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Fetish

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Revision as of 16:25, 18 March 2008 by 82.41.176.69 (talk)
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Fetish are Demons.

These are not those odd items of clothing your parents keep tucked away on the top shelf of the closet, but small, fast, cleaver-wielding monsters, Fetish attack in packs, launching stab and run assaults sure to madden most characters. Individually weak, Fetish can be dangerous in numbers, and they often spawn in mobs of a dozen or more, then use their lightning foot speed to swarm furiously.

Chasing Fetish is a fool's game; better is to hold still and let them rush you, then kill them when they get close. Characters with ranged attacks will have little difficulty with Fetish, providing caution is used to avoid getting swarmed by the initial rush. Most types of Fetish can appear with shaman and blowdarts troops.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Max TC/Rune
Rat Man 10 / 42 / 72 96 / 2889 / 25146 22-38 / 400-583 / 1933-3749 12/-, 45/Ko, 69/Lo
Fetish 21 / 49 / 79 260 / 4639 / 32280 49-83 / 532-774 / 2265-4393 24/Ral, 51/Lem, 78/Cham
Flayer 22 / 50 / 80 286 / 4963 / 33300 55-89 / 551-802 / 2312-4485 24/Ral, 54/Um, 84/Zod
Soul Killer 23 / 51 / 81 315 / 5310 / 34319 57-95 / 570-829 / 2360-4577 27/Ral, 51/Lem, 78/Cham


Offense

Type Melee Attack Attack Rating Ranged Attack Ranged AR
Rat Man 5-8 / 21-33 / 48-76 80 / 803 / 2768
Fetish 9-14 / 24-38 / 54-86 197 / 923 / 3021 2-4 / 8-13 / 18-30 264 / 1069 / 3498
Flayer 10-15 / 24-38 / 54-86 207 / 940 / 3057 2-4 / 8-13 / 18-30 276 / 1089 / 3539
Soul Killer 10-16 / 25-40 / 55-88 213 / 957 / 3093 2-4 / 8-14 / 18-30 292 / 1128 / 3623


Defenses

  • Drain Effectiveness determines what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness determines what % of a character's cold length applies to the monster. 100 is all, 0 is can not be frozen.
Type Defense Blocking Drain Effectiveness Chill Effectiveness
Rat Man 50 / 750 / 1777 11% 100 / 100 / 100 50 / 40 / 33
Fetish 107 / 855 / 1932 21% 100 / 100 / 100 50 / 40 / 33
Flayer 112 / 870 / 1953 22% 100 / 100 / 100 50 / 40 / 33
Soul Killer 117 / 885 / 1976 23% 100 / 100 / 100 50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Rat Man 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 50%
Fetish 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 100% 0% / 0% / 50%
Flayer 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 100% 0% / 0% / 33% 0% / 0% / 50%
Soul Killer 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 33% 0% / 0% / 33% 0% / 0% / 110% 0% / 0% / 50%