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Bat Demon: Difference between revisions

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Bat demons are small, winged, aerial attackers reminiscent of the Blink type monsters from Diablo I. Unique amongst Diablo II monsters, bat demons hang from the ceiling (or thin air, on outdoor levels) and only drop down once a character is within their melee attack range. They can be targeted while on the ceiling, and can be hit by ranged attacks, or will drop down once a character is nearby. Bat demons are fond of flying away when they are low on hit points, and must be killed quickly, or pursued to their new perch.
Bat demons are small, winged, aerial attackers reminiscent of the Blink type monsters from Diablo I. Unique amongst Diablo II monsters, bat demons hang from the ceiling (or thin air, on outdoor levels) and only drop down once a character is within their melee attack range. They can be targeted while on the ceiling, and can be hit by ranged attacks, or will drop down once a character is nearby. Bat demons are fond of flying away when they are low on hit points, and must be killed quickly, or pursued to their new perch.


* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''


=Statistics=
=Statistics=
Line 13:Line 11:
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Level
! Level
! Experience
! Experience
! Hit Points
! Hit Points
! Speed
! Max TC/Rune
! Max TC/Rune
|-
|-
Line 24:Line 23:
| 152 / 3527 / 34432
| 152 / 3527 / 34432
| 22-78 / 557-876 / 2883-6041
| 22-78 / 557-876 / 2883-6041
| align="center" | 7
| 15/Nef, 48/Ko, 78/Cham
| 15/Nef, 48/Ko, 78/Cham
|-
|-
Line 30:Line 30:
| 223 / 5294 / 34432
| 223 / 5294 / 34432
| 31-102 / 702-1103 / 2883-6041
| 31-102 / 702-1103 / 2883-6041
| align="center" | 8
| 18/Nef, 51/Lem, 78/Cham
| 18/Nef, 51/Lem, 78/Cham
|-
|-
Line 36:Line 37:
| 297 / 5664 / 36607
| 297 / 5664 / 36607
| 36-126 / 725-1140 / 3004-6294
| 36-126 / 725-1140 / 3004-6294
| align="center" | 9
| 24/Ral, 54/Um, 78/Cham
| 24/Ral, 54/Um, 78/Cham
|-
|-
Line 42:Line 44:
| 359 / 6748 / 40956
| 359 / 6748 / 40956
| 42-141 / 797-1252 / 3245-6800
| 42-141 / 797-1252 / 3245-6800
| align="center" | 10
| 27/Ral, 57/Um, 87/Zod
| 27/Ral, 57/Um, 87/Zod
|-
|-
Line 48:Line 51:
| 478 / 8035 / 39868
| 478 / 8035 / 39868
| 48-170 / 868-1365 / 3185-6673
| 48-170 / 868-1365 / 3185-6673
| align="center" | 12
| 30/Ral, 60/Ist, 87/Zod
| 30/Ral, 60/Ist, 87/Zod
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Fiend'''
| -- / 65 / 85
| -- / 12808 / 40956
| -- / 1060-1666 / 4327-6800
| align="center" | 12
| -- / 63/Vex, 87/Zod
|-
| '''Gloombat'''
| -- / 61 / 83
| -- / 10144 / 38781
| -- / 965-1516 / 4166- 6547
| align="center" | 12
| -- / 60/Ist, 87/Zod
|}
|}


Line 54:Line 74:
=Offense=
=Offense=


All Bat Demons have a % chance to deal bonus lightning damage with their second attack type.
{| width="100%"
 
* Speed rates a monster's movement speed from 1-10. (A few special monsters may move faster than 10.)
 
{| width="100%" style="text-align:center"
! Type
! Type
! Speed
! Melee Attack #1
! Melee Attack #1
! Attack Rating #1
! Attack Rating #1
Line 68:Line 83:
|-
|-
| '''Desert Wing'''
| '''Desert Wing'''
| 7 / 7 / 7
| 7-10 / 24-25 / 59-63
| 7-10 / 24-25 / 59-63
| 135 / 882 / 3180
| 135 / 882 / 3180
Line 76:Line 90:
|-
|-
| '''Fiend'''
| '''Fiend'''
| 8 / 8 / 8
| 8-12 / 26-28 / 59-63
| 8-12 / 26-28 / 59-63
| 174 / 990 / 3180
| 174 / 990 / 3180
Line 84:Line 97:
|-
|-
| '''Gloombat'''
| '''Gloombat'''
| 9 / 9 / 9
| 9-14 / 27-30 / 60-65
| 9-14 / 27-30 / 60-65
| 207 / 1008 / 3256
| 207 / 1008 / 3256
Line 92:Line 104:
|-
|-
| '''Blood Diver'''
| '''Blood Diver'''
| 10 / 10 / 10
| 10-15 / 29-31 / 62-67
| 10-15 / 29-31 / 62-67
| 223 / 1062 / 3408
| 223 / 1062 / 3408
Line 100:Line 111:
|-
|-
| '''Dark Familiar'''
| '''Dark Familiar'''
| 12 / 12 / 12
| 11-17 / 30-32 / 61-65
| 11-17 / 30-32 / 61-65
| 256 / 1116 / 3370
| 256 / 1116 / 3370
Line 106:Line 116:
| 85% chance of:<br /> 10-17 / 2-84 / 4-225
| 85% chance of:<br /> 10-17 / 2-84 / 4-225
| 402 / 2232 / 6740
| 402 / 2232 / 6740
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Fiend'''
| -- / 34-37 / 62-67
| -- / 1260 / 3408
| -- / 42-60 / 76-110
| 85% chance of:<br /> -- / 2-95 / 4-230
| -- / 2520 / 6816
|-
| '''Gloombat'''
| -- / 33-35 / 61-65
| -- / 1188 / 3332
| -- / 40-58 / 75-108
| 85% chance of:<br /> -- / 2-91 / 4-225
| -- / 2376 / 6664
|}
|}


Line 111:Line 137:
=Defenses=
=Defenses=


Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.)
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Defense
! Defense
! Blocking
! Blocking
! Regen Rate
! Drain Effectiveness
! Drain Effectiveness
! Chill Effectiveness
! Chill Effectiveness
Line 123:Line 154:
| '''Desert Wing'''
| '''Desert Wing'''
| 75 / 686 / 1700
| 75 / 686 / 1700
| 16%
| align="center" | --
| align="center" | 1.2%
| 100 / 85 / 75
| 100 / 85 / 75
| 50 / 40 / 33
| 50 / 40 / 33
Line 129:Line 161:
| '''Fiend'''
| '''Fiend'''
| 95 / 765 / 1700
| 95 / 765 / 1700
| 19%
| align="center" | --
| align="center" | 1.2%
| 100 / 85 / 75
| 100 / 85 / 75
| 50 / 40 / 33
| 50 / 40 / 33
Line 135:Line 168:
| '''Gloombat'''
| '''Gloombat'''
| 112 / 778 / 1739
| 112 / 778 / 1739
| 22%
| align="center" | --
| align="center" | 1.2%
| 100 / 85 / 75
| 100 / 85 / 75
| 50 / 40 / 33
| 50 / 40 / 33
Line 141:Line 175:
| '''Blood Diver'''
| '''Blood Diver'''
| 122 / 818 / 1816
| 122 / 818 / 1816
| 24%
| align="center" | --
| align="center" | 1.2%
| 100 / 85 / 75
| 100 / 85 / 75
| 50 / 40 / 33
| 50 / 40 / 33
Line 147:Line 182:
| '''Dark Familiar'''
| '''Dark Familiar'''
| 136 / 858 / 1797
| 136 / 858 / 1797
| 27%
| align="center" | --
| align="center" | 1.2%
| 100 / 85 / 75
| 100 / 85 / 75
| 50 / 40 / 33
| 50 / 40 / 33
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Fiend'''
| -- / 963 / 1816
| align="center" | --
| align="center" | 1.2%
| -- / 85 / 75
| -- / 40 / 33
|-
| '''Gloombat'''
| -- / 910 / 1777
| align="center" | --
| align="center" | 1.2%
| -- / 85 / 75
| -- / 40 / 33
|}
|}




=Resistances=
=Resistances=
Bat Demons are unusual in that they have almost no resistances. Each type has one immunity, but other than that, most any powerful attack will go right through them.


* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.


{| width="100%" style="text-align:center"
{| width="100%"
! Type
! Type
! Physical
! Physical
! Magic
! Fire
! Fire
! Cold
! Cold
! Lightning
! Lightning
! Poison
! Poison
! Magic
|-
|-
| '''Desert Wing'''
| '''Desert Wing'''
| 0% / 0% / 15%
| 0% / 0% / 15%
| 0% / 0% / 25%
| 0% / 0% / 25%
| 0% / 0% / <font color="#FF0000">100%</font>
| 0% / 0% / <font color="#ff0000">100%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
Line 182:Line 232:
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">110%</font>
| 0% / 0% / <font color="#ff0000">110%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
|-
Line 189:Line 239:
| 0% / 0% / 25%
| 0% / 0% / 25%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">10 0%</font>
| 0% / 0% / <font color="#ff0000">10 0%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
Line 196:Line 246:
| 0% / 0% / 15%
| 0% / 0% / 15%
| 0% / 0% / 25%
| 0% / 0% / 25%
| 0% / 0% / <font color="#FF0000">105%</font>
| 0% / 0% / <font color="#ff0000">105%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
Line 206:Line 256:
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">120%</font>
| 0% / 0% / <font color="#ff0000">120%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Fiend'''
| -- / 0% / 10%
| -- / 0% / 33%
| -- / 0% / 33%
| -- / 50% / <font color="#FF0000">100%</font>
| -- / 0% / 0%
| -- / 0% / 0%
|-
| '''Gloombat'''
| -- / 0% / 10%
| -- / 0% / 33%
| -- / 0% / 33%
| -- / 50% / <font color="#FF0000">100%</font>
| -- / 0% / 0%
| -- / 0% / 0%
|}
=Locations=
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
{| width="100%"
! Type
! Acts 1-4: Normal, Nightmare, and Hell
|-
| '''Desert Wing'''
| '''Act 2: '''Halls of the Dead 1-3
|-
| '''Fiend'''
| '''Act 3: '''Arachnid Lair, Spider Cavern, Swampy Pit 1-3
|-
| '''Gloombat'''
| '''Act 2: '''Flayer Dungeon 1-3, Sewers 1
|-
| '''Blood Diver'''
| '''Act 3: '''Forgotten Temple, Ruined Fane, Forgotten Reliquary
|-
| '''Dark Familiar'''
| '''Act 4: '''City of the Damned
|-
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Fiend'''
| Worldstone Keep 2
|-
| '''Gloombat'''
| Glacial Trail, Icy Cellar
|}
|}


[[category:monsters]]
[[category:monsters]]
[[category:animals]]
[[category:animals]]
[[category:Guest Monsters]]

Revision as of 01:17, 24 April 2008

Bat Demons are Animals.

Bat demons are small, winged, aerial attackers reminiscent of the Blink type monsters from Diablo I. Unique amongst Diablo II monsters, bat demons hang from the ceiling (or thin air, on outdoor levels) and only drop down once a character is within their melee attack range. They can be targeted while on the ceiling, and can be hit by ranged attacks, or will drop down once a character is nearby. Bat demons are fond of flying away when they are low on hit points, and must be killed quickly, or pursued to their new perch.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
TypeLevelExperienceHit PointsSpeedMax TC/Rune
Desert Wing15 / 44 / 79152 / 3527 / 3443222-78 / 557-876 / 2883-6041715/Nef, 48/Ko, 78/Cham
Fiend19 / 50 / 79223 / 5294 / 3443231-102 / 702-1103 / 2883-6041818/Nef, 51/Lem, 78/Cham
Gloombat22 / 51 / 81297 / 5664 / 3660736-126 / 725-1140 / 3004-6294924/Ral, 54/Um, 78/Cham
Blood Diver24 / 54 / 85359 / 6748 / 4095642-141 / 797-1252 / 3245-68001027/Ral, 57/Um, 87/Zod
Dark Familiar27 / 57 / 84478 / 8035 / 3986848-170 / 868-1365 / 3185-66731230/Ral, 60/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Fiend-- / 65 / 85-- / 12808 / 40956-- / 1060-1666 / 4327-680012-- / 63/Vex, 87/Zod
Gloombat-- / 61 / 83-- / 10144 / 38781-- / 965-1516 / 4166- 654712-- / 60/Ist, 87/Zod


