Administrators, Bureaucrats, Administrators
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All values are listed by difficulty level: '''Normal / Nightmare / Hell'''. | All values are listed by difficulty level: '''Normal / Nightmare / Hell'''. | ||
== Statistics == | |||
=Statistics= | |||
{| width="100%" | {| width="100%" | ||
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<center>--</center> | <center>--</center> | ||
|} | |} | ||
== Offense == | |||
=Offense= | |||
Prison Doors possess no offense of any kind. | Prison Doors possess no offense of any kind. | ||
== Defenses == | |||
=Defenses= | |||
Prison doors are made from magical slats of wood that appear flimsy from the outside, but are actually indestructible from within, as those helpless, trapped Barbarians demonstrate. | Prison doors are made from magical slats of wood that appear flimsy from the outside, but are actually indestructible from within, as those helpless, trapped Barbarians demonstrate. | ||
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| 50 / 40 / 33 | | 50 / 40 / 33 | ||
|} | |} | ||
== Resistances == | |||
=Resistances= | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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| 25% / 25% / 25% | | 25% / 25% / 25% | ||
|} | |} | ||
== Locations == | |||
=Locations= | |||
There are only three prison doors found in the game, per difficulty level. One each on the pens holding the captive Barbarians you must rescue to complete the second quest in Act Five. | There are only three prison doors found in the game, per difficulty level. One each on the pens holding the captive Barbarians you must rescue to complete the second quest in Act Five. | ||