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The dagger class is the only type of weapon in the game a Necromancer can use with his Poison Dagger skill. The skill adds poison damage to his melee attack, but only works with daggers. As it's unlikely any other class will have much use for daggers, since added to their low damage is the fact that daggers have a surprisingly slow Attack Rate, it seems like saving good ones for your Necromancer friends will be something to plan on. | The dagger class is the only type of weapon in the game a Necromancer can use with his Poison Dagger skill. The skill adds poison damage to his melee attack, but only works with daggers. As it's unlikely any other class will have much use for daggers, since added to their low damage is the fact that daggers have a surprisingly slow Attack Rate, it seems like saving good ones for your Necromancer friends will be something to plan on. | ||
* '''Damage Bonus''': This determines how you multiply the item damage by your stats to reach the actual damage. Each 100 points in that stat doubles your weapon's total physical damage. All Daggers in the Expansion are 50/50 Str/Dex, which means that every 100 points in either of those stats doubles the weapon's total (non-elemental) damage. This is a very good thing, since all points in Str or Dex add bonus damage. | * '''Damage Bonus''': This determines how you multiply the item damage by your stats to reach the actual damage. Each 100 points in that stat doubles your weapon's total physical damage. All Daggers in the Expansion are 50/50 Str/Dex, which means that every 100 points in either of those stats doubles the weapon's total (non-elemental) damage. This is a very good thing, since all points in Str or Dex add bonus damage. <sup>[See [[Talk:Daggers#Damage_Bonus|discussion]]]</sup> | ||
* '''Item Level''': Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well. | * '''Item Level''': Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well. | ||
* '''Weapon Speed''': A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin. | * '''Weapon Speed''': A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin. | ||
