-67223 / 1062 / 340814-22 / 36-51 / 76-11080% chance of:
9-14 / 2-81 / 4-230
374 / 2124 / 6816
Dark Familiar12 / 12 / 1211-17 / 30-32 / 61-65256 / 1116 / 337018-28 / 37-54 / 75-10885% chance of:
10-17 / 2-84 / 4-225
402 / 2232 / 6740


Defenses

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingDrain EffectivenessChill Effectiveness
Desert Wing75 / 686 / 170016%100 / 85 / 7550 / 40 / 33
Fiend95 / 765 / 170019%100 / 85 / 7550 / 40 / 33
Gloombat112 / 778 / 173922%100 / 85 / 7550 / 40 / 33
Blood Diver122 / 818 / 181624%100 / 85 / 7550 / 40 / 33
Dark Familiar136 / 858 / 179727%100 / 85 / 7550 / 40 / 33


Resistances

Bat Demons are unusual in that they have almost no resistances. Each type has one immunity, but other than that, most any powerful attack will go right through them.

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
TypePhysicalMagicFireColdLightningPoison
Desert Wing0% / 0% / 15%0% / 0% / 25%0% / 0% / 100%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%
Fiend0% / 0% / 15%0% / 0% / 25%0% / 0% / 0%0% / 0% / 0%0% / 0% / 110%0% / 0% / 0%
Gloombat0% / 0% / 15%0% / 0% / 25%0% / 0% / 0%0% / 0% / 10 0%0% / 0% / 0%0% / 0% / 0%
Blood Diver0% / 0% / 15%0% / 0% / 25%0% / 0% / 105%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%
Dark Familiar0% / 0% / 15%0% / 0% / 25%0% / 0% / 0%0% / 0% / 0%0% / 0% / 120%0% / 0% / 0%