Offense

TypeMelee Attack #1Attack Rating #1Melee Attack #2Lightning DamageAttack Rating #2
Desert Wing7-10 / 24-25 / 59-63135 / 882 / 31805-10 / 29-42 / 72-10465% chance of:
7-10 / 1-66 / 4-218
279 / 1764 / 6360
Fiend8-12 / 26-28 / 59-63174 / 990 / 31808-12 / 32-47 / 72-10470% chance of:
7-11 / 2-73 / 4-218
313 / 1980 / 6360
Gloombat9-14 / 27-30 / 60-65207 / 1008 / 325611-17 / 34-49 / 74-10675% chance of:
8-14 / 2-77 / 4-223
344 / 2016 / 6512
Blood Diver10-15 / 29-31 / 62-67223 / 1062 / 340814-22 / 36-51 / 76-11080% chance of:
9-14 / 2-81 / 4-230
374 / 2124 / 6816
Dark Familiar11-17 / 30-32 / 61-65256 / 1116 / 337018-28 / 37-54 / 75-10885% chance of:
10-17 / 2-84 / 4-225
402 / 2232 / 6740
Guest Monsters (Act Five, NM/Hell only)
Fiend-- / 34-37 / 62-67-- / 1260 / 3408-- / 42-60 / 76-11085% chance of:
-- / 2-95 / 4-230
-- / 2520 / 6816
Gloombat-- / 33-35 / 61-65-- / 1188 / 3332-- / 40-58 / 75-10885% chance of:
-- / 2-91 / 4-225
-- / 2376 / 6664


Defenses

Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.)

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
TypeDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness
Desert Wing75 / 686 / 1700--1.2%100 / 85 / 7550 / 40 / 33
Fiend95 / 765 / 1700--1.2%100 / 85 / 7550 / 40 / 33
Gloombat112 / 778 / 1739--1.2%100 / 85 / 7550 / 40 / 33
Blood Diver122 / 818 / 1816--1.2%100 / 85 / 7550 / 40 / 33
Dark Familiar136 / 858 / 1797--1.2%100 / 85 / 7550 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Fiend-- / 963 / 1816--1.2%-- / 85 / 75-- / 40 / 33
Gloombat-- / 910 / 1777--1.2%-- / 85 / 75-- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
TypePhysicalFireColdLightningPoisonMagic
Desert Wing0% / 0% / 15%0% / 0% / 25%0% / 0% / 100%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%
Fiend0% / 0% / 15%0% / 0% / 25%0% / 0% / 0%0% / 0% / 0%0% / 0% / 110%0% / 0% / 0%
Gloombat0% / 0% / 15%0% / 0% / 25%0% / 0% / 0%0% / 0% / 10 0%0% / 0% / 0%0% / 0% / 0%
Blood Diver0% / 0% / 15%0% / 0% / 25%0% / 0% / 105%0% / 0% / 0%0% / 0% / 0%0% / 0% / 0%
Dark Familiar0% / 0% / 15%0% / 0% / 25%0% / 0% / 0%0% / 0% / 0%0% / 0% / 120%0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Fiend-- / 0% / 10%-- / 0% / 33%-- / 0% / 33%-- / 50% / 100%-- / 0% / 0%-- / 0% / 0%
Gloombat-- / 0% / 10%-- / 0% / 33%-- / 0% / 33%-- / 50% / 100%-- / 0% / 0%-- / 0% / 0%


Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
TypeActs 1-4: Normal, Nightmare, and Hell
Desert WingAct 2: Halls of the Dead 1-3
FiendAct 3: Arachnid Lair, Spider Cavern, Swampy Pit 1-3
GloombatAct 2: Flayer Dungeon 1-3, Sewers 1
Blood DiverAct 3: Forgotten Temple, Ruined Fane, Forgotten Reliquary
Dark FamiliarAct 4: City of the Damned
Guest Monsters (Act Five, NM/Hell only)
FiendWorldstone Keep 2
GloombatGlacial Trail, Icy Cellar