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Gorebelly

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Gorebellies are Demons. They're a species of the Blunderbore family of monsters.

Diablo II Monsters [e]
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Monster Type
Gorebelly:
is a Monster
and a Demon
and a Guest Monster

Massive melee brawlers, Gorebellies are the largest normal type of monster in the game. They don't quite live up to their size, moving slowly and taking a lot of hits, but they can deal out quite a bit of punishment as well, and pack a stunning hit that is worse on mercenaries and minions than on characters.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Locations

  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.

Act 2:

Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Tal Rasha's Tomb 20 / 49 / 80 342 / 8041 / 57720 116-146 / 1742-2129 / 10092-12335 4 21/Ral, 51/Lem, 78/Cham

Offense

Gorebellies are slow with the first hit and have a slow hit recovery, but can chain multiple hits in rapid succession if they get on a roll.

Gorebellies have a 15% chance of Crushing Blow in Nightmare and a 25% chance of Crushing Blow in Hell.

Gorebellies use Smite (skill level 1 in Normal, 4 in Nightmare, 8 in Hell).

Type Melee Attack #1 Attack Rating #1 Melee Attack #2 Attack Rating #2 Chance of Smite
Tal Rasha's Tomb 10-18 / 36-57 / 81-127 248 / 1069 / 3539 16-20 / 49-63 / 109-141 185 / 972 / 3218 50% / 60% / 65%

Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Tal Rasha's Tomb 102 / 547 / 1250 -- 2.4 100 / 100 / 100 50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Tal Rasha's Tomb 0% / 0% / 55% 0% / 0% / 50% 0% / 0% / 140% 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0